The Void

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    get = new JButton("GetEntry"); save = new JButton("SaveEntry"); //Action Listener for Buttons get.addActionListener(this); save.addActionListener(this); add(MonthM); add(DayD); add(YearY); add(ScrollerS); add(get); add(save); } public void actionPerformed(ActionEvent AE) { //Gets Date/Entry Information to strings String mon = (String)MonthM.getSelectedItem(); String d= (String)DayD.getSelectedItem(); String yr= YearY.getText(); String e= EntryE.getText(); //Passes Data and get

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    The sense of falling into a void has always set me to become the person I am today. Isolated, scared, and shying away from the world has always been second nature. Creating friendships and compassionate relationships with my family has been a considerable challenge that I have experience throughout my lifetime. Although these issues don’t seem life threatening, they are significant when you aren't able grasp them. Sprouting from a large family, I never felt loved. Television shows and movies always

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    #include<dos.h> #include<process.h> #include<stdio.h> #include<stdlib.h> #include<string.h> // PUBLIC FUNCTION TO DRAW A HORIZONTAL LINE(x1,x2,y) void lineh(int row1,int row2,int column,char c) { for(row1;row1<=row2;row1++) { gotoxy(row1,column); cout<<c; } } // PUBLIC FUNCTION TO DRAW A VERTICAL LINE (y1,y2,x) void linev(int column1,int column2,int row,char c) { for(column1;column1<=column2;column1++) { gotoxy(row,column1); cout<<c; } } // STRUCTURE CONTAINING

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    The Kiss Movie Analysis

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    Ashlee Page the director of ‘The Kiss’, a short film based on the short story ‘The Kiss’ written by Peter Goldsworthy, and Kevin Macdonald the director of ‘Touching the Void’, a documentary with some re-enactments based on the novel ‘Touching the Void’ written by Joe Simpson, both use a range of stylistic conventions to explore the common theme of survival. Survival is defined as surviving under adverse circumstances and enduring challenges, whilst fighting internal conflicts, debating with oneself

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    Notes On The Backlog 15

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    struct LLNODE { struct THREADINFO threadinfo; struct LLNODE *next; }; struct LLIST { struct LLNODE *head, *tail; int size; }; int compare(struct THREADINFO *a, struct THREADINFO *b) { return a->soc - b->soc; } void list_init(struct LLIST *ll) { ll->head = ll->tail = NULL; ll->size = 0; } int list_insert(struct LLIST *ll, struct THREADINFO *thr_info) { if(ll->size == CLIENTS) return -1; if(ll->head == NULL) { ll->head = (struct LLNODE

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    root.rChild = nullN; } /** Checking tree emptiness **/ public boolean isTreeEmpty() { return root.rChild == nullN; } /** Making tree empty **/ public void makeTreeEmpty() { root.rChild = nullN; } /** Inserting item **/ public void insertItem(int elem) { actual = parent = grandNode = root; nullN.el = elem; while (actual.el != elem) { greatNode = grandNode;

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    blockdim = 16; char in_name[100] = "in.jpg"; char out_name[100] = "out.jpg"; char trans_name[100] = "trans.jpg"; char dark_name[100] = "dark.jpg"; char air_name[100] = "air.jpg"; char gray_name[100] = "gray.jpg"; int debugPrint = 1; GpuTimer timer; void parseArgs(int argc, char * argv[]) { for (int i = 1; i < argc; i++) { if (strcmp(argv[i], "--help") == 0) { printf( "usage: --output for output --input for input --help for help. "); exit(1); } else if (strcmp(argv[i], "--output")

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    Notes On Codes And Codes

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    /*s4304939 Assignment 4 CSSE2310 */ #include <stdio.h> #include <unistd.h> #include <stdlib.h> #include <string.h> #include <signal.h> #include <sys/types.h> #include <sys/socket.h> #include <arpa/inet.h> #include <pthread.h> #include <stdio.h> #include <signal.h> #include "deck.h" #include "herrs.h" #include "game.h" int accept_connections(int fds[], unsigned int count, struct sockaddr *addr, socklen_t *addrlen, portList* ports); /* int accept_connections(int fds[], unsigned int count

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    Math System Essay

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    It is invoked when an object is created. It is defined on the name of class and does not have any explicit return type. For Example: class Choco{ Choco(){System.out.println(" Choco is created");} public static void main(String args[]){ Choco b=new Choco(); } } Output: Bike is created This Key Word For refering current object, This keyword is used in JAVA. Following are some key uses of this keyword: • To refer cvariable of current class instance

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    user has in program*/ private static final int GUESSES = 8; /*Initializes the canvas for the program*/ public void init() { canvas = new HangmanCanvas(); add(canvas); } /*To run the program*/ public void run() { setup(); playHangman(); } /* * Sets up the program with the secretWord and the * welcome message for the user with blank wordState. */ private void setup() { listHangman = new HangmanLexicon(); int wordCount = listHangman.getWordCount(); secretWord = listHangman

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