In October of 1958, William Higinbotha pioneered the first ever piece of technology known to be a ‘video game’. Beginning as just an elementary adaptation of a tennis game, Higinbotha couldn’t begin to dream of what he had begun. Now in 2017, there are more than two-billion video game players world-wide. Just here in the United States, sixty-three percent of households have at least one person that spends a duration of over three hours a week dedicated strictly to video games. Today, in the United States, 91% of children between the ages of 2 and 17 play video games. Since this muli-billion-dollar industry has become such a present part of our society, it’s expected for people, specifically parents to have reservations. Forbes even states “Parents tend to approach video games like junk food: games are fine in moderation but ultimately they are an evil temptation that’s more bad than good.” Sadly this assumption made by most parents doesn’t carry any basis. Opinions aside, there’s psychological proof that links playing video games during adolescence to creativity, better problem-solving skills, enhanced memory, and even more advantages that we’ll address. With this in mind, parents still seem to protest any sort of ‘screen-time’ for their children. Let’s change that archaic idea. According to a recent study done by Isabel Granic and published by American psychologist, video games can foster real world psychological benefits. Granic suggests that the nature of video games
Ever wondered why parents keep blaming games for every disaster among the young culture? Whether it is poor vision or bad grades in school, games have always been the valid excuse among conventional adults. However, is it truly a valid one or parents are just not recognizing any of the gaming benefits since it is invading their “convention?”
"Pediatrics for Parents"; the effects of video games on children: what parents need to know?
Video games have become a very popular hobby that anyone can obtain the skill at any point of people’s lives. Video games are a game played by electronically influencing images produced by a computer program on a television screen. In October 1958, William Higinbotham has created the very first videogame. Studies have shown that video games are actually healthy, and these studies can prove wrong what the older generations assume about video games. Although, older people that grew up with a different hobby that was not video games, there many things that videogames can help improve certain skills a human can strengthen.
In life, you learn that certain things just don’t mix: Diet Coke and Mentos, cereal and water, drugs and good grades, and picnic tables and dancing, just to name a few. That last example might seem a little bizarre to you, but to me it hits very close to home. Throughout my childhood, we had this picnic table that sat on our back patio. We would have tea parties on it or use it as a place to color or do homework. Sounds pretty fun, right? Sure, as long as you were using it the way it was intended to be used. Throw in my sister and her aspiring dreams to be a dancer, and suddenly our story gets a little messy. So grab a snack, sit back, and listen to the story of how my sister drove me to start taking drugs.
Attention-getter: Whenever I look out from my window at home, nothing but memories come back to me. The house three doors down was the unsuspecting target of the foul balls we would hit when we use to play home run derby. Or my basketball hoop which held many world championships between me being the bulls and my friends being that year’s runner up. In the park across the street, I ended up blackmailing my neighbor, who was a few years older than me, into letting me play football with him and his friends. That’s how much I loved to be outside and play with my friends. As I become aware that my street has become barren from children playing
Video games can provide an escape from reality although, often times are portrayed as violent, lazy and a waste of time. whenever something goes wrong with the youths, invariably someone will point the finger at video games. But is it possible someone could play a Video Game and still do well in school? The debate has raged on for years so, but could there be any positive effects? Before we dive in to far ahead of ourselves it’s important to note that too much of anything even water, water toxicity exists. So, if you binge and do nothing but play video games all day, the risks probably out weight the benefits.
