The difference between victory and defeat may be decided only on the ability to notice minor details in tough situations. Ender Wiggin, a 6 year old genius, is able to quickly learn strategies and manipulate his opponents in order to defeat them. When he got time off to talk to his sister valentine on Earth he told her about battle school. He was explaining the battles to her and said, “ Every time, I’ve won because I could understand the way my enemy thought” (Card 238). In Orson Scott Card’s Ender’s Game, the idea of seeing small details to change defeat into victory is evident when Ender figures out null gravity, understands how to manipulate others, and realizes who the real enemy is. One key to victory is knowing your battle …show more content…
And I played off of that” (Card 238). He is able to quickly understand his opponent and lead him into any and every possible trap. This shows that because of his knowledge for the opponent, he has never lost a single battle. And the reason for his winning streak is his adept ability to notice minor details. This information would be the key point to his main objective: defeating the buggers. While studying film of the first and second battles with the buggers he doesn’t find much. But he does find one thing that stands out. While watching the film, “…he found useful sequences: ships, like points of light, maneuvering in the dark of space, or, better still, the lights on shipboard plotting screens, showing the whole of a battle” (Card 188). In a couple of scenes, he was able to figure how the buggers used decoys and set up traps. More than anyone, Ender realizes that the first step to manipulating your opponent is knowing how they operate. Once again he has figured out an opponent which could lead him to victory. What he soon realizes, though, is that he was fighting the wrong battles. Throughout his life at Battle School he was reminded of who the real enemy was. However, he didn’t realize the consequences until after they had hurt him. After receiving a letter from Val, he started to think about a lot until it finally brought him to remember what his friend Dink had said. He knew, “Dink
Often, authors often use literary techniques to convey a particular effect, which can range from a tone, a message, a sense of danger, a feeling, etc. Portraying these techniques throughout a text allows the reader to develop a deeper understanding of said text. In the book Ender's Game, the author Orson Scott Card, uses foreshadowing, comparison, and inner dialogue to convey a sense of danger that renders the readers feeling.
A huge part of the theme of Ender's Game is saying that life is just a game. This is proved by the concept that Ender has to succeed through different 'levels' of life in order to achieve what the battle school has set out for him-killing the buggers. This is proved by the quote,”-Because most boys in this school think the game is important for itself, but it isn't. Its only important, because it helps them find kids who might grow up to be real commanders.” This is the real point of the book in which Ender fully realizes that The Battle School is really just a game. The symbols of this main idea is the armies, friends, enemies, and leaders that Ender comes in contact with in the Battle School. All of the friends, enemies, armies, and leaders that Ender meet are all part of Ender
The book's clarification is considerably more agreeable. At the point when Ender goes to Command School, an ansible sends Ender's commands (obscure to him) to the actual International Fleet as they battle the buggers. Since the ansible was retro-engineered from bugger innovations, the buggers can take advantage of Ender's correspondences, and take in more about him than anybody could have anticipated — including his memories of the game.
Then all of a sudden it switched to actual battles with the buggers with real lives at stake, but Ender was never told. Then finally, through Mazar’s wonderful teachings, Ender reached the final battle with the Buggers. Ender and his fleet were outnumbered 10,000 to one. Ender thought it was incredibly unfair and thought that Mazar had programmed the simulation. Also, with people in uniforms watching on, Ender felt uneasy.
What really caused Ender to really think about; the account of people that he can really risk losing people, horse power, and the opponent's strategies and weakness.With the weakness and strategies this can cause the Ender to find the solution. An example in the book , is when Enders tram had to face 2 teams at once. They thought that this wasn't fair but they still managed to win
He was trained by this individual, Mazer, running him through different courses so Ender would get the general understanding of what buggers are really like. He learned that they are like overgrown insects that were charged by their queen, similar to bees. Ender continued to excel and win all of his simulated battles, only to later find out that they were real battles and that his teachers led him to believe they were a game, so that way he wouldn't think of all the lives being killed.
