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Just One More Game Summary

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The New York Times Sunday Magazine published an article “Just One More Game …: Angry birds, Farmville, and Other Hyperaddictive Stupid Games” written by Sam Anderson, a critic and prolific journalist, which shows a real fear from gamifying our society. As an illustration, he uses Nintendo’s game Tetris to relate a paradigm shift that which creates an infinite loop of competition, creating the “gaming addiction.” In addition, he draws a close relationship between simple games, convenience, user-friendliness and instant gratification and, then points out, corporations take advantage of this gaming addiction by inconspicuously trying to control free will by gamification. The author explicitly asserts his fear of gamification but, ultimately, shows evidence of how it could potentially make users more conscious of their cognition. I agree with the author on his viewpoint but disagree at the same time. For instance, gamification does have the power to increase cognition and promote personal growth in areas such as health and education. However, gamification must …show more content…

It is important to realize that games were created so the user could enjoy his or her leisure time, not have their personal data collected and watched for corporate gain. This has the potential to raise real concern about how much and what kind of data is being collected. According to the online article “Data Mining: What is Data Mining?” written by Bill Palace which suggests, “…data mining (sometimes called data or knowledge discovery) is the process of analyzing data from different perspectives and summarizing it into useful information - information that can be used to increase revenue, cuts costs, or both” (Palace, “Data Mining”). With this in mind, caution should be showed in how data from games is collected and how it

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