I feel the effect that video games have on children has been a very topical and debatable subject since they were introduced in the 1970’s. I feel it is important because if video games were damaging for children most video game companies would lose their biggest fan base and it would be very damaging for an economy for example in 2012 the entertainment software industry added over 6.2 billion dollars to US GDP. In the US the computer game industry directly and indirectly employees more than 146,000 people. The average salary for direct employees is 94,747 dollars, resulting in a total national compensation of 4 billion dollars also direct employment grew at an annual rate of more than 13 times the growth of the U.S labor market (9% vs. 0.72%) between 2009 and 2012. Many people have researched this economic question and some have been very biased on both sides but this isn’t surprising when you look at the last social phenomenon rock-and-roll or the “devil’s music” to some. Any home that has access to video games (88% of households) I feel the parents will be conscious to how much their children play video games and the effect it has on them. So I have aimed for my research to help parents gain an insight to the effects of video games, signs to look out for and helpful recommendations if they are worried about
“I like video games, but they’re really violent. I’d like to play a videogame where you help the people who were shot in all other games. It’d be called Really Busy Hospital.”-Demitri Martin. Role playing games have been a source of fun and entertainment for children and adults. There are more safe and calm games such as Just Dance, and there are more Perilous games such as Call of Duty. Role playing games such as killer are perilous for school age children putting them in danger, teaching violence, and teaching reckless behavior.
You’re stuck at school, in a classroom, listening to the teacher lecture about DNA and the function of cells. You write down notes and problem examples mindlessly. Boring. You can’t wait until school is over. All that’s in your mind is coming back home and relaxing with that new video game you just bought. But imagine playing video games as part of your education instead of sitting in a classroom. You would actually be engaged in learning as your tiredness and boredom fades away with a more immersive setting. Hands-on learning would allow you to learn directly and from experience. School would be much more fun.
What if I told you that VideoGames is a sport? Do you agree? I strongly agree that Gaming should be a sport. I believe so because it requires skill, strategy,and team effort. Esports players known as “Gamers” train for hours including days, till they have their tournaments. ESports is rising higher and higher each year, for an example “Last year’s League of Legends tournament peaked at 11.2 million viewers, for example, whereas the NHL Finals only hit 8 million.” That just astonishes me, hockey has been around, more than these video games have, it’s just amazing to see how far gaming has reached. Their are so many points in why I think Videogames is a sport, like watching video games, is just like watching sports, they have there moments, and there in a tournament for a prize. “In july of 2014, an outstanding 11,000 people stuffed themselves into a basketball arena in seattle. They were not there to see a basketball game, but to watch gamers compete for 11 million in prize money.” Like that just astonishes me about how many people watch just one game, compared to a normal basketball game. It’s not just how popular the game is, it’s about the players, It’s how
The repetition of the statement claiming that video games do not help children in their educational enterprises is unfair. There have been numerous studies conducted providing evidence that children gain structural knowledge while engaging in video game play (Pillay 2002).
Video Games are evolving every day and have shaped the way people interact with other individuals. Online gaming is the new way of communication between different kinds of people that are around the world, allowing anybody to play with anyone and to better know some of the people and for them to get to know you back. Video Games allows the person to express their real selves and who they really are.
Many young children and teenagers have heard their mother’s incessant plead to get away from the screen and to go outside or pick up a book for once instead. The urge to play “just one more level” before starting that homework or doing those chores can be quite distracting. But are video games really as awful as Mom exclaims or as brutal as those TV ads depict? It turns out that video games can have a strong impact on participants’ lives in both positive as well as negative ways.
Excessive video game playing has been a problem with today’s youth they have had more influences over the youth than ever before. That brings to my attention a question, how do video games affect the youth of our society? Excessive video game playing, especially violent video games, can lead to youth violence, a decrease in academic success and many other negative things. I realize that some parents believe that they can be good for children, I agree but I also disagree in some cases. Some parents allow their children to play video games to keep a social life and to learn how to use strategies. This is true in some cases but not in all cases. For instance, other children that play video games alone and are in their rooms constantly can
Herman et all (2002) points out that history of video games begins from 1971 year, when Nutting association released 1500 machines with Spacewar video game. At the beginning it was too difficult to control the game process and playing machines had huge dimensions. But by the time with new technologies they become more compact and easier to play. According to the information given by Herman et all (2002), the period between the years of 1978-1981 is called ‘golden age’ of video game industry. In this period the arcade games ‘Football’ and ‘Space Invaders’ were released. All previously known sale records were broken by these two games with nearly equal wages. In this time interval great breakthroughs in the field of graphics were achieved,