preview

Identity And Cultural Identity In Oscar Wilde'sThe Art Of Deception?

Good Essays

Fairfeld company presented its Navajo workers as “as different from white workers, as possessing innate racial and cultural traits that could be enhanced or rehabilitated to produce chips accurately, quickly, and painlessly” (Nakamura 924). In describing its employees as such, the company defined their employees’ cultural traits with appropriated versions of Navajo cultural practices in rug-weaving. In this way, Fairfeld claimed and molded the Navajo women’s cultural identities in such a way that it could capitalize upon both the women’s labors and identities; in doing so, Fairfeld dominated the common narrative of its employees’ identities with its marketing. It staged the social expectation which justified the exploitation of these …show more content…

Although the media project failed to make this connection, it did attempt to do so through mention of MUDs, or multi-user dungeons/domains: online textual games that allow an individual to anonymously role-play a chosen character. In a way, these games allow individuals to be “artists” themselves in its emphasis on creaativity. Because of this, Sherry Turkle comments, that “MUD has much in common with script writing, performance art, street theatre, improvisational theatre – or even commedia dell’arte” (12). It has much of art’s power, as described by Wilde. Yet, Turkle proceeds, MUDs differ from the aforementioned forms of art, however, in their allowing an individual to create many new selves that allow individuals to “express multiple and often unexplored aspects of the self, to play with their identity and to try out new ones” (12). In further detail, these games enable individuals to “make a ‘room’ in the game space where they can set the stage and define the rules” (158). By controlling the rules, anyone can explore the perspectives of different identities, and anyone can create images of themselves as “can choose to present him/herself as thin, blond, pretty and stupid, and all avatars are fake by definition. Digital play allows female players to represent themselves in a way that

Get Access