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Disadvantages Of Media Conglomerates

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Media conglomerates such as Viacom, represents the historical and present ideas of consolidation and convergence. Viacom, a leading global media company, was formed in the 1970s by Central Broadcasting System (CBS). Central Broadcasting System created Viacom in an effort to own cable television systems and to syndicate its own programs. During that time, television network companies, such as CBS, could not own cable companies or syndication programs. Viacom became a separate entity in 1971. In the arrival of 1973, Viacom had a demanding list of stockholders, and cable subscribers, with an average yearly sale of over $19 million. This made Viacom a force to be reckon with.
Holdings and Structure
Continuing its place in history, Viacom assets includes Paramount Motion Pictures Group, Viacom Media Networks, Viacom International Media Networks, Viacom Digital, record labels, other cable networks and publishing collaborations. Viacom exercises horizontal and vertical integration amongst their holdings. Croteau and Hoynes (2016) states that vertical integration refers to the process by which one owner acquires all aspects of production and distribution of a single type of media product. Croteau and Hoynes (2016) goes on to define horizontal integration as the process by which one company buys different kinds of media, concentrating ownership across differing types of media rather than up and down through one industry.
Additionally, Paramount Pictures Corporation (Paramount), obtained in 1994 is a great example of Viacom’s horizontal integration. Paramount is a film studio, that was the first to have digital movies. Viacom was sure to make their movies exclusive to Paramount Pictures Corporation making Viacom more profitable. For an example Paramount created a low budget girl flick (Clueless), that brought a substantial amount of money to Viacom. Hunting (2014) states that Viacom's Consumer Products Division effectively extended the Clueless brand through a licensing deal with Mattel, which created a line of fashion dolls and accessories around Clueless and developed a Clueless CD-ROM game. According to Hunting, it also made deals with approximately twenty licensees to make clothing, jewelry, nail polish,

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