“Programmer- an organism that turns coffee into software.” This quote by an unknown author adequately sums up the life of professional programmers according to many literary sources. But, they can’t do it alone, programmers use tools to aid the development and debugging of their works. This is where Integrated development environments(IDEs) and software development kits(SDKs) come in, they help the programmer to write consistent code that can be debugged easily. But the recent trend is away from traditional development environments and towards environments that can easily transfer work from one platform to another. Newer software for programmers is helping them get the job done.
First, of the nontraditional IDEs is Adobe PhoneGap. Modified from the open source Apache Cordova, PhoneGap uses the HyperText Markup Language(HTML) code written by the programmer to produce an app for multiple platforms including Android and Apple’s iOS. PhoneGap actually produces the application for six different platforms, a feature that minimizes the amount of work programmers have to do to distribute their work to many systems. Although it breaks down the barriers of inter OS separation, PhoneGap makes it more difficult to digitally sign a program. Adding a digital signature adds validity and in some countries, legal weight to the program. A digital signature is generally a three algorithms system that involves a key generator, a signing algorithm, and a signature verification algorithm.
Coding professionals once looked upon computer-assisting coding as a threat. But rather, this technological tool is something that will support the coder to turn out to be more productive in the their day-to-day coding undertakings by making computer-generated proposals, permitting for more time to for data quality analysis rather than researching for diagnostic and procedural solutions that can be time consuming.
I became interested in computers during the early 1990s and it happened right in my house. Within my community no one really knew what a "programmer" was or how to become one. At first, programmers were the engineers the circuits and processors. In April 1990, I volunteered to help my brother, a Computer Information Systems major at UTPA, to program the IBM-1401. I was 13-years old, had graduated from high school five years later, and decided to study the field of computers, specifically information technology (IT). In today’s high-tech world, virtually every business needs computer networking professionals to set up and maintain an in-office network (Irvine, 2011). This includes a variety of tasks such as engineering the network infrastructure, administering Windows systems and maintaining an email system (Irvine, 2011).
I have always had a passionate interest in technology, from the very first time I was introduced to a rapidly-growing phenomenon called coding. It both fascinated and perplexed me; numbers and letters, pixels on a shiny screen, amalgamating together to produce something awe-inspiring. Therefore, it was perhaps to be expected that I would sign up to be a member of my local Girls Who Code club in the beginning of my eighth grade year.
In The Mythical Man-Month the author, Frederick P. Brooks, Junior, starts off his tale of software engineering by giving the reader an image of prehistoric creatures—programs—struggling for survival against a tar pit. The fact is that programmers and their tools must be perfect in syntax and in reliability and every day a program is struggling to reach the requirements of today’s standards. He speaks of the skirmishes that surround the creation of a program such as putting forth time and effort only to discover that someone else has created a similar program, the possibility of a program becoming obsolete like that of a dinosaur in a tar pit, and the program’s innards and actions must be perfect. However, Brooks gives the reader a positive insight to programming by comparing it to a child’s imagination. He states, “He [the programmer] builds his castles in the air, from air, creating by exertion of the imagination.” (7)
Gillian Goodman’s article “A Girl Who Codes” attempts to spread awareness of importance of Computer Science among girls. The author condemns the less involvement of women in the growing field of Computer Science and advocates that women should also start coding instead of inclining towards streams that don’t pay well. In the beginning of the article, she introduces Nikita Rau who started ‘XX Hackers’, a high club for girls interested in learning Computer Science. Then, gradually Goodman expresses her dissatisfaction with the performance of women in Computer Science industry. She talks about various factors about this situation and steps that are being taken to improve it. She tries to convince women to join Computer Science industry because of its immense growth potential and promote more initiatives like ‘Girls Who Code’ throughout the country.
“Code signing is a method by which the developer uses a security certificate issued by Apple to verify ownership of the code in the application ”. The user may choose to allow applications to be downloaded from the Mac App Store only(“the most restrictive option”). Or from the Mac App Store plus identified developers(“the most ideal setting for most mac users”), which means they must have “a code signed by a developer registered with Apple”.
