Video Games What is a video game? A video game is any of various interactive games played using a specialized electronic gaming device or a computer or mobile device and a television or other display screen, along with a means to control graphic images (“Video Game”). Video games came from the research labs of scientists before they hit the tv screens (History.com Staff). Video games have been around for decades, but society is at a disadvantage on whether or not video games are a good concept or do they just bring out the worst in people? Video games are a great part of life because they teach people about improving hand-eye coordination, making better decisions, and learning about the challenges that people have to face in the real world. Video games were made for the entertainment of children and anyone else who found video games interesting. They are a way to get away from reality and relax. When you have had a rough day, you can come home and escape reality by putting yourself into a different mindset. Video games also release tension in your body while your mind does all of the work. “Research to date suggests that playing video games can change the brain regions responsible for attention and visuospatial skills and make them more efficient” (Frontiers). As explained in this quote, playing video games can make your brain power more accelerated than any other normal person who doesn’t play video games. They can also increase your mind’s ability to think. You might have
Call of Duty, Mortal Kombat, Grand Theft Auto, and Doom. Many know these games for their violent nature, stemming from their graphic scenes or gameplay involving shooting or beating up opponents, and these factors have caused these games to stir up quite a bit of controversy. For the last few decades, people have debated the effects of these games on the people who play them. Many believe those who play the games become more aggressive as a result of their violent nature, while others argue that playing the games has no effect on one’s behavior. Society should realize that violent video games have, at most, minimal effect on players’ behavior.
Over the past few decades, video games have been a source of entertainment around the globe. Many people have argued that video games are harmful to children and young adults, while others have argued otherwise. Research has shown that video games has many benefits. These include cognitive, social, and emotional benefits.
Video games can have positive, therapeutic effects on players of all ages, especially those with mental or emotional problems. Games provide a chance to tune out the stresses of everyday life and decompress. Giving your mind time to rest is critical for emotional and mental well-being. Relaxation reduces the risk of heart problems and stroke, boosts memory, buffers against depression, and helps decision making. It even has physical health benefits, by suppressing
Did you know that according to Dr. Bret Conrad, the majority of gamers believe that video game violence has few, if any harmful effects on them personally? Well, many people today play games with simulated violence ranging from games like “Killer” to games like Grand Theft Auto. One example, “Killer”, takes place in multiple New York City high schools at the end of the year. It consists of two teams, each student is assigned a person to shoot and they have to shoot them before they are shot. The students have to use water pistols to shoot their person. Once they are killed, their game is over. While some agree that games with simulated violence are perilous for teens, games with simulated violence are beneficial for teens because they help kids with problem solving skills, keep them busy and helps them help others.
Video games have become a very popular hobby that anyone can obtain the skill at any point of people’s lives. Video games are a game played by electronically influencing images produced by a computer program on a television screen. In October 1958, William Higinbotham has created the very first videogame. Studies have shown that video games are actually healthy, and these studies can prove wrong what the older generations assume about video games. Although, older people that grew up with a different hobby that was not video games, there many things that videogames can help improve certain skills a human can strengthen.
In life, you learn that certain things just don’t mix: Diet Coke and Mentos, cereal and water, drugs and good grades, and picnic tables and dancing, just to name a few. That last example might seem a little bizarre to you, but to me it hits very close to home. Throughout my childhood, we had this picnic table that sat on our back patio. We would have tea parties on it or use it as a place to color or do homework. Sounds pretty fun, right? Sure, as long as you were using it the way it was intended to be used. Throw in my sister and her aspiring dreams to be a dancer, and suddenly our story gets a little messy. So grab a snack, sit back, and listen to the story of how my sister drove me to start taking drugs.
