RAINBOW SIX SIEGE
The first time I played rainbow six siege I was horrible. Complete trash ,used to think one kill was good. I never thought about giving up because I had only had the game since last week. I kept playing so, then I was getting one or two kills per game. The next week I played it I was getting three to two kills. Then I was getting three to four kills per game. One time I got six or seven kills in one game and I was so excited I couldn’t believe it. I play that game a lot now. So I will definitely try it in the future. I’m going to get Madden 18 in a few months and I know it won't suck or be a bad game because the others haven’t. I don’t give up on a game ever because I know that I can get better and better if i keep trying
The Black Hawk War was a major conflict between the United States of America and the Native Americans. It, like many Native American versus America wars, is fairly unknown. It took place in the year of 1832. There are many things one should know about the Black Hawk War, such as what started it, the major military events, and what happened once the war was finished.
Fortnite is a video game that came out between 2017-2018. The video game has grown popular over the past couple months. Every young male has bought fortnite for their game system. They play the game like it’s a ritual. There’s nothing a person can do to get them off the game. I believe it brainwashes people because they play the game for hours through a day. It has basically trumped all the other video games. I never seen such a wide range of young males play a game like Fortnite for so long. There are some older males that play the video game as well. It is a video game that most teens play with their group of friends.
Mark Bowden is a teacher, columnist for Atlantic Monthly, playwright, and a writer. His book Black Hawk Down A Story of Modern War a world wide bestseller that spent more than a year in the New York Times bestseller list and was a finalist for the National Book Award. Bowden also worked on the script for Black Hawk Down, a film version of the book, directed by Ridley Scott. Bowden is also the writer of the bestseller Killing Pablo The Hunt for the World's Greatest Outlaw in 2001, which tells the story of the hunt for Colombian drug lord billionaire Pablo Escobar. He is the author of Doctor Dealer published in 1987, Bringing the Heat made in1994, Our Finest Day made in 2002, and also Finders Keepers
War can be defined as “an active struggle between competing entities. It’s truly hard to tell who is right or wrong during a war. Both sides are fighting for what they believe in and what is true to their heart. In the end there is always two things promised – destruction and death. These two objects can explain the result in every facet of war from the physical to emotional.
“The American Sniper” by Chris Kyle is an account of the deadliest American sniper ever, called “the devil” by the enemies he hunted and “the legend” by his Navy SEAL brothers. From 1999 to 2009, U.S. Navy SEAL Chris Kyle recorded the most career sniper kills in United States military history. The Pentagon has officially confirmed more than 150 of Kyle's kills (the previous American record was 109). Iraqi insurgents feared Kyle so much they named him al-Shaitan (“the devil”) and placed a bounty on his head. Kyle earned legendary status among his fellow SEALs, Marines, and U.S. Army soldiers, whom he protected with deadly accuracy from rooftops and stealth positions. Kyle presents the gripping and unforgettable accounts of
I had always wanted to program, not just anything. I wanted to program video games. Not just any video game. I wanted to to program the greatest game ever made.
Everyone enjoys the sweet taste of victory and the feeling of accomplishing a goal, especially in a video game. However, video games are not just about winning. Video games are a good method to enhance our educational experience and create a career pathway for us to take. By creating a video game course within schools around the world, we are able to create a whole new generation and future that incorporates the advanced technology that is constantly improving.
According to the author Tim O’Brien, people tend to readily accept the ‘facts’ presented of what happened during a war. People do not consider the existence of fallacies regarding the actual stories of what happens in wars, few consider that the ‘facts’ of an incident often change through people’s words. The film ‘Saving the Private Ryan’ by Steven Spielberg features both facts and seemingness part of the war story. Since it is so difficult to fully describe a war using human language, Spielberg ended up revising his stories to make sense out of it. Spielberg included parts that did not occur or exclude parts that did occur in order to make their stories seem more credible. According
Throughout Tim O'Brien's, “How to Tell a True War Story”, the concept of truth and how one tells a “true” war story is discussed. Several factors contribute to the “truth” of the stories the soldiers told; the madness of the war, the civilians back home who didn't experience war or understand that it was hell, and the indescribable ways the soldiers felt. O'Brien explains that people willingly accept the facts of what happened during a war but, what they don’t consider is the deception of these facts that change through people’s stories. All of these factors combined caused the soldiers to react to certain situations and tell stories differently. O’Brien’s stories characterize that “truth” isn’t always a straightforward concept; and that it can be revealed in many ways. It can be the narrator’s intention, to provide the truth but the person listening might find a different truth to the story.
The first argument that arose out of the video game world was the debate of video game violence. Still unresolved, this debate has actually allowed for the video game industry to come fully into the main stream. As the din over violence quieted the fans of the game society began to focus on issues more akin to their own style. So then began the debate of game play vs. the video game narrative. The question arose; can a game also be a story? While the semantics would suggest that, no, a game cannot be a story, we do realize that a game can contain a story. However,
“It's hard to think when someone's trying to kill you. We human beings aren't wired to be rational and creative when we know our lives are in danger of a swift and violent end. The body has definite ideas of which survival strategies it prefers to embrace, and those are generally limited to "rip threat to pieces" or "run like hell." No thinking need be involved, as far as our instincts are concerned.
turning my head again I saw Simon dive to my aid. He did not utter a
This game is the real modern- future warfare. The game has a very high defined and a large variety of guns to choose from. Call of duty games have always delivered a simulation of a real feel of a modern day battle field, in its series. This particular version is a representation of a battlefield in 2065, the field is dominated by unimaginable war machines, if you are a call of duty series enthuse you know that the soldier on your team is usually the best friend in these games with his warnings and his directives. The most noticeable difference in this version is that every aspect of this game is fine tuned for Co-op play, right from the highly advanced war technological fighters to the zombie like killers.
“In video games, the category of “first person shooters” has been controversial with critics concerned about what that means to players who actually perform acts of violence within the games. Instead of merely watching a character perpetrate a violent act, the player is actively encouraged to participate. Gamers will often refer to their characters as “he” or even “I.” “This suggests some confusion is brought on by the intense identification players sometimes feel towards their avatars. Players typically remain attached to a single character they can control; thus they have a very strong following pattern. Game designer, Will Wright, has argued that games may have a unique ability to make players experience guilt for the choices their characters have made in the course of action. Because players are making choices, they feel some degree of responsibility” (242-243).
The organisational dynamics of guilds can be explored using the Bureaucratic Politics model, which can be applied when there are multiple actors engaged with different priorities and perceptions (McFarland & Gomez, 2013). The Bureaucratic Politics theory contends that the multiple players in an organisation have different resources and power, and the actors will enter a game of exchange or bargaining according to agreed rules (McFarland & Gomez, 2013). Each of the millions of World of Warcraft players have resources of interest to other players, such as quest items, knowledge or access to trade skill masters. Guilds are formed to enable groups to have access to resources and enhance their ability to advance through the game.