People should not observe violence in the real world. Some reasons that people should not see violence are: it can cause violent behavior, can lead to bad behavior, aggressive thoughts, and nightmares. All of these things can lead to things like being a bad student, worse grades, and an all-around personality change.
Guns, blood, knives, grenades, people dying all around you. These are some of the things in first person shooter games. A first-person shooter game can be any game or simulator where you there, where you are in first person mode shooting and throwing bombs. People should not observe violence in the real world. Some reasons that people should not see violence are: it can cause violent behavior, can lead to bad behavior, aggressive
…show more content…
These are some of the things in first person shooter games. A first-person shooter game can be any game or simulator where you there, where you are in first person mode shooting and throwing bombs. If people do this for months or even years at a time it can cause damage mentally and even physically. First, off '"Screen violence, particularly when it is real but even if it is virtual, is quite traumatic for children regardless of age," said Dr. Dimitri Christakis' (Jacqueline Howard, CNN). This can change the mindset of children and adults; one day you can be playing Call of duty and then a year and a half later, after playing for a very extended period of time every day, you could want to go out and kill some people. The physical part of this is you can be more violent (ex. punching, fighting, arguing) and this can change your personality, what friends you have, and how people think of you as a person. Violence can also, in some cases, give you nightmares and increased general anxiety. '"It is not uncommon to see increases in nightmares, sleep disturbances and increased general anxiety in the wake of these events. While it is true that the horrific events of this past week can happen at any time, the real risk to individuals remains low,"' (Jacqueline Howard,
Studies have shown that repeated exposure to violent video games over time does affect the structure and functioning of the adolescent brain. The brain is a malleable and ‘plastic’ structure that can change and evolve with every stimulus we give it. Whether this stimulus comes from studying Spanish, training in basketball or playing a video game, every single input can affect the structure and functions of the brain if the conditions are right. While some video games enhance multitasking, visual perception and the brain’s ability to process information, research has suggested that violent video games can influence aggressive behaviour, aggressive cognition and physiological arousal. A study conducted by Doctor Vincent Matthews and his colleagues at Indiana University School of Medicine have found that there were sustained changes in the regions of the brain associated with cognitive function and emotional control after a group of young adult men were playing violent video games for a week. Similarly, in laboratory studies, some researchers have found an increase of about four percent in gamers’ levels of aggression after playing violent video games. However, other research groups have concluded that factors such as family background, mental health and
“Evidence that the negative effects of playing violent video games can accumulate over time and cause people to view the world as a hostile and violent place, said study co-author Brad Bushman, a professor of communication and psychology at Ohio State University” (Preidt). With that people tend to think and act hostile when playing those types of games. “Playing video games could be compared to smoking cigarettes," Bushman said. "A single cigarette won't cause lung cancer, but smoking over weeks or months or years greatly increases the risk”(Bushman). With this statement it's true when it comes to the first time when playing violent video games that it won't do any hurt at all but when you constantly play violent video games you just are setting yourself up for mental changes. As for mental changes I mean by the way people think about events that happen in real life such as a shooting or something along those lines, people won't be affected because they’ll think those are normal. As for all of this violent video games do a lot more mental damage than people
THESIS STATEMENT: The world’s media today seem to have more violence than ever. Video games have vivid depictions of accident catastrophes, fighting and murder. Television news programs generally lead with a violent story in order to gain an audience. This is free society people can stay what they want. ‘’ Media violence has many negative effect on youth today to commit crimes in society.’’
For many people in America, they think violent simulated games have no effect on how they act. But, they do affect humans negatively. Research has shown that when playing violent simulated games, people are negatively impacted in the way they behave. Violent simulated games are an unbeneficial activity for people, and this is why it’s important for people to stop being engaged in violent simulated games. Violent simulated games contribute to making the violence seem okay, and harmless, wasting time, and unhealthy behavior.
Call of Duty, Mortal Kombat, Grand Theft Auto, and Doom. Many know these games for their violent nature, stemming from their graphic scenes or gameplay involving shooting or beating up opponents, and these factors have caused these games to stir up quite a bit of controversy. For the last few decades, people have debated the effects of these games on the people who play them. Many believe those who play the games become more aggressive as a result of their violent nature, while others argue that playing the games has no effect on one’s behavior. Society should realize that violent video games have, at most, minimal effect on players’ behavior.
If a child who has no interest or knowledge in guns and weaponry begins to play a "shoot-em-up" video game where the sole purpose is to kill other people that child could become interested in guns and move on to something more realistic such as pellet and paint ball weaponry. From there the child could move into actual guns when he/she is able to acquire such weapons and this could lead to an act of violence against another human being. Violent video games can foster an interest in guns and violence in children, which can lead them to more realistic violence.
