Abstract: Multimedia is merely extension method of usage to present the customer need in an attractive manner.
.Multimedia generally refers to the method of applying different tools for a single outcome. The different generations of computer helped Multimedia to achieve its higher performance. Multimedia concepts are used in different application. The
Multimedia content is also in collaboration with Encryption & Decryption standards (CBR).The below paper is the general study of multimedia with its application & varied usage in the day-to-day environment.
KEYWORDS: Multimedia, Characteristics of multimedia, Multimedia applications, Types, CBR, Matching Techniques
I. INTRODUCTION
Multimedia is one of the finest ways to work with any computer related
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there are no limitations specified for the application of multimedia in to-days modern world the application of multimedia is very wide here is a list of few examples are given below
Creative industry
Creative industries use multimedia for a wide range of purposes ranging from entertainment to software they are used for a wide range of purposes. They are mainly used in the field of fine arts where presenting the art plays an important role in which multimedia is used as another one primary field in which multimedia is used is journalism and for media purposes to convey the message in an attractive manner and in a understandable way An individual multimedia designer will cover the whole spectrum of multimedia through his career to excel in his technical, analytical and creative field.
Commercial uses
Most of the electronics goods used in our home or by the artists in theatre are multimedia (a form of multimedia) they may be a old or a new one yet they are a form of multimedia commercially multimedia is used mainly in business prospective to catch the attention of the customer to increase the profit simply commercially they are used to improve the gains in a
It is helpful to us in lot of ways. The following bibliography reveals the different aspects of electronic media.
In this report I will evaluate the different formats by giving the benefits and limitations of using the Web, Multimedia (CD’s, DVD’s and so on.), Interactive T.V and Mobile Devices as formats for interactive media products. Each benefit and limitation will be explained with some examples for each format of interactive media products, finally I will give a summary and conclusion for all the formats at the end of the report.
Digital technology is programmed in the machine legible setup. Digital media is preserved, modified, distributed, viewed, and created on the digital electronic devices and it represents any media that is a machine-readable format. From the Internet to MTV, digital media has provided the tool to facilitate expression that is unimaginable. Phones, security, data, lighting, video, and audio if not on the digital platform they are heading in that direction. Combined with personal computing and the internet, digital media has caused massive disruptions in politics, commerce, education, entertainment, journalism, and publishing. Digital media also poses challenges to intellectual property laws and copyright laws. It is also often about the print media, for instance, magazines, daily papers, published books, and other conventional or simple media, for example, sound tape films or pictures. Videos, games, digital photos; PC programming and database; sites and site pages entailing digital sound, databases, and social networking, for example, eBooks and maps, are all samples of digital
With the advent of information technology, the ways different aspects of life work and operate have changed a great deal. Media has always had a great influence in molding the culture of a society. There was a point of time when television and radio were invented and when computer was invented and there was little connection between the two. Time then travelled fast then through the age of cassettes, records, VCDs, DVDs, flash drive and then the internet. Media also started to go satellite on a massive scale and there came a point of time when media and digital communication systems became closely integrated with one another, opening the dimensions to digital media.
In the digital era of convergent media, the most obvious about the change of cinema is the storage which rely on celluloid that you can touch in the past. Now, however, it is stored as electronic packets of 1s and 0s which is virtual. The changes of the cinema is not only about the film storage, but also the production,post-production, exhibition and distribution which is the main part of the film industry structure. In the era of celluloid, the four steps of movie is relatively independent and has its sequence. In digital movie, whereas, the connection and integration among four parts of industry structure are ever close.
In this report there will be an overview explaining and talking about the tools used for interactive media authoring, the production process, the uses of interactive media authoring, the delivery formats of interactive media authoring products, the elements which will be included for creating the product and the interactivity and control methods which will be used.
In Unit 1 Planning 10, I learned about various web 2.0 tools; e-mail (message), wordle,digital display,video tool, and sound tools. They all help to express yourself but they are used in different occasions. E-mail is used to communicate with a certain people through words. It is very convenient to "talk" to someone far away. The advantage of wordle is that you can introduce yourself with just one logo. Colours, arrangement and style of words involve in the overall impression. Digital display is great when you want to show photos and pictures together with words. Posters and presentaions can easily draw peoples' attention. The unique point of sound byte is that it only contains sound and there are no images to support it. Your skill of talking
The article’s persona is established as an informed voice on the importance of visual content and by their credentials as a member of the social & digital media team at Hunter Public Relations in New York. Moreover, they convey their persona through the continual use of interesting statements, relevant data, business linguistic, and examples.
Authors of multimodal information use all modes of communication rhetorically to persuade their audience. Whether it's the rhetorical use of words, pictures, sounds, or videos they can achieve their desired appeals of logos, pathos, and ethos to influence their reader. Since the web creates an interactive environment for the audience the author has to manipulate
bringing the image and storyline together. Pictures and media kits, video and audio would be
One type of media that uses
I find this topic to be of interest because at some point in my life I would like to work with some form of media
At the beginning of the semester, one of the first topics discussed in this class was ‘Media to me is ______.’ Upon being asked this question, I had two answers to fill in these blanks. One of these answers was ‘a way for me to learn about the world’ and the other was ‘a form of entertainment.’ After taking this course, I have formulated some new, more complex ideas on how to fill in these blanks.
My project is a media presentation about a frog jump in a frog jump in a frog leaps into an old pond and it will be disappeared when the water sound is sounded. In this project, I used Isadora that is an interactive media presentation tool to develop simple building blocks to create impressive media presentations. I am going to describe the project's concept and the way the project functions.
Information and entertainment today are usually spread through the development of technology. Due to this, various medias enable us to give and receive information. Media can be divided into traditional media and new media (Christian, 2014). While it is easy to pinpoint the differences of the two medias, there are also some similarities that tie both medias together.