Kahne, et al (2008) statically did an experiment to examine the effect of video games on youth’s social and communal activities. The results showed that the youth that have ever played some social video games had more social and political capability than people who never played social video games. Among young gamers, 63% people have heard or seen “people becoming mean and more aggressive while playing violent games”, 49% people have heard or seen “people becoming hateful, racist and violent while playing violent games” and more people, 78% people, have witnessed “people becoming more generous and helping while playing”.
Most violent computer games experiments share similar methodologies. Most experiments as described in “evidences for”
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Violent video games do not have negative effects on all kinds of people. Markey P.M. and Markey C.N. (2010) suggested that violent video games only cause violent behaviors on people who had a previous temperament, such as high neuroticism, low agreement, or low creditableness. Besides, violent computer games may lead to aggression for some people, but in most cases, computer games do not cause violence in real-life. They also indicated that violent computer games do not incite violence, unless a person has certain personality traits.
The Attorney General’s Office of Australia (2010) reported that the meta-analysis of Anderson, et al (2010) was a significant scientific debate, but violent video game causes aggression had not been proven or disproven. The Attorney General also indicated some confounders such as:
1. Social and political controversy about the topic.
2. Lack of agreement about definitions and measures of aggression, violence and violent video games.
3. Lack of measures of aggression and unclear of violent behavior.
4. Studies and researches may not be long enough and experimental objects may not be enough to get clear conclusions.
Heart Rate experiment from Carnagey, Bushman and Anderson (2006) was also criticized because it was used to measure the level of aggression. Adachi and Willoughby (2011) conducted a study to examine
Another set of randomized experiments also examined the effects of violent video games on psychology. In these experiments, after two groups of participants played violent or nonviolent video games, they were required to list their thoughts on paper to assess their aggressive cognition. Unfortunately, the results tell us that violent video games appear to make people generate more aggressive thoughts than those who played nonviolent video games
Anderson, Craig A. (2003). An update on the effects of playing violent video games. Retrieved October 5, 2010 from http://inst.eecs.berkeley.edu/~cs10/fa09/dis/02/extra/update_violence.pdf
Video games have created controversy in the United States and around the globe since they first arrived. Some games depict acts of violence, such as gunfights, fistfights, and even show acts of terrorism. People say that these violent video games cause violent tendencies and put vicious thoughts in the heads of mass shooters, but the research shows otherwise. Experts have studied the effect of video games on violent thoughts in teens, and controversy surrounds the topic. However, upon analyzing the data, the information becomes clear. Video games do not cause violent tendencies and have no part in mass shootings.
This study concluded that violence in video games had nothing to do with violence. In reality, the study found that the level of competitiveness tended to increase violent behavior. The study found that regardless of if the video game had violence or not that violent behavior never increased or
The controversy of the effects of violent video games is a never ending battle between gamers and science. Hundreds of studies have been conducted on the issue all saying the same thing, violent video games have a correlation with increased risk of hostility in the people who play them. Although correlation does not equate to causation meaning that video games can not be condemned as the only source of aggressive behaviors. This isn’t the only effects that these games have on people. Violent video games are shown to have positive effects ranging from boosting learning in children, improvements in visuospatial cognition, and a decrease in violent crime.
Violent video games played by millions of people every day results in animated characters having hearts ripped out, heads decapitated, and blood squirting across the screen as their mutilated bodies are erased from the screen. Most players play these games to pass the time, increase hand eye coordination, and create harmless competitions amongst those playing. However, some who play these games are entranced by the violent aggressive behaviors demonstrated in the games and may even act out behaviors learned from playing them. Is the correlation between violent video games and violent aggressive behavior demonstrated by those who play these games a coincidence or do these games
The link between violent video games and increased aggression in players is most studied and established in the field, but it still requires more research in order to conclude that violent video games are turning people into real criminals. A more comprehensive study, taking a bigger sample size of varied age groups and gender is required in this area to overcome the gaps in research.
