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Video Games : A World Full Of Realistic 3d Environments

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Through the years, the technology involved in creating and playing video games has continued to evolve in ways that its founder might never have dreamed possible. Starting with tabletop roleplaying and card games and monochrome arrangements of lines, it has since traversed through 8-bit landscapes to become a world full of realistic 3D environments and characters. Currently, it is even venturing into virtual-reality with life-like graphics so the players can genuinely put themselves inside of the game. The industry has taken leaps and bounds in just the last half of a century to reach its current point, and it is only showing the promise to continue to progress further from here.
The predecessors for most, if not all, video games and consoles are the tabletop roleplaying games and trading card games. For example, Nintendo, one of the largest video game companies in the world, started out as a small company printing simple Hanafuda playing cards in 1889 (Erbland, 2014). In 1967, the “Brown Box” was invented by Ralph H. Baer, who is now known as the “Father of Video Games.” This Brown Box was a large, rectangular wooden box with two controllers attached. He created it to work with ordinary TV sets at the time, and it came with six simple games installed; ping-pong, tennis, handball, volleyball, chase games and a light-gun game (Poh, 2011). The user could switch between the games using various combinations of the switches located on the front of the console. Baer licensed his

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