When the novel starts Ender Wiggin is a six-year-old genius. He has a brother, Peter, and a sister, Valentine, whom is the only person Ender truly loves. Ender is the third born in the Wiggin family, which is rare, because the limited amount of children per family is two. The government had been running a Battle School in space to train young boys and girls to become military commanders to fight against the buggers, aliens who had invaded Earth in the First and Second Invasions. Peter and Valentine had both been tried out for the Battle School, but Peter was too ruthless and Valentine was too soft towards the enemy. They both failed to go to the Battle school. But, the government wanted Ender. They
He is pushed to the limits of human ability. He learns military strategy by participating in battle room maneuvers. His genius in these maneuvers raises him to the top position in the intensely competitive games. He commands his own Army and is forced to face the most difficult of battle challenges. He wins battles after being hopelessly outnumbered, when the rules of battle are changed and he is physically and emotionally exhausted. Enders genius and natural abilities demonstrated during these battles angered some of the older students particularly a boy name Bonito de Madrid, commonly known as Bonzo. Ender is significantly outnumbered against opponents older and in better physical shape with no hope of escape or rescue. Even in a situation that appears totally hopeless, Ender is able to see the confrontation in a new way. He is able to visualize another view of the reality that does not result in his death. First, Ender is able to shame Bonzo into fighting alone which he does easily. Ender then pleads to Bonzo please don’t hurt me; this confession gives Bonzo a sign that his victory was sure. While Bonzos ego is inflated and his defenses are lowered, Ender strikes him at the moment when he least expects it. Although Bonzo is stronger, Ender is quick and agile, and with the element of surprise on this side is able to knock Bonzo to
3. When a kid named Bernard comes back to Battle School after Ender broke his arm. Bernard starts picking on him looking for revenge. So, in retaliation, Ender hacks into the desks leaving notes on kid’s desks saying they were sent by Bernard even though they were actually sent by Ender. Then Ender sets up a better security system so they can’t track him. Ender believes that the system was a mere game to see who could break it. But, it isn’t a real game. Ender imagines it as a game because Ender is manipulative but also compassionate convincing kids to leave Bernard’s gang. His compassion helps him visualize Bernard’s place and thoughts making it easy for Ender to beat him. [120
He was the most capable human being in determining humanity’s fate; therefore, if Ender couldn’t defeat the buggers, then no one else could. That is to say, Ender was remarkably intellectual and gifted. Furthermore, he was able to derive both Peter’s ruthlessness and Valentine’s compassion. The two characteristics established a spirit perfect for a military commander. With humans conceiving the bugger threat, it was mandatory for Ender to do his duty, because not everyone else was as brilliant and ingenious as him.
After outperforming his beginners group, Ender is promoted to an army, in which he is the youngest member. He proves himself superior to this army as well as the following armies he is transferred to. Ender is then given the role of commander along with his own army. He trains this army with diligence and is “...eager for [a] battle” after just a few weeks(Card,175). Ender is ready to take on a challenge after just four weeks, even though it typically takes three months for an army to prepare itself. This is one example that proves how far ahead Ender is than his competition. Ender takes pride in showing others that he can not be beaten. He confides to one of his soldiers that “‘... [he] can’t lose any games’”(Card,198). Ender does not want anybody to believe that he is vulnerable, since he has gone through much trouble to rise above the rest. He keeps up this winning streak for many laborious weeks, made up of nonstop battles and training. After this excessively fatiguing period of time, Ender is both mentally and physically exhausted. He tells his army that he does not “‘...care about their game anymore…’”(Card,221). Ender has long since lost his passion for the game, and has decided that he is done playing on the adults’ terms. At the point in the story when everyone is relying on Ender, he does not have a sufficient motive to fulfill his duty, so he has to to be continuously pushed by his peers, family, and
The smallest one out of the group is Bean, who is very intelligent like Ender, and proves himself in battle. Ender’s army wins every battle they are given, including the one against Bonzo. After the battle, Bonzo brutally attacks Ender, and because of this, Ender is removed from Battle School and put into Commander School. While at Commander School, Graff takes Ender to a planet called Eros, which is where the International Fleet command is. Ender is then introduced to Mazer Rackham there. Mazer is known as the hero of the second bugger invasion that saved mankind. Rackham teaches Ender how to battle with the fleet and Ender quickly learns the buggers are highly evolved. When Ender is faced with an impossible battle, many officers are watching to see how he handles it. Ender finds the strength to pull through to victory. This battle brings Ender to the realization that the battle was real, as were the other battles that were supposedly simulated. Finding out that he lost the lives of many buggers took its toll on Ender. When Ender found out he was being used, he was informed that it was important for him to be able to understand the enemy. They needed Ender to believe that it was a game so he would win at any cost, even if it meant losing
Valentine does not seem like someone to change drastically, yet she not only changes, but also grows and matures. In the novel Ender’s Game by Orson Scott Card, Valentine Wiggins is Ender’s older sister, and the second child in the Wiggins family. Valentine is smart, caring, and defends Ender when he was being attacked by their older brother Peter before Ender went to battle school. She is the most affected by Ender’s departure. She never forgot him and awaited his return from battle school. Despite Valentine’s beautiful and kind depiction, when Ender leaves she grows distant from Ender, she is deceived by others, and she learns about herself.
The buggers from Orson Scott Cards Enders game and subsequent novels, at first appear to be bug eyed monsters, a science fiction cliché. However as the story develops it becomes apparent that the buggers are much more than just a cliché, they develop as a sentient species, they undergo a transformation from varelse, “the true alien” (speaker 34) into raman “the stranger that we recognise as human but of another species”. (34) As this transformation occurs Ender learns a great deal from the buggers, in this manner card illustrates that there is much one can learn from the transformation of varelse to raman.
While many problems in civilization can be attributed to direct causes, underlying factors manipulate and play a large role towards determining a culture. Psychologists and scholars share a deep curiosity about these factors in order to understand society and its conflict. In his book Ender’s Game, author Orson Scott Card highlights the complications of structural violence, inciting the reader to confront the consequences of hierarchy, discrimination, and stratification. Furthermore, in the article “Structural Violence,” authors Deborah DuNann Winter and Dana C. Leighton examine the various causes of social inequalities and their impacts on violence and culture. In both the book and the article, inequities prevalent in institutions of