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Liraz's Argumentative Analysis

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On the flip side, a suggested alternative to this problem is to make education entirely virtual, or at least a tech-dominated school. In this type of education, children would be taught through a method which they are most familiar—the screen—and as well it would prepare them to function in a tech-dominated world. While at first it may seem like the most achievable option, that does not make it the better option. Games cannot compare to the crucial value of real life experiences, whether it be playing imaginary or reading books, two skills seeming to disappear rapidly in the upcoming generation. While reading trains kids to have stronger attention spans, imagination, and memory, screens offer stimulation that results in constant distraction, …show more content…

Liraz explains how “the brain’s frontal lobe is the area responsible for decoding and comprehending social interactions….So how and when does the brain’s frontal lobe develop? Not surprisingly, the most crucial stage is in early childhood… it's dependent on authentic human interactions.” Not only are children learning to be this way, but their brains are being rewired to be this way, too. When a young child is not interacting with his environment and those around him and instead is focused on his screen, his empathetic abilities will become dull (Liraz). Technology is forming barriers. Barriers between parent and child, barriers in the mind of a child, and barriers between a child and his peers. Barriers that prevent crucial relationships from forming, barriers that prohibit children from being able to interact socially, barriers that prevent children from being able to grasp their own emotion, and barriers that obstruct imagination from flourishing and academic muscles from …show more content…

In a controlled atmosphere, technology could aid this imaginative play, encourage learning, and promote empathy. But we have brought technology so far to the extreme that a child’s life mainly consists of screen games, and hardly ever play, the reverse of how it should be. A world where our children have access to technology but do not have an addiction could certainly be a very positive aspect! We should be encouraging an atmosphere of managed tech and limited screen time to allow children the ability to play and grow and to explore ideas and

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