The Effect of Violent Media on Youth
How many hours did you spend watching TV last week? How many fighting scenes did you witness during one movie? Yeah, the Hulk and Spiderman might be super cool when they fight off the bad guys, and yeah, they are every kids hero, but, have you ever stopped to think what all of this violent media is doing to the minds of the younger generations? How it can affect them, not only now, but in the future? We may believe that what we see in movies, music videos, and video games is all fiction, and may never happen in real life, but that is not true. Children like to repeat what they see, not knowing whether it is good or bad. Examples like The Bobo Doll Study showed us that children who observed the
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“Children who view media are more likely to have increased feelings of hostility, decreased emotional response to the portrayal of violence and injury that lead to violent behavior through imitation” (Tompkins, “The Psychological Effects of Violent Media on Children”). On April 20th 1999, Eric Harris (18) and Dylan Klebold (17) went on a shooting spree in Columbine High School killing 32 people before turning the guns on themselves. This shooting was one of the most bloodiest, creepiest, most lifelike attacks anyone at that time could commemorate. Harris and Klebold, while gunning down the victims, laughed and cheered as if they were having the time of their lives. The two youth were allegedly members of the Trench Coat Mafia. Not only that, but both Harris and Klebold played violent “murder-simulation” video games, and were fans of the movie “Natural Born Killers”, which was about a husband and wife pair of mass murderers who received intense media coverage. Most entertainment disturbances are used for urgent innate thrills without emphasizing any human damage. Special effects and graphics make acts of violence in movies and video games look more believable. “Titillating violence in sexual contexts and comic violence are particularly dangerous, because they associate positive feelings with hurting others” (Stadler 117). By sensitizing pain, media has allowed many youth disbelieve how
According to Gerard Jones’s “ Violent Media Is Good For Kids,” violent media indeed has a remarkable influence upon the minds and general growth patterns of children. Jones argues that violent media can actually have positive effects on young people.
Violent media; a strikingly relevant phenomenon millions are becoming captivated by. It’s everywhere you go, on your phone, the TV or on the computer. As much as people try to avoid it, they soon realize it’s ineluctable. Gerard Jones, a comic-book author, released a brief report, “Violent Media Is Good for Kids” that argued violent media is not only beneficial to children but also inspiring. He goes on to support his claim by sampling his own personal experiences. However, not all forms of violent media are necessarily helpful. Some are more preferable while others can harm them. To an extent, violent media can help children by helping them release built up emotions, learn lessons regarding the real world, as well as create something for themselves.
Common sense seems to dictate that, because the media today primarily focuses on portraying acts of aggression and violence, it has been seen that young children often mirror and imitate such actions. In the book Contemporary & Classic Arguments, Psychologist Melanie Moore and comic author Gerard Jones write an article titled, “Violent Media is Good for Kids” and examine this relationship between violent media and its effects on children. They state, “For the past three years she and I have been studying the ways in which children use violent stories to meet their emotional and developmental needs- and the ways in which adults can help them use those stories healthily.”(Jones pg.78) The essence of Moore and Gerald’s argument is that kids need this type of entertainment to maintain a healthier lifestyle. Not only does it make children vigorous but it also helps them develop: emotionally, intellectually, socially, and
On April 20th, 1999 two teenagers, Eric Harris and Dylan Klebold walked into their school in Columbine Colorado and began a one-hour long killing spree, which ended in the death of 12 of their fellow classmates and one teacher and left another 28 wounded. The shooters then took their own lives. The two teenage gunmen did not have a previous history of violence but were both enthusiasts of killing-oriented video games. The violence in video games was a major factor in teaching these kids how to shoot other people in real life. Violent video games can and have led children to committing acts of violence against other children and adults.
Since Columbine, in which two students carried out one of the most deadly school shootings in history. Video games, TV, and movies have been a sought-after target for acts of violence. After the Columbine shooting, the media thrust the idea that Eric Harris and Dylan Klebold’s tendency for violent video games, not to mention screamo music and somewhat goth subculture, were partly to blame for the terrible day in history.
In the modern-day world, people are convinced that the Earth is plagued by mass shootings and other acts of violence because of violent media. Children and adolescents being exposed to violent media is deemed, by society, to be detrimental to their mental health. In Gerard Jones’ “Violent Media is Good for Kids,” he vindicates violent media. Exposing children to violent media through video games, comic books, and movies are beneficial to children in Jones’ claim. He believes that violent media creates opportunities for children and teaches children to overcome their fears in order to battle their own subconscious hurdles.
