Which is Best?
Theres different types of motion used in many gaming systems. You can be
standing, sitting down, using controllers, or not using any controllers at all. There are at
least many different types of movement motions involved in both types of electronics
made by different companies. The Kinect may have more free motion, but the Wii seems
more enjoyable for families to use and have fun.
The Nintendo Entertainment System was introduced in 1985 which became an
instant hit, selling over sixty million units. In 2006, Nintendo introduced the Wii and
with it contained more advanced, revolutionary features. The Wii contained wireless
motion-sensitive remote controllers, built in Wi-Fi capability (Nintendo), and a lot of
other features that made it the best selling in the world. As for the Kinect; introduced by
the company of Xbox 360 in 2010. With Kinect for the Xbox, you can command and
control the Kinect with the use of your voice and gestures, and play games where you are
the controller (Xbox).
In theses ads, both companies are trying to target families with the use of ethos, pathos,
and logos. The companies try to sell their product by using other families in the ad to catch the
eyes of others on why they should by the Kinect or the Wii. In the Kinect Ad, it shows the
emotion, also known as pathos, of the two girls on the couch, smiling but their not even playing,
and the two guys that are playing are not
In 2010, Sony introduced their PlayStation Move which was a more accurate version of the Wii Remote (“Nintendo Wii, n.d.). That same year, Microsoft released their Xbox Kinect. Unlike Nintendo and Sony, Microsoft did not use a remote or wand as their interface; instead, they developed a webcam-style add-on to track gamers’ motions and gestures (“Nintendo Wii, n.d.). This was a major problem for Nintendo because they no longer had the advantage of being the sole provider of motion sensing technology. Furthermore, Nintendo visual quality was inferior to its competitors, especially Sony (“Nintendo Wii, n.d.). Consumers could no longer see any difference between the three video game oligopolies and Nintendo lost a significant amount of market presence (“Nintendo Wii, n.d.). To address their competitors’, Nintendo abandoned the low-cost differentiation strategy that made it a powerhouse in the gaming industry and embraced the enhancement strategy used by Microsoft and Sony.
Pathos is an emotional appeal in which the advertisers hope that the consumers will allow their claim. Say for instance most people will notice a puppy behind what looks like to be a rusty cage. Seeing a cage like that, makes some wonder how bad the conditions are that the puppy is living in. then there is the puppy who
The first option seams appealing since Nintendo Wii's success is a clear example of the potential of the new
Pathos is the use of emotion on the audience or reader where the writer plays on the emotion of the reader so they can make an emotional connection.If you use their emotion in argument to get them to do something.Would you be more connected to a person if you have made a good connection between the two or more of you?when someone uses emotion on something it can make them do things they normally wouldn't do because they are emotionally thinking about the effects something could have done to themselves or somebody else.An example of using emotion is by using words that are meaningful to the person such as saying”please don't i love them”.
The third way the commercial tries to use to make the viewer buy their product is using logos. The logic of this ad is that if viewer buys this product then their partner will start cleaning and they will have a clean house. The partner if they saw this ad would think if they used this product more they would have more intimacy with their partner. Millennials though would not see this quite as logically. This is because they are more conscientious about people around them
Activision The 1st ever 2nd party developer started making games not for them self, but for other companies consoles Activision still exist today and had some good runs, but never where that popular in the gaming market and it stayed like that for most 2nd party developers in the future
With the Kinect, one can navigate through the dashboard easily with voice-commands and hand-gestures. Along with navigating through the software, one can also power the console on and off with the Kinect by simply voicing the statements “Xbox on” or “Xbox turn
The evolution of the gaming world continues to strive for further evolvement by expanding the way games are experienced. From the beginning with the start of a game that just depicted a story in words, to changing the way games can be controlled by gamers, we see them evolve even in story concepts. Games provide more choices of action in the ever-growing number of games and game consoles. Starting from no graphics at all and progressing to 3D and reaching for virtual reality, gaming is a growing technology all around the entire world today. The gaming industry is one of the fastest growing industries today. Current generation games allow the users to use sensors to detect body movement to get
The interface on the PS4’s controller is a capacitive touchpad, meaning that it can support two touches at once, and can therefore be used as a form of a controller for gaming as seen in the game War Thunder.