Violent video games increase the amount of mass shootings every year. The violence in the video games teach kids and even some adults to do things that they normally wouldn't know how to do, the first person shooter effect teaches kids how to use a gun and more than that, teaches them that it's alright to use a gun anywhere. When kids are playing first person shooter games against their friends, it seems like a game to them, those kids think that it is fun to run around chasing your friend with a gun and try to kill them, these games are also like target practice for them. Teaching these kids those skills prepares them for school shootings, abusing their families, and even causing them to talk back to their parents, other family members, teachers, and any other adults that could stand in their way. Adults who play first person shooter video games could be playing them for fun, what they were intended for, but when ever mass shootings occur like the one in Las Vegas at the Jason Aldean concert, or the one in
Violent video games cause dangerous and, aggressive thoughts to appear, and may make people act out in violent ways causing them to become harmful to their surroundings. In addition to making the player aggressive, violent video games are also linked to criminal activity. According to the article, "Do Games like 'Grand Theft Auto V' Cause Real-World Violence?", “The Aurora shooter, James Holmes, the Sandy Hook shooter, Adam Lanza, they’re all described as essentially being addicted to video games” (Kain 1). Becoming addicted to video games, like these people, can reflect in actions, making gamers dangerous. On top of causing aggression playing violent video games, “Increases the likelihood that a person will commit a violent crime, like murder or assault” (Carey 1). Playing violent video games is harmful to the player and, their surroundings because they can have sudden outbursts causing harm to others. Video games, especially addictive, and violent games, are linked to criminal activity and, make people addicted, and harmful.Some people think that if they distract children with enjoyable video games it will cause them to be too distracted to do anything else, like violent behavior.
Some kids these days have some mental health problems. So when they are playing these simulated violence games they could get the wrong idea about these perilous role playing games. They could think that it is ok to shoot people because they see it in these video or role playing games and they could become very catastrophic to people if they start to think this
As technology as progressed, more people, especially youth, take part in playing video games. There has been an steady increase of video game usage because of the fact that video games have become more life-like and realistic. While they have become more realistic in aesthetic ways, they have also become more violent in content as well. Games like Call of Duty
Video game makers have even advanced video games to give you the fell of using real weapons, also called virtual reality. There is a professor at the University of Missouri says that violent video games change behavior. First person shooter games help team players how to hurt people because first person shooter games are usually more realistic. Sixty percent sixth to eighth grade boys who play m-rated video games have hit or beat up somebody. Many people who have acted in mass shootings played violent video games. Violent video games have the tendency to lower people's empathy and they also lower people’s kindness. The APA says violent video games will risk the factor for aggression. When violent video games reward a player for violence, kids think violence is a good thing because they learn that you get rewards for committing violent acts. Sixty-seven percent of parents even agree that violent video games do lead to aggression.
Violent games are often played by kids, and kids are the main group of people who have desire to win. So, this mentality causes them get more and more angry, which may directly led to crimes. It is easy to have a casual effect after losing a game. That could makes people want to play another round, until they addicted into games. Children are still growing, and they start another game because they lose the last game, and this cycle will make the children more addictive. If games play more, they will feel immersive, it will give people a fake impression, and will affect the children 's growth. Also it influencing people’s time, this may cause children have less time to feel our planet, the outside world. Some of them are limited by violent video games, because they already addicted by those games. Secondly, violent behavior in reality is often caused by violent video games. People who likes to play violent video games are easy to get confused about reality and virtual. People are very focus when they play games, games could let people feels they are the character in the game. It could make people get angry, and once they finished their game, back to reality, they also may still think about the game, and want to have a chance to experience it, whether the result is as same as the game or not, and this could lead them to have a strong violent behavior in reality. Violent video games may change
“Head shot! That guy was destroyed!” These are just some examples of the dialogue spoken between children who play video games like “Call of Duty” or “Halo.” Children brag about the number of people they have killed in these games. Playing violent video games may cause children to act violently. First, violent video games train players to act aggressively by repeatedly killing an enemy over and over. Second, children mimic what they see, whether it’s in real life or on a video screen. Third, being exposed to the violent behaviors of the game, dead bodies, and blood, make the players insensitive to violence. Because the violence from video games affects the behavior of children, violent video games should not be available for purchase by anyone under age eighteen.
In this era of internet connectivity, access to an array of violent media stimuli is readily available. Scientific exploration of the effects of such exposure on real world violent behaviour carries potential ramifications for the safety of global communities. Media violence is understood here as stimuli that includes depictions of violence or calls to violent action and includes image, video, television and gaming. Violent behavior is defined as behavior causing emotional or physical harm expressed verbally or physically. Whilst there remains no causal proof for the
that she is afraid "when there is a murder near because you never know if