Columbine High School massacre. Virginia Tech shootings. Sandy Hook Elementary School slaughter. Umpqua Community College rampage. When someone hears any of these phrases, violent images come to mind. Since the first of these incidents, some questions have been, “Why did this happen? What caused these ‘kids’ to become violent?” One predominant thought has been that violence in media experienced as children, such as video games, could be the reason. Violence in media is common and accepted today. Escalation of violence has increased significantly in movies, video games, and even music videos for years now. This violent trend in media is becoming more and more popular with children, youth, and adults. For instance, the only violence articulated
Over the last decade, media has taken over the majority of the world through twenty-four hour coverage, various television shows and movies, and endless advertisements. There is no way to escape the media, especially the younger generations. Because of the constant coverage, some violence may be covered on the news, in video games, or entertainment. Some believe that the violence brainwashes younger generations and causes them to mirror that cruelty. In “Media Violence Does Not Cause Youth Violence,” Karen Sternheimer argues the opposite. Through appeals and strong premises, Sternheimer wrote a sound and valid argument that only has a few minor faults.
On April 20, 1999, two students walked into Columbine High School armed with shot guns and explosives. The incident ended in tragic results, as fifteen families will forever set one less plate out at the dinner table. March 24, 1998, an eleven year old and a fourteen year old walked into school with hand guns, killing four and injuring ten classmates (teen-violence.com). Thirty years ago, the biggest problem that kids at school were faced with was forgetting homework or being sent to the principal's office. There are many kids today who may fear that the person sitting next to them in class may have a loaded handgun in their book bag. On average one hundred and thirty five thousand weapons are brought into classrooms across the nation each
Today in society most adults and adolescents create the complex structure of what is socially correct. Violence has created an image in everyone’s mind, even if most people don’t agree. Throughout time we enjoy movies, news, video games, and books, however every subject I just mentioned contains to be violent half the time. By human nature everyone is socially handicapped, as we can relate this to the articles “Why we crave horror movies” by Stephen King and “violence media is good for kids” by Gerard Jones given to both authors get there points across by being precise, compelling, and knowledgeable.
Children who are exposed to various types of violence from a young age are more likely to initiate and behave aggressively towards others. Kids may also take part in aggressive behavior if they feel they identify themselves with hostile characters in the media. A study conducted on youth investigated the relationship between prolonged displays towards media violence and identification with fictional characters (Mrug, Madan, Cook, & Wright, 2015). The results concluded that with increased exposure to high-action movie scenes, there was a greater identification with the fictional characters presented. A 1999 school shooting, at Columbine High School in Colorado, involved two teenage boys whose lives revolved around the obsession of violent imagery
This problem with media can be especially concerning when the media messages are violent and destructive in nature. Studies have been conducted to determine the effects of violence on the minds of teenagers. Research indicates that dopamine—the same biological chemical that is released when people take drugs to induce that happy feeling— is released when teenagers are entertained by violence (Chaney, 2014) In fact, London’s Hammersmith Hospital showed that the level of dopamine doubled in the brains of kids playing video games which release of a pleasurable sensation makes kids increase their desire for more of what makes them happy, this cycle leads to an addiction for more violence (Chaney, 2014). Violent messages mixed with confusing and misleading instructions to take risks, experiment and spend without thinking about the consequences can lead teenagers to adopt the wrong values and eventually make poor
Children view violence in different ways when they watch it on television, whether it is cartoons or a type of drama and action programming. After children have watched these television shows, they may have interpreted the meaning into a negative behavior. It could influence them by becoming aggressive, afraid of the world that surrounds them, or it may lead to confusion. When it is said that children may become confused because their parents teach that violence is wrong. When they view someone in a “superhero” position participating in violence, they may see that as it is all right for the simple fact the good person does the action. According to the American Academy of Children and Adolescent Psychiatry, “the impact of TV violence may be immediately evident in the child's behavior or may surface years later (AACAP, 2011).”
With violent lyrics in music, video games with violent themes, hyper-violent horror and action movies and more, entertainment media has been under the microscope as a primary factor in causing violent behavior in youths for years. Ever since the Columbine shootings in 1999 and the subsequent blame being placed on the video game DOOM and heavy metal artist Marilyn Manson, the news media delights in finding new violent entertainment to link to youth violence, especially if a massacre is involved.
In the book Critique of Violence ,author Walter describes Violence as "The intentional use of physical force or power, threatened or actual, against oneself, another person, or against a group or community, which either results in or has a high likelihood of resulting in injury, death, psychological harm, male development, or deprivation .The violence that is portrayed in the media has been debated for decades ,and it has rose a question about how does it influence the youth?. From movies to video games society has been accustom to seeing violence in their everyday entertainment. Since children are easy to be influence by their environment, it is safe to say that violence in the media can and will contribute to violent behavior.