Analysis Of Ready Player One By Ernest Cline

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Nowadays, many people often wish they had the ability to leave the real world and create an entirely different life somewhere new. In Ready Player One by Ernest Cline, James Donovan Halliday has created a way for people to do just that. A dystopian novel that's filled with references to movies, videogames, and 80's pop culture. The author follows a poor, orphaned, teenager who goes by Wade Watts in the real world but Parzival inside the OASIS. Samantha Cook, Helen Harris, Akihide Karatsu, and Toshiro Yoshiaki better known as Art3mis, Aech, Daito, and Shoto are friends of Wade's who compete against and help him throughout the hunt for an Easter egg. There are multiple themes throughout this book but I'd have to say that the primary theme is perseverance. Throughout Wade's struggle through poverty, loneliness, and unrequited love he still manages to barely doubt himself during the contest. He uses his excessive knowledge on Halliday to excel in his challenging journey to victory.
The OASIS is a 3D, virtual reality video game heaven. It's 2044, and the world is an ugly place that's in ruins. Almost everyone relies on the OASIS in order to escape their dreadful lives. The book's narrator, eighteen-year old Wade Watts uses the OASIS not only to escape the burden his life brings him but he’s on an expedition to find an Easter egg hidden by it's nutty creator, James Halliday. Halliday had died at sixty-seven years old during the night. He had no living family, no friends, no

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