The Effects Of Video Games On Youth 's Social And Communal Activities

1231 WordsJul 17, 20155 Pages
Kahne, et al (2008) statically did an experiment to examine the effect of video games on youth’s social and communal activities. The results showed that the youth that have ever played some social video games had more social and political capability than people who never played social video games. Among young gamers, 63% people have heard or seen “people becoming mean and more aggressive while playing violent games”, 49% people have heard or seen “people becoming hateful, racist and violent while playing violent games” and more people, 78% people, have witnessed “people becoming more generous and helping while playing”. Most violent computer games experiments share similar methodologies. Most experiments as described in “evidences for”…show more content…
Violent video games do not have negative effects on all kinds of people. Markey P.M. and Markey C.N. (2010) suggested that violent video games only cause violent behaviors on people who had a previous temperament, such as high neuroticism, low agreement, or low creditableness. Besides, violent computer games may lead to aggression for some people, but in most cases, computer games do not cause violence in real-life. They also indicated that violent computer games do not incite violence, unless a person has certain personality traits. The Attorney General’s Office of Australia (2010) reported that the meta-analysis of Anderson, et al (2010) was a significant scientific debate, but violent video game causes aggression had not been proven or disproven. The Attorney General also indicated some confounders such as: 1. Social and political controversy about the topic. 2. Lack of agreement about definitions and measures of aggression, violence and violent video games. 3. Lack of measures of aggression and unclear of violent behavior. 4. Studies and researches may not be long enough and experimental objects may not be enough to get clear conclusions. Heart Rate experiment from Carnagey, Bushman and Anderson (2006) was also criticized because it was used to measure the level of aggression. Adachi and Willoughby (2011) conducted a study to examine
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