Got Wifi? Nancy Shute from U.S. News and World Report states in her article ‘3 Ways Electronic Media Harm Kids’ Health and 3 Ways They Can Help’ “A dozen studies have correlated TV in the early years with Attention Deficit Hyperactivity Disorder (ADHD) later in childhood.” Kids today spend more hours on electronic devices such as computers, phones, and TV than sleeping. Having young children watch certain TV shows posed as a positive effect for the brain. However, with recent studies from China, it shows that no matter the affect having a lot of electronic experience is bad for the body. In “Screen Addiction Is Taking a Toll on Children”, Jane E. Brody argues that, although Internet addiction isn’t considered a clinical diagnoses here, more American youths are plugged out of “live” action for many hours of the day. Brody states that heavy use of electronic media can have a significant negative effects on not only the behavior but the health and school performance of a child as well. In the study from the Journal of Youth and Adolescence shows that children who play violent games have a tendency to be more dangerous in society. Violent behavior consists something of: more aggressive, fighting with peers and parents. Many believe that being exposed to a certain thing will …show more content…
Children are more willing to lay on the couch to watch episode after episode than they are to go play outside. An epidemic is traveling through the country about how we must make a change to these children’s diets. TV ads are constantly showing high calorie foods and making them look delicious- this is a way to drag attention to young viewers. Before TV’s were so popular it was common to get a group together and play some sort of sport and spending all hours outside doing physical activity. In today’s world, it is more common to get a group together to binge watch Netflix and eat junk food. You can see the problem with
According to a 2010 Kaiser Foundation study, which involved elementary children, concluded that on average 75 percent of parents allowed their children to have bedroom TV’s, North American households keep their TV’s on for 50 percent of the day, and use 7.5 hours of technology entertainment per day (Rowan). Technology is becoming a problem throughout the United States, especially in elementary aged kids. Parents are introducing technology as early as infants so that they understand certain information at an early age. When parents introduce technology at such an early age they are giving their children the advantage to be addicted to the wonders of it. Young children are at a high risk of brain damage with the advancement of technology. The more adults introduce technology to younger children the higher the chances of problems it causes. Technology has a negative effect on younger children and should have limitations on the age in which it is being introduced.
In Brad Bushman’s and Rowell Huesmann’s Article Short-term and Long-term Effects of Violent Media on Aggression in Children and Adults from the Archives of Pediatric and Adolescent Medicine journal, they believe the violent media in video games, tv shows, music, and movies, are affecting behavior in children and adults. Bushman and Huesmann believe that all the violence that has made a more popular appearance in today’s culture is causing for adults and children to be more prone to aggression. They hypothesized that the long-term effects would be greater in children and the short-term effects would be greater in adults, and discovered their hypotheses to be correct. Other articles, such as Beth Stein’s If Violent Video Games are Harmless Fun,
It is agreeable that there are some correlation between teenagers playing video games and how it affects the youth mentally. Heavy consumption of violence video games does indeed stimulate a change reaction in the brain waves, but there is no hard evidence stating that those changes causes teenagers to act aggressively and violently. On the contrary, it is a popular beliefs that violence video games does indeed causes teenagers to displayed unpleasant behaviors and actions because that is what they learned and observed from the games. Therefore, parents should limit and regulate the amount of time their teenagers are playing violence video games so that they can protect their children from negative behaviors.
The paper discusses how violent video games affect a person's behavior and if they manifest violence and show aggression in the real world after playing such video games. I learned that not all people who are exposed to video game or media violence turn violent. I think it depends on the person if he wants to get influenced from the game, to mimic what the game shows. This is just like the next source, discussing about what kind of behavioural problems violent gaming brings about.
The other side argues that violent media in particular is causing children to act out on the actions seen within violent media. According to Leo “…the games are often played by unstable youngsters unsure about the difference” (Leo). The evidence, while partially true, fails to explain that only some children exposed to violent media are acting out on what they see. In addition, this shows that there is no causation apparent, as only a small percentage of children actually exhibit behaviors as a result of violent media. The opposition also asserts that the forms of media that are being exposed to children mainly involve violence. Leo states that “A widely cited survey of 900 fourth-through-eighth-grade students found that almost half of the children said their favorite electronic games involve violence”
Hundreds of studies have been done to determine whether violent video games will really make juveniles more violent. Randomized experiments were used in several studies to examine the short-term effect of violent video games (Anderson and Berkowitz et al. 90). In these studies, children were randomly assigned to play violent or nonviolent video games and then were observed when given an opportunity to be aggressive. The result was that children who played violent video games usually behaved aggressively.
