get = new JButton("GetEntry"); save = new JButton("SaveEntry"); //Action Listener for Buttons get.addActionListener(this); save.addActionListener(this); add(MonthM); add(DayD); add(YearY); add(ScrollerS); add(get); add(save); } public void actionPerformed(ActionEvent AE) { //Gets Date/Entry Information to strings String mon = (String)MonthM.getSelectedItem(); String d= (String)DayD.getSelectedItem(); String yr= YearY.getText(); String e= EntryE.getText(); //Passes Data and get
The sense of falling into a void has always set me to become the person I am today. Isolated, scared, and shying away from the world has always been second nature. Creating friendships and compassionate relationships with my family has been a considerable challenge that I have experience throughout my lifetime. Although these issues don’t seem life threatening, they are significant when you aren't able grasp them. Sprouting from a large family, I never felt loved. Television shows and movies always
#include<dos.h> #include<process.h> #include<stdio.h> #include<stdlib.h> #include<string.h> // PUBLIC FUNCTION TO DRAW A HORIZONTAL LINE(x1,x2,y) void lineh(int row1,int row2,int column,char c) { for(row1;row1<=row2;row1++) { gotoxy(row1,column); cout<<c; } } // PUBLIC FUNCTION TO DRAW A VERTICAL LINE (y1,y2,x) void linev(int column1,int column2,int row,char c) { for(column1;column1<=column2;column1++) { gotoxy(row,column1); cout<<c; } } // STRUCTURE CONTAINING
Ashlee Page the director of ‘The Kiss’, a short film based on the short story ‘The Kiss’ written by Peter Goldsworthy, and Kevin Macdonald the director of ‘Touching the Void’, a documentary with some re-enactments based on the novel ‘Touching the Void’ written by Joe Simpson, both use a range of stylistic conventions to explore the common theme of survival. Survival is defined as surviving under adverse circumstances and enduring challenges, whilst fighting internal conflicts, debating with oneself
struct LLNODE { struct THREADINFO threadinfo; struct LLNODE *next; }; struct LLIST { struct LLNODE *head, *tail; int size; }; int compare(struct THREADINFO *a, struct THREADINFO *b) { return a->soc - b->soc; } void list_init(struct LLIST *ll) { ll->head = ll->tail = NULL; ll->size = 0; } int list_insert(struct LLIST *ll, struct THREADINFO *thr_info) { if(ll->size == CLIENTS) return -1; if(ll->head == NULL) { ll->head = (struct LLNODE
root.rChild = nullN; } /** Checking tree emptiness **/ public boolean isTreeEmpty() { return root.rChild == nullN; } /** Making tree empty **/ public void makeTreeEmpty() { root.rChild = nullN; } /** Inserting item **/ public void insertItem(int elem) { actual = parent = grandNode = root; nullN.el = elem; while (actual.el != elem) { greatNode = grandNode;
blockdim = 16; char in_name[100] = "in.jpg"; char out_name[100] = "out.jpg"; char trans_name[100] = "trans.jpg"; char dark_name[100] = "dark.jpg"; char air_name[100] = "air.jpg"; char gray_name[100] = "gray.jpg"; int debugPrint = 1; GpuTimer timer; void parseArgs(int argc, char * argv[]) { for (int i = 1; i < argc; i++) { if (strcmp(argv[i], "--help") == 0) { printf( "usage: --output for output --input for input --help for help. "); exit(1); } else if (strcmp(argv[i], "--output")
/*s4304939 Assignment 4 CSSE2310 */ #include <stdio.h> #include <unistd.h> #include <stdlib.h> #include <string.h> #include <signal.h> #include <sys/types.h> #include <sys/socket.h> #include <arpa/inet.h> #include <pthread.h> #include <stdio.h> #include <signal.h> #include "deck.h" #include "herrs.h" #include "game.h" int accept_connections(int fds[], unsigned int count, struct sockaddr *addr, socklen_t *addrlen, portList* ports); /* int accept_connections(int fds[], unsigned int count
It is invoked when an object is created. It is defined on the name of class and does not have any explicit return type. For Example: class Choco{ Choco(){System.out.println(" Choco is created");} public static void main(String args[]){ Choco b=new Choco(); } } Output: Bike is created This Key Word For refering current object, This keyword is used in JAVA. Following are some key uses of this keyword: • To refer cvariable of current class instance
user has in program*/ private static final int GUESSES = 8; /*Initializes the canvas for the program*/ public void init() { canvas = new HangmanCanvas(); add(canvas); } /*To run the program*/ public void run() { setup(); playHangman(); } /* * Sets up the program with the secretWord and the * welcome message for the user with blank wordState. */ private void setup() { listHangman = new HangmanLexicon(); int wordCount = listHangman.getWordCount(); secretWord = listHangman