In fairy tales, children are pushed into ovens, have their hands chopped off, are forced to sleep in coal bins, and must contend with wolves who've eaten their grandmother. In myths, rape, incest, all manner of gruesome bloodshed, child abandonment, and total debauchery are standard fare. We see more of the same in Bible stories, accentuated with dire predictions of terrors and abominations in an end of the world apocalypse that is more horrifying than the human imagination can even grasp.
For the most part, these images of violence, promiscuity and human degradation are explained away by psychologists, mythologists, sociologists, philosophers, and non-fundamentalist theologians as symbolic manifestations of the human psyche. This is
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And our stories seem to assist that flow.
If we stipulate then that, to some degree, violence in our folk, fairy tale, mythic and biblical traditions is a good and natural reflection of our psyche's connection to the interior realms of our unconscious, then why are we so adamantly convinced in our culture that violence and sexuality in modern film and television is sending us all to hell in a hand basket?
Story has been around since humans first began to grunt, and it would be hard to imagine that even the most primitive mind didn't have some degree of innate understanding of the metaphorical and allegorical qualities of story. Why then do we assume that the adolescent, American male, living in the 21st Century B.C.E., can't make this mystical leap of judgment as well?
Indeed, some of our cinematic images of brutality, savagery, and gore are disturbingly psychotic and totally gratuitous in their usage; but are they representative of something other than shadow? Or is it just that this shadow is out of the managerial range of parents, teachers and clergy? Even if we consider the view of von Franz that: "Not all dark impulses lend themselves to redemption; [and we have to be careful not to] accept everything that comes up from the unconscious" (Interpretation
1. Sobchack’s argument pertaining to on -screen violence that she wrote thirty years ago was that any violent acts portrayed in movies back then was to emphasize the importance of an element in a story, an emphatic way of engaging the viewers and forcing them to feel what the movie was about. It gave them a sense of the substance of the plot which would allow them to feel for the characters and yearn for good to overcome evil. In other words, the effort made to engage audiences through depictions of violence created violence that was artistic and well done, or as Sobchack writes, violence was “aestheticized.” Violence was incorporated into film in a stylistic
Society has been subjected to many violent acts over the course of its history. Although violence is immoral and wrong, somehow people everyday condone and commit violence for countless reasons. Many Hollywood films glorify mindless violence to their advantage and captivate audiences through its entertaining shock value and rake large box office profits. Car chases, crashes and glorified gladiator sword fights are all familiar scenes in which violence is portrayed in an unrealistic glamorised manner.
In his book, More Than a Movie: Ethics in Entertainment, F. Miguel Valenti examines nine “hot buttons” of violence – “creative elements that filmmakers use to manipulate viewers’ reactions to onscreen violence.” (99) These elements, posited by researchers conducting The National Television Violence Study (Valenti, 99) are “choice of perpetrator, choice of victim, presence of consequences, rewards and punishments, the reason for the violence, weapons, realism, use of humor, and prolonged exposure” (Valenti, 100) .
Richard Rhodes the author of “Hollow Claims about Fantasy Violence” expresses that the media’s portrayal of violence has no influence on those that view it. One of the first tactics that Rhodes used was by attacking the flaws of Organizations who blamed entertainment for the issues of violent behaviors. He claims that due to increased social control over the years has caused a decline in violence. Rhodes’ used thought-provoking tactics attempting to disprove that violence is influenced from the media instead he believes that violence is stemmed from personal violent encounters. Although Rhodes brought about very good points to dispute that violence is not caused by entertainment, it is not convincing.
Each day, violence is pushed on children, teenagers, and adults. Yet we as a society continue to overlook the issue. We fail to ask ourselves the important questions. Why are there so many mass shootings, why are there so many unjustified murders, or why are men using masculinity as an excuse to become more aggressive towards woman sexually, and also towards men who don’t display what our modern cultures and movies tell us is manly? I believe that we don’t ask these questions not because we don’t want to hear the answers, instead because glorified ferocity has become a normal part of our everyday lives. So much so, that we think it’s just the way life is. After watching Tough Guise 2 it becomes clear that although violent action is the end result, our true problem lies within the horrible messages our movies present to us.
I chose this topic because I want to be a videogame designer and I wanted to defend my right to create what I want. Unfortunately, after researching this topic it is clear that it is no longer possible to say violent media is completely harmless. Videogames and television do have harmful effects on children and young adults. Research has been done since the 1950’s and almost all studies show clear evidence that media violence does cause increased violent tendencies, desensitization, and antisocial behavior – which is the same as sociopathic and psychopathic behavior, it does not mean introverted.
