Provide a list of your organisation’s policies, procedures and plans that will inform team and personal goal setting. If you are not currently working, you can use the policy, procedure and business plan documents in the Assessment Toolkit to provide a list (100 – 200 words).
The companies (owl gaming) policies and procedures towards sales and distribution of video games assist in providing a basis towards informing both personal and team goal setting. By providing the sales targets and annual growth goals of the company as a whole, it provides a point of interest for the team and individual goals to be geared towards achieving. A list of these policies are as follows:
• To increase sales to more than $10 million in a 3 year period
• Bring gross margin back up to above 25%
• Sell $2 million games, hardware and support by 2017
• Improve inventory turnover to 6 terns next year, with a gradual increase of +1 per year.
2 Establish two personal works goals and two team goals based on your job description (and following your organisation’s business plans, goals, and applicable policies and procedures). If you do not have access to these documents, samples are provided for your use in the Assessment Toolkit.
Write your work activity, description and goals in the Work Plan template Student Workbook pages 3-19
Appendices
1 to 10
Complete the Work Plan template on page 7
Reflection
Describe how and why you established the 2 personal work goals and two team goals (100 –
This assignment has been produced to provide evidence of my organisations goals & objectives, the evidence provided gives clear distinction between the goals & objectives of my organisation.
Set goals and objectives – this is generally what is hoped to be achieved in the long term by setting out short term and specific achievements to contribute to that goal
Goals within my organisation look at where we would continue to strive towards. They are long term aims. They are stated in our professional development plan stating:-
One of the four principles is that goals must be specific and not vague because one can easily get tangled the objective. Second, goals need to be committed and have a sense of ownership to an individual because they are more likely to attain the goal. Third, feedback needs to be given by employer or organization on how an employee is doing. Finally goals need to be difficult because it will result in better performance and the person will work harder to achieve it (Spector, 2008).
After the acquisition of EB Games, GameStop rose as the leading video game retailer in its industry. In an effort to sustain their position, GameStop will have to tackle several technological and sociocultural issues that have arisen from its competitive environment. The strategic objective we wish to accomplish in this analysis is to formulate a viable strategy that will continue GameStop’s growth in the industry to remain as the go to video gaming store for the video gaming enthusiast.
* Create real goals. Real goals are specific, achievable, prioritized, measurable, supported by action plans, aligned with the company, linked to your goals, and accepted by you and your employees. It is vital to the success of the company, your success as a leader and the future of
Once we agree and understand the goals and targets, we are better able to work together to achieve the required results. Individual objectives can help to support this. An effective team will establish
7. Outline the policies, procedures, systems and values of your organisation that are relevant to your role (1.7)
1. Give an example of a goal you reached and tell me how you achieved it.
In our company we have many different objectives given to us to achieve the organisational needs.
The video game industry is the economic sector involved with the development, marketing and sale of video and computer games. It includes video game consoles, game software, handheld devices, mobile games and online games. The video gaming industry has been growing exponentially in recent years with Sony, Microsoft and Nintendo competing for the higher profits in the market. This essay will analyze each of the five forces acting on the industry: threat of new entrants, threat of substitute products or services, bargaining power of buyers, bargaining power of suppliers, and the competitive rivalry among existing firms. Then it will be determined if the video game industry is still an
You will need to prepare materials (such as hand-outs, OHP (Power-point) slides) for giving a presentation to your team outlining what the organisation expects your team to do to achieve their performance targets. You will need to demonstrate how individual team members contribute to the team’s objectives and to suggest actions for improvement where underperformance may occur. These improvement activities would
1. The team must have a clear goal. Avoid fuzzy, motherhood statements. Team goals should call for a specific performance objective, expressed so concisely that everyone knows when the objective has been met.
A successful person chooses goals to achieve something that is of great value and importance to them. This in turn motivates the person to achieve the goal because when the desired outcome is very important to a person, that person will be determined to persevere. Goal setting also improves a person 's organizational and time management skills because goal setting requires prioritization and that leads to the successful and sequential completion of necessary tasks. Once a person defines and prioritizes goals a plan should be drawn out detailing how this goal will be achieved. Goals and the time-line for their completion should be clearly defined, it is also important that a person 's
The video game console industry is a very competitive segment. This segment requires a keen eye on product development as well as strategic product marketing and a rather large logistics arm to ensure rapid distribution to targeted areas. Video game industry in the US, which is hugely driven by retail sales of software and hardware, registered revenues of USD ~ million in CY'2012. Even so with the advent of new video game players in the industry, the revenues decreased by 11.7% compared to