//Name:Xiao Yang
//Email:xiaoyang@brandeis.edu
//Date:20 Nov 2016
//PA6 p4
//Bugs: none import java.util.*; import java.util.Arrays; public class Problem4 { public static final Scanner console = new Scanner (System.in); public static final Random rand = new Random (); public static void main(String[] args) { //declare board char [][] table = new char [3][3]; char human = 'X '; char cpu = 'O '; //coordinate of moves: row and column int r; int c;
System.out.println("Let 's play tic-tac-toe game."); String playOrNot = "yes";
// loop for repeating game while (playOrNot.startsWith ("y")) { //initialize board and display for (int i = 0; i < 3; i++) { for (int p = 0; p < 3; p++) { table[i][p] = ' '; } } showTable (table); //choose whether to go first System.out.println("Do you want to go first? yes or no"); String goFirst = console.next(); if (goFirst.startsWith("n")) { table[1][1] = 'O '; showTable(table); } boolean end = false; //loop for asking moves while (!end) { //ask for user 's moves System.out.println("Please choose the row of your move (1~3)"); r = console.nextInt() - 1; System.out.println("Please choose the column of your move (1~3)"); c = console.nextInt() - 1; //store the move and display table [r][c] = 'X ';
Peng Jun gets ready to play hopscotch game during outdoors. He jumps in the hula-hoop first. He starts to hop in and out of the hula-hoops continuously till the end. Once he reaches the end he want to hop back to the starting point. Wei Sheng wants to hop but Peng Jun says, “Wait! I haven’t finish. You go the other side and wait in the queue”. He continues to hop in and out of the hula-hoop to reach the starting point.
Complete Activity #1, located on page 257 in our eBook or page 256 in our printed textbook.
After I did this I realized that I could manipulate the decks to make them turn out the way that I want them to. Once I realized this I started making it so that there was no cards remaining. Once I did this I started by making it so there was only 5 pile and 6 piles. Once I did this I realized that every time the pile increases by one the total increase by 13. This told me that there must be a times 13 somewhere were in the equation. Now I started to look back at my old problems and I found 2 trials one was 5 piles and 3 cards left and one was 5 piles and 4 cards left. Looking at these I realized that for every card left over increases the total goes up by 1. Once I found this out I started to think, I I decided to make the trick turn out to be 4 piles and 4 cards left and the total was 4. Now using the information that have found I tried piles times 13 plus cards left, but that didn't work, So I tried piles minus 4 times 13 plus cards left and that worked. Then I started to test the on my other trials and that ended up working.
In this game, players will roll a dice to determine how many spaces they use. They will then move that many spaces and will draw a card that corresponds to the color of the space they landed on. They will then try to name the what the case is and its use in the sentence given. They can check their answer with the answer key provided. If they get it correct, they can stay where they are but if they get the answer incorrect they move back one
The first type of games is board games. In ancient Egypt one board game was found in the tomb of Tutankhamun, Senet. In Senet every player had seven pieces and it was played on a board of three rows of ten squares. The rules of the games were simple; each piece had to move along the board, and each square on the board were
To begin the game have the student sit around the table, choose a game piece. Choose which player will go first, second and so on. I will usually start with the student on my left and go clock-wise. To play the game the teacher or aid will give the student a vocabulary word from the list or cards provided to define, if the student provides the correct answer, then the student can take a turn and move their game piece that many places. If the student answers incorrect, talk the correct answer
The known deck is comprised of problems in which the student responded to correctly within 2 seconds. The unknown deck is comprised of problems in which the student failed to respond to within 2 seconds or responded incorrectly.
board. A player may count their stones before their turn to plot their next move. A turn consists of
Test your knowledge. The board game Tic Tac Toe does just that, test your skills at getting three objects in a row; and stop your opponent from getting three in a row, whether it is straight down, straight across or diagonally. You are to keep you opponent from getting three before you do. This game is to build students addition skills. There will only be single digit numbers used. The students must t be quick to answer. The object of the game is to get the students to think and be able to ad mentally. This game will also help students to learn their numbers. I will allow students to use paper and pencil to add the numbers if they are unable to give a correct response mentally. The number from each child will be what they are adding. Ex.
Frequently bought, board games have benefited us all while we engage ourselves with one and other. Containing important social skills, board games have fortify and increase critical thinking, verbal communication, and the interaction with others. Because of these essential and needed skills, it has been used widely in schools, homes, and at parties. While occurring in these places, board games are additionally located in dollar stores, thrift stores, and local convenience stores which may include Wal-mart, Piggly Wiggly, or K-Mart. It surrounds you everywhere! Among all of the board games, Monopoly, Checkers, and Life are the top board games sold.
Alan Turing’s simple explanation of the imitation game is as follows: the game consists of three participants. Participant A is a man, participant B is a woman, and participant C is the interrogator (can be a man or woman). In the Imitation Game, participant C is placed in a different room from participant A and B (they are represented as X and Y). The interrigator can communicate with them via written notes. By asking questions of participant A and participant B, the interrigator tries to determine which of the two is the man and which is the woman. Participant A's role is to trick the interrogator into making the wrong decision, while participant B attempts to assist the interrogator in making the right
Now allow me to impart my knowledge of this game to you. The first thing you must realize in Gobblet is that, in reality, you are not working to set up one row of four. Instead you have to be setting up multiple rows at a time. My three year-old can see when I've got three pieces in a row, who ever your playing with will see it to. There are multiple ways of going about this. We will proceed from the easiest to
One word of caution - this table only works if the rotation is Blue, Red and Gold. If the rotation switches to Blue, Gold, Red, then the table must change also. It is simple to do and to write into your notebook in case the line order changes during a game. If you have four forward lines, keeping the same relative rotation is easier but again, be prepared in your notebook for those changes.
My program is written in JavaScript using the App Lab programming environment. It is a game called, “Knight’s Adventure”. The purpose of my game is to collect lives, navigate through a maze, and rescue a princess who is captured by a monster by guessing the secret number. The video shows the user entering in a username and then they go collect 5 lives by clicking on hearts on the screen, then they navigate through a maze. They lose lives if they hit the walls on the maze. When they finish, they have to guess a secret number in order to rescue the princess. Once they do that, the app is complete and there is a button to play again.
// celltop computes the y coordinate for the top of a cell in row r