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Ready Player One Analysis

Decent Essays

Miranda 1
Andy Miranda
Professor Cheresh
English 114B
May 14, 2018
Virtual Freedom It is immensely unorthodox to pertain the theoretical abstract of what the true meaning of insinuating oneself’s physique into a virtual reality world. As many people today seem to harness the idea of forsaken fortitude in our society and culture, meanwhile, technology vastly continues to prosper but humanity as a whole awaits great solitude and unhappiness based on current events that befall today. One’s conception of a utopia is rather vague and broad as there are different visuals and diverse sentiments in what a perfect world means to one another. In the award-winning novel Ready Player One by Ernest Cline, it is the year 2045, verisimilitude introduces …show more content…

Grand Theft Auto 5, one of the year's bestselling titles, allows players to kill prostitutes and torture characters, which sparked fierce debate on whether game makers have a moral responsibility to their audience.” Critics claim that violence in video games creates negative behaviors in reality but yet fail to accept beneficial soothness that these virtual worlds bring to gamers. But those dangers alone shouldn't discourage people from giving games a chance any more than we should shun television because it traffics in adult themes, not when there's so much to celebrate and still so much room for improvement. Video games are profoundly cognitive in an ideal position of having an adverse effect on the production of knowledge and perseverance. Stereotypically, video games disrupt mental awareness, body fitness, and productiveness. In circumstances of neglect and emptiness of oneself’s individuality in society, video games provide genuine warmth and compatibility in a virtual state. For example, in the same article beforehand, Nicholas Lioa makes this argument, “As both games and those who play them keep branching out, the definition of gaming will continue to change. It's true that gaming's qualities have an underside. The same technology that creates experiences of empathy can also offer escape from reality… the advent of more thoughtful …show more content…

Many pundits believe video games that exhibit crude violence, blood and gore, strong language, use of alcohol and drugs and so forth, will influence young adults physical magnetism to deploy this ideal charisma in the real world. For example, in the news article Violent video games do not cause people to be violent in real life by Brian Sweeney, an argument was made, “Violent video games tend to raise more interest to other players to try out and experience things that normally people wouldn't do in real life, whether it be stealing cars and causing destruction to people and property in games like Grand Theft Auto or progressing through the story while killing nightmarish creatures using guns or knives like in Resident Evil or Dead Rising.” Though graphics are vividly improving each and every year, and explicit content seemingly encourages contributors to produce similar actions in tangible means, this statement is absolutely bogus and completely eschew in a sense of disputable genteelism. Violent video games does not really affect one's psychology, rather creates a virtual perception of freedom and reverie of diluted tension. The foregoing article introduces Jacqueline Huppuch, a senior is also a gamer who plays violent video games. She plays because it helps relieve her stress, for instance, “In

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