Additionally, although violent video games might expose children to violent behavior, the amount of violence are not as great as the ones in movies and television. The news is filled with stories of war and murder, and nearly every movie contains some forms of violence. Plus, these two media are different from games in a very important way because they involve real people, not computer-generated characters. One of the social psychological science faculties in
Findings supporting these claims also show that with an increase in violence comes other negative health risks such as an increased likelihood of substance abuse, sexual activity, and obesity(Denniston, Swahn, Feldman, and Romero). Media use, and subsequent exposure to violent content is extremely prevalent among 8 to 18 year old children who spend, on average, 7.4 hours a day using media or computers and 80% of teens have some type of gaming console(Denniston, Swahn, Feldman, and Romero) These claims and the amount of media children are exposed to were concerning enough that the American Academy of Pediatrics started making advisory statements about violent video games and media being health risks for children in 2001. (Hall, Day, and Hall) Since then the link between violent games and violent behavior in youths has been researched across many “population groups”(Denniston, Swahn, Feldman, and Romero). The second theory revolves around any positive effects that might be gained from playing these games (Hall, Day, and Hall). Stating that these may offer “safe” outlets for negative emotions and thusly allowing players to be more emotionally balanced. (Hall, Day, and Hall)
A study published in Psychology of Popular Media Culture is proof of this theory. In this study, it is stated that 90% of pediatricians, 67% of parents, and 66% of researchers agreed that violent video games can increase child aggression. In addition to this study, a statement by six leading national medical associations, including the American Medical Association and American Psychological Association, stated, “Well over 1,000 studies - including reports from the Surgeon General's office, the National Institute of Mental Health, and numerous studies conducted by leading figures within our medical and public health organizations - our own members - point overwhelmingly to a causal connection between media violence and aggressive behavior in some
Add to this study a statistic from the Official Journal of the American Academy of Pediatrics “75% of teenagers now own cell phones, 25% use them for social media, 54% use them for texting, and 24% of them use them for instant messaging” (Gwenn Schurgin O'Keeffe). We have an entire generation that is developing socially and emotionally while “plugged-in”. This negative effect is not only caused by just internet use and cell phones, our old friend the television is causing us harm as well. With the invent of newer ways to deliver television shows, the ability to better record television shows, and watch “on demand” shows it shouldn’t be shocking to know that according to Neilson Ratings the average American household watches “5 hours and 11 minutes of television a day” (Who Watches What (and How Much)? U.S. TV Trends by Ethnicity). Psychologists have proven that too much television has been shown to “hamper development of the pre-frontal cortex -- the area of the brain responsible for planning, organizing and sequencing behavior for self-control, moral judgment and attention” (Abell) there should be no doubt that this fact and the fact that nearly “1 in 10 children in America have been
There has been a lot of factors linked to child aggression. One of biggest factors is children playing violent video games. Although video games are commonly used by children there can be negative effects when introduced to violent video games. Recent studies have shown a correlation between violent video games and the behavior of young children. Violent video games influence children's behavior because their attitudes become more aggressive, the availability of violent games has become very easy for children , and with the help of technology the graphics of the video games make the game look identical to real life.
In a study conducted, media psychologists, mass communication scientists, pediatricians, and parents all completed an anonymous online survey that asked whether they believed that exposure to different types of violent media, such as comic books, internet sites, literature, movies, music, music videos, sports, TV programs, or video games, increased aggression in children and whether it is a major
Impact on cognitive development: Media promotes depression, anxiety and violent behavior in children. This is because many acts of violence are depicted in prime time shows and in video games. “High levels of television viewing are causally related to aggressive behavior and the acceptance of aggressive attitudes” (as cited in Strasburger & Donnerstein, 1999, p. 132). Furthermore, media affects children’s ability to learn. This is because they get used to learning through “song and dance” on edutainment TV shows, and when such excitement is absent at school, they feel it is boring and tend to lose interest in academics (Clean Cut Media, 2010). More and more children are being diagnosed with attention disorders because they tend to multi-task while using media, by listening to music, chatting online, watching TV etc., at the same time (Clean Cut Media, 2010). An advantage of the internet is that it promotes learning through interactive media and interesting content, but utilizing it depends on the choice of the children.
“Life is a video game. No matter how good you get, you are always zapped in the end” (“Video Game Quotes” 1). Over time researchers, psychiatrists, and parents have often wondered how damaging violent video games can be to the youth in society. This is an important matter to people with children in their personal lives or work environment. These games have become a large risk factor for aggressive behavior in children. Researchers have been saying that video games do affect adults as well; however, they have even more effect on younger brains in early development. Video games have negative effects on childrens’ behavior. Some effects that video games have are reduced academic performance, aggression, obesity, and emotional disorder.
Violent media is everywhere in this generation of technology. The violent med wouldn’t effect children if some regulations were made but still need children would exposed. Craig A. Anderson professor of psychology at Iowa University examined children behaviors with different media. Anderson stated, “About 90 percent of U.S. youth aged eight to eighteen play videogames, with boys averaging about nineteen hours a week.” (Anderson). This high percentage of children videogames cause them to see a variety of different games including ones that are not even meant for this to play with. Videogames similar to movies are rated. The rating of an “E” means it’s intend for every one of all ages. Anderson stated, “ ‘E’ videogames have more than 30 percent of violence descriptor in them, and more than 90 percent of ‘E10+’ games contain violence descriptor” (Anderson). Of course the more graphic violence it is rated higher, to prevent young children from playing it but the games meant for