Growing up as a gamer, I have experienced many new things in the video game industry. I’ve been playing video games since the Sega-genisis that I started playing when I was three years old. I’ve been gaming almost my whole life, I have watched new console been introduced, seen video games go from 1080p to now an amazing 4K which makes the graphics look amazing. Modern video games even have virtual reality that you as a consumer can now play in your own living room. But, even though we have amazing things in video games the modern gamer is being introducing to a new problem. The problem I am addressing of coarse is micro transactions in video games. Modern game companies are charging you $60.00 dollars for a video game. Once you purchase this said video game you have to grind countless hours in order to obtain specific items that will enhance your abilities in this virtue world, or you can turn your real life currency into this video game currency in order to potentially get these items early on. This concept is called pay to win. The definition of pay to win as stated in wikipedia “is In some multiplayer video games, players who are willing to pay for special items or downloadable content may be able to gain a significant advantage over those playing for free.” Though I believe companies should be allowed to do this in free video game, I think it is wrong to charge someone $60.00 and afterwords try to make them buy guns in order to enhance their gameplay.
Video Games to many, are a way to escape reality and get into their “zone” and do things only imaginable in virtual reality. For others, it's a stress reliever. Then there are those who see it as a horrendous creation that should
Although in some ways video games are unhealthy, sould they still be a sport? Why I think this ? Well… I’ll tell you why.
According to some scientists and academics, video games can actually make you smarter. The strategic thinking and problem solving involved in video games makes them good learning machines. While there's no substitute for classroom learning, video games challenge and workout the brain in different ways. Here's how: Like me most of you I would rather play a video game than do our homework. But what we don’t know is that we are giving our brain a decent workout while exercising our thumbs on the joystick. Navigating our way through a mysterious virtual world, we must figure out the rules of the game and the goals that we need to achieve to complete the objective. For hours, we are subconsciously working at solving a series of puzzles that are nested inside the world of pixels. Steven
There are also many studies that show how video games increase peripheral perception, processing speed, and memory (Bavelier, Green, Han, Renshaw, Merzenich, & Gentile, 2011). Also, depending on the type of video game a particular person is playing, it can be used as an effective training scenario(Bavelier, Green, Han, Renshaw, Merzenich, & Gentile, 2011). The idea here is that video games can be used as a productive tool for people of all ages, professions, and lifestyles, if they are utilized correctly (Bavelier, Green, Han, Renshaw, Merzenich, & Gentile, 2011). An issue that may come up is trying to find the happy area in the middle of the people who don’t use games at all and the ones that are using them excessively and becoming
Video games have been argued about for decades. Some people have argued that video games are linked to violence. However, new research shows that video games can be used for therapeutic purposes, exercise, stress relievers, positive interactive learning, hand eye coordination, and different types of patient treatment for people all around the world.
Since the inception of video games they have been targeted in one fashion or another by various groups and media outlets. The concern being that video games are teaching not only our youth, but everyone who plays them, how to be very aggressive and overly violent. That they are simply death-or-kill simulators for the public to practice on society. I’m immediately disagreeing with the concept of video games are what’s causing certain individual(s) to behave in a depraved manner. A similar example to the video game argument is how music groups like Marilyn Manson and Rammstein were blamed for the Columbine Massacre. Both groups literally had no connection to the incident what so ever, but Marilyn Manson took most of the blame because the public wanted a scapegoat. In short, Marilyn Manson was blamed for the Columbine Massacre because the two teenagers who committed the heinous act were reported to be fans of his music and listened to him often.
Video Game Violence has been a controversial topic for many years. It is easy to shift the blame for school shootings, and other crimes on to video games; an example of this is the Columbine High School massacre, a school shooting that occurred on April 20, 1999, where two students, Eric Harris and Dylan Klebold, went to their school and killed 12 students, one teacher, and wounded 21 others. Because Eric Harris and Dylan Klebold were fans of video games and actively played games such as Doom, Wolfenstein 3D, and Duke Nukem, this pushed the blame on to these companies and would lead to lawsuits and sour the mouth of the public view of video games. That is only one of the many that would paint a bad picture into the mind of the public. This
“I like video games, but they’re really violent. I’d like to play a videogame where you help the people who were shot in all other games. It’d be called Really Busy Hospital.”-Demitri Martin. Role playing games have been a source of fun and entertainment for children and adults. There are more safe and calm games such as Just Dance, and there are more Perilous games such as Call of Duty. Role playing games such as killer are perilous for school age children putting them in danger, teaching violence, and teaching reckless behavior.