For years, the media, teachers and various types of scientists have made the topic video games and the possible influence it has on child and teen aggression. The spark up of the controversy all started with the 1999 Columbine High School shooting. Since then, most, if not all instances similar to that have thought to be linked to videogame violence, which in turn has led to numerous studies about this topic.But be that as it may the link between violent video games and adolescent aggression is far from being proven fact, however we cannot jump to the conclusion that violent video games build adolescent aggression.
In 2011, a study shows that seventy-one percent games that contain violence interfere with the gamer’s behavior. Most people think there is some kind of connection. Scientists continue to investigate and they get closer and closer to finding that violent videos do affect a person’s behavior. Some researchers found that video games like first-person shooters, indeed influence violent behavior. It is shown that at least a few minutes of playing a violent video game, people can act a little
The questions posed for Psychology this week is “Do violent video games increase aggressive thoughts and behaviors?” After reading chapter five in the “Psych” textbook, the obvious answer would be yes. There are countless studies that show that watching violence increase emotional arousals, aggressive behavior, and violent thoughts (Rathus 128). The studies also indicate that violent video games are also connected with aggressive behavior and an increase in aggressive thoughts (Rathus 128). Many video gamers would disagree with the numerous studies that have been done; however, if the studies prove aggression, then that is something you have to accept. The studies are not a one size
The question: Does playing violent video games increase aggressive behavior in children? The answer: No clue. So how do we discover the answer? The best two methods of study for accurate and more conclusive results are naturalistic observation and (insert other form of study).
Ever since video games have become large part of the entertainment industry, while passing both the music and video industries, there has been a lot of controversy over the effects of it on its users. There was a research done by using the General Aggression Model (GAM), and it showed that violent video games such as First Person Shooter (FPS) and are actually linked to aggression. This peer reviewed journal article references and analyzes GAM’s research that have done. Their goal was to prove whether or not playing violent video games online increased aggression. They did this through an experiment by experimenting on different participants by having them play different game types which included: neutral video game-offline, neutral video game-online,
Anderson to support his claim by showing that most blame of violent outbreaks in society are blamed on one single thing, like video games, but if you look at the studies there are some many different factors that affect the behavior of today’s society. The author then goes on to say “Most researchers in the field agree with Dr. Anderson evidence and findings,” which establishes an accepted respect of authority for his source. This gives the reader a feeling of comfort in knowing that these sources are scholarly and can be trusted. Another source used by the author explains a recent experiment by psychologists at Iowa State University have found that after a short usage of the fighting game “Mortal Kombat” that they indeed acted slightly more aggressive shortly following the experiment but ultimately couldn’t find any results in long term effects. Mr. Carey states “Many similar studies have found the same thing: A dose of violent gaming makes people act a little more rudely than they would otherwise, at least for a few minutes after playing, but little is found about what actually follows,” this gives more support to his claim by displaying that his claim is the generally accepted and agreed upon opinion of most scholars in this field of study. Throughout the article the author gives each of his source’s full detailed background to explain why they are creditable and trustworthy
“Recent contents analyses of video games show that many as 89% of games contain some violent contents” (Gentile, Lynch, Linder, Walsh 3). More than half of video games being sold around the world contain some form of violence. All of the violence involved in the video games being played by children is a pattern leading to aggression. Aggression can be caused by many things; however, violent video games are the main cause of aggression in young adults. “If a child began playing violent video games at a young age, then he might think that violence in real life is the same as the game violence and that it doesn’t have a real impact on others” (Gilad, Alto 1). Thinking that violence in the virtual world is the same as in the real world is the first step to showing aggression. Aggression in children caused by video games is the biggest effect parents and researchers worry about. Violent video games teach children that shooting and killing people are
A major opposition to violence video games leading to aggression is that the research that was done is not a valid research. Henry Jenkins said “...most of those studies are inconclusive and many have been criticized on methodological grounds” (2). The studies are not inconclusive because in the studies that the researchers do they