When I look at a piece of technology, I always question myself: “How does it work”?” Always wanting to learn how code works, I signed up for my high school’s Java class. At first, understanding Java was like Charlie Brown listening to his teacher speak. However, with time, it became clearer and felt like a challenging game. Although the class continually became more difficult, I thoroughly enjoyed the learning process. Despite knowing that there will be many difficulties to face, I decided to follow my passions and to major in Computer
As the relative versatileness, all the five programmers are assigned in new application developments and modifications to existing applications and all of them are involved in operating, security, utility, and other system software programming and maintenance tasks; one of them who involved less locates documents related to the programming logic maintained in the programming department’s files. Besides, all of the five programmers have the access to the copy of the current entire program tapes or disks in order to reprogram the application. That is to say, there is no authorizations of access of information and data storages.
Software engineering changes world culture, wherever people use computers. Email, the world-wide web, and instant messaging enable people to interact in new ways. Software lowers the cost and improves the quality of health-care, fire departments, and other important social services.
Software organization can be concerned that pair programming will double software development cost as two programmers are working on one task. The management should be enlightened with the research and experiential results of the use of pair programming. Again, the practice can be started on a small scale which would cause only a minimal economic risk. The management can gain first-hand understanding that the practice does not cause product lifecycle cost of increase, particularly when the benefits of improved quality are considered.
What are miracles? Who would be able to do these miracles? “A miracle is an
The second myth that the authors address is one relating to prototyping, a missing element of the Waterfall method. The prevailing thought is that prototyping offers an avenue to hasten the development process and can even minimize the number of errors. The authors go a step further in identifying a subset of prototyping that is more incremental in nature, characterized by improving one’s original prototype iteratively. This approach to prototyping means that it evolves over time, thus aptly named evolutionary prototyping. The authors draw a fine balance in weighing the benefits and costs associated with prototyping but ultimately, they reject that prototyping is necessary to increase the efficacy of the Waterfall method. They argue that unlike an engineering solution, software prototypes can be used in the final prototypes, thanks to evolutionary prototyping. Yet, prototyping does not necessarily correlate to decreased numbers of errors in programming. Their contention then is that the rigor built-in to the Waterfall method ultimately delivers a greater quality end-product beyond the operational properties of the software, which is something prototyping does not necessarily support.
Software Engineering and Computers are the most important and strange inventions of the 20th century. These two things have solved many of our biggest problems and made our life very easy and given us huge power to control the world. But, like everything these can also have some negative effects. We have built huge machines and powerful instruments to help humanity but we have also put our lives at greater risk. For example, computers help us to diagnose diseases in seconds, but on the other hand they are responsible for producing new diseases through new viruses, dangerous chemicals and new military devices. One such scenario could be as follows:-
Reading 1: Using Task Context to Improve Programmer Productivity Multitasking is good when it comes to computer programs, letting them do more with less. But when computer programmers start multitasking, productivity flies out the door. Programmers have to keep a lot of things in their heads at once, and the more they remember, the more productive they are. A programmer coding at full throttle is keeping zillions of things in their head at once. Everything from names of variables, data structures, important APIs, the names of utility functions that they call a lot, even the name of the subdirectory where they store their source code. On top of that, as applications have become more collaborative, complex, modular, and distributed, developers are having to track an increasing number of tasks and deal with more interruptions from the people with whom they 're collaborating. As a result, they 're multitasking more frequently and becoming less productive. Keeping programmers productive in these fragmented work environments is a challenge for large software developers as well as for IT shops developing for end users. In this paper, the authors present a mechanism that captures, models, and persists the elements and relations relevant to a task. They show how these task context model reduces information overload and focuses a programmer’s work by filtering and ranking the information presented by the development environment. Operations
Eclipse is an open source Integrated Development Environment (IDE) for almost every computer programming language over a dozen platforms (Mac, Linux, Windows, etc.). In fact, it is one of the most popular IDEs nowadays for multiple programming languages, especially Java. Back in 2001, Eclipse 1.0 came out as a framework, a flexible architecture that served as the building tool for developers, providing a variety of accessible toolkits, private or public, to ease to process of programming. Over the course of time, Eclipse takes in developers’ feedbacks and enhances its accessibility and usability, releasing new versions with more functionality (i.e. Java Development Tools, Plug-in Development Environment, Rich Client Platform, etc.).