Is the constant bombardment of violent and explicit sexual images in media desensitizing our society? By frequently watching sex or violence in media, content may start to lose its shock value to viewers over time. Once these images lose their thrill, new technologies are created to regain society’s interest. For example, current virtual technology allows for users to step into the action and become the main character. The line between reality and fantasy is becoming blurred.
Violence can trigger powerful emotions in people, whether it be anger, sadness or despair. As a result, violence is often used in visual media to convey a message or evoke a reaction in an audience due to its power. Violent depictions in movies, artwork and news often have lasting and profound effects on an individual making it a powerful tool that can be used to convey ideas.
Violence in movies needs to be decreased. When has it been okay to promote violence? We want to teach our kids that violence is never the answer. Then why have children watch movies that show violence in a presumptuous way? Statistics show that violence has reduced in the last 10 years, but the rate of violent crimes is still too high. Kaplan says, “Nearly two-thirds of TV programs contain some physical violence”(Kaplan). Any type of violence can play a role in the mental corruption of a person. The physical violence can take the biggest toll on someone. If someone watches physical violence from a movie, they could
Today movies like The Exorcist or Rosemary’s Baby directly utilize Christian beliefs in order create the iconic monsters, but why? Why is it that people not only accept when their religious beliefs are manipulated in order to create these, often blasphemous, tales? The answer is simple; the thrill of the scare is bigger if the scare could happen to you. It is believed that the fear one feels when watching a horror movie is the same as if one was in the situation in real life, on account of the fact that our “brains have not adapted to technology” (Glenn Sparks, Professor at Purdue University). There is also a morbid fascination with violence that steams from the part of the human brain that still contains much of the bloodlust associated with early humans (James B. Weaver III, PhD). So as we advance away from the violent lifestyle of our ancestors, we need outlets for our bloodlust and horror movies provide such an outlet. This leads to the question: are we really evolving? Or are we merely becoming better at redistributing certain primal instincts from acts of real violence and into movies that have just as much, or more, gore than the daily lives of the people we often condemn for being
The children of today are surrounded by technology and entertainment that is full of violence. It is estimated that the average child watches from three to five hours of television a day! Listening to music is also a time consuming pastime among children. With all of that exposure, one might pose the question, "How can seeing so much violence on television and video games and hearing about violence in in music affect a child's behavior?" Obviously these media have a big influence on childrens' behavior: we can see it in the way they attempt to emulate their favorite rock stars by dressing in a similar style and the way children play games, imitating their favorite cartoon personalities or super
It is sad to think that the first few people on earth needed no books, movies, games or music to inspire cold-blooded murder. The day that Cain bashed his brother Abel’s brains in, the only motivation he needed was his own human disposition to violence. Whether you interpret the Bible as literature or as the final word of whatever God may be, Christianity has given us an image of death and sexuality that we have based our culture around. A half-naked dead man hangs in most homes and around our necks, and we have just taken that for granted all our lives. Is it a symbol of hope or hopelessness? The world’s most famous murder-suicide was also the birth of the death icon – the blueprint for celebrity. Unfortunately, for all their inspiring
Today’s society is heavily influenced by television. The violence disrupts a child’s learning process and can alter the moral beliefs that an older person has. Children view more violence on Saturday mornings than any other time. The cartoons aimed at little children influence youngsters to mimic violent acts because their parents do not fully explain the effects of the stunts. It is pathetic that in such a technology based society, such a simple thing as television can have a negative effect on people.
In today’s world, there is an endless amount of information available to people everywhere around the globe. Mass media is definitely shaping our world, whether it is in a positive way or a negative way. Television and the radio waves provide us with hours of entertainment. The emergence of the Internet allows us to access thousands of pages of information within the reach our very own fingertips. But with the convenience of all this information comes along a certain level of responsibility. As a society, we Americans must decide what is appropriate information and entertainment for the masses to access and enjoy. But does today’s society give too much leeway in what it thinks as “appropriate?” Does increased
In the book Critique of Violence ,author Walter describes Violence as "The intentional use of physical force or power, threatened or actual, against oneself, another person, or against a group or community, which either results in or has a high likelihood of resulting in injury, death, psychological harm, male development, or deprivation .The violence that is portrayed in the media has been debated for decades ,and it has rose a question about how does it influence the youth?. From movies to video games society has been accustom to seeing violence in their everyday entertainment. Since children are easy to be influence by their environment, it is safe to say that violence in the media can and will contribute to violent behavior.