In 1988 one company sat firmly on top of the home video gaming market: Nintendo. No one expected it to be toppled especially not from it partner, Sony. Since the PlayStation was announced at the Consumer Electronics Show in 1991, it has been making its mark on history. Sony announced the Play Station which was the Super Disc, but so much more: it could also read Super NES cartridges and play music. Being the behemoth it is, Sony had a whole music division and movie studio (Columbia Pictures) to work with.
Nintendo creates many games in a long time period including one of their greatest sellers. The Legend of Zelda. Released in 1987, this adult fantasy game including dungeons, dragons and a brave little hero rise to the top of the Nintendo world. Nintendo doesn’t stop there. In 1989 they release the brand new handheld gaming system known as the GameBoy. This isn’t the first handheld gaming system but with multi-colored covers, easy-to-use controls and a long battery life, it’s very hard to be beaten. With Nintendo ruling the gaming industry in the late 1980’s and early 1990’s, Sega needs some assistance being put back on the throne of the gaming industry. Thus, Sonic the Hedgehog is born in 1991 for the Sega Genesis. With his extremely incredible speed, Sonic rises the the top like it’s nothing. In 1995. Sony releases the Playstation. This new kind of gaming console grabs the attention of many gamers and this takes a bad toll on Sega. When the Playstation 2 releases in 2000, it quickly takes it’s rightful spot at the top of the gaming world as Sega is put out of business. Yet once again, another big face emerges into the gaming world. Microsoft debuts Xbox in 2001, releasing games like Halo, Spongebob, racing games, and many more. Microsoft maintains dominance once the Xbox 360 is released several years after the first Xbox. Nintendo is still quietly ruling the handheld gaming industry but still can’t compare to the things Microsoft and Sony are releasing. In 2006, the Nintendo Wii creates a fun, new kind of gaming style by getting its users up and active with sports games and games that require a lot of body movement. It’s now 2016 and these companies are still running the game market as the highest paid and largest known industries. The Xbox One and Playstation 4 have now been released with both consoles having a rivalry but
Researcher Pattie Maes definitely presented information with exigence: she had possibly opened a new area of deep research as President Kennedy did with NASA. Maes had introduced the possibility of utilizing technology to artificially develop a sixth sense, a technology that would serve as a personal assistant to humans, likewise the smartphone. Maes had introduced her product as the sixthsense camera. Clients would simply wear the, as she suggested, unstylish camera, around the neck and interact with its’ projection. This sixthsense camera is similar to the technology fictional character Rory Starks uses in his laboratory in the movie Ironman. Clients would make gestures with their hands and conveniently surf the internet or possibly research a biography of a
Microsoft introduced the new console (Xbox 360) one year before Sony, the industry leader, unleashed the PS3. Microsoft with the first mover advantage built a large customer base and has the largest library of games. The PS3 console has the best raw power and blue-ray capabilities. Nintendo, although with the less advanced console (Nintendo Wii), has successfully distinguished itself from their competitors with an innovative controller whith motion-sensor capabilities.
Ads are everywhere. Ads are imbedded in one’s daily routine, and it is near impossible to leave one’s house without seeing an ad out in plain sight, on display for the world to observe. Although ads market different products, many ads sell the same intangibles, such as happiness, success, fame, positivity, and love, just to name a few (Suggett). It is these intangibles that essentially sell the product, persuading the consumer to purchase the item, regardless of the cost (Suggett). For example, the two colossal brands Coke and Nike, produce completely different products. Coke makes soft drinks, and Nike manufactures athletic attire. However, both Coke and Nike in their respective ads are not only
A lot of games are controlled using the Wii Remote Plus (which comes packaged with the title), and, for the most part, they play well. One of the poorest implementations of motion control is found in Figure Skating. It requires odd movement of the Wii Remote which makes the event unappealing. Figure Skating aside, all the other events play well using the Wii Remote Plus and the motion controls really bring them to life.