a) The optimal strategy for player one to pursue would be to defect under any circumstance. If player one were to cooperate, that minimum and maximum return would be one and three respectively. Whereas if player one were to defect the minimum points he or she would earn is two, and the maximum could potentially be four. b) Like player one, player two would benefit most if he or she chose the strategy of defection. Similar to the situation in question a, the maximum and minimum reward of defection outweighs the benefits of cooperation. If player two, like player one, were to choose cooperation, and element of trust must be present if the goal was to yield the maximum three points. It is human nature to be cautious and therefore, without any communication or social bond, there is no reason to trust the other player. Ultimately, a strategy of defection is the most practical and rewarding approach to pursue. c) If the player one had no doubt that player two would chose to cooperate, the game becomes more difficult. Now that the shadow of doubt has been removed from player one’s reasoning, the approach behind player one’s strategy is primarily fueled by motives. If player one’s motive is to secure the maximum points that he or she should choose to defect, if however, player one’s motives hinge on a belief in ethics or morality than he or she would most likely cooperate. Seeing as the purpose of the game is to “maximize his or her payout,” the most prudent strategy for player
The ultimate game is a very interesting probe of our assumptions about the way people make economic transactions. The ultimatum game is a game in economic experiments. The first player (the proposer) receives a sum of money and proposes how to divide the sum between the proposer and the other player. The second player (the responder) chooses to either accept or reject this
Earnings per share (EPS) is defined as net income divided by the number of shares of stock issued to stockholders. Higher EPS values indicate the company is earning more net income per share of stock outstanding. Because EPS is one of the five performance measures on which your company is graded (see p. 2 of the GSR) and because your company has a higher EPS target each year, you should monitor EPS regularly and take actions to boost EPS. One way to boost EPS is to pursue actions that will raise net income (the numerator in the formula for calculating EPS). A second means of boosting EPS is to repurchase shares of
When people commit an un-ethical act, such as lying to attain money, it is known as a cost-benefit relationship. A cost-benefit relationship is when an action, such as robbing a bank, has a cost, in this example, going to jail when you’re caught. This action also has a benefit, such as the money you get from the bank. When the cost outweighs the benefit, like it does with this example, (marked cash vs. jail time) this action is overly risky. The cost in my proposed project is and embarrassment generated by lying, vs. the benefit of what participants will think is $1.
If you constantly split the difference or “straddle the fence,” game playing can result and the outcome could be less than ideal.
The Collaborating tactic may be used when your whole objective on the conflict is to learn. Also it is a good idea to use the Collaborating tactic when you want to work through feeling that have interfered with the relationship with the other person in the conflict. Competing tactic is excellent when you want to cut the through all of the non sense and get to a resolution of the conflict quickly. When quick decisive resolutions are very important, or when people attempt to disagree with you and your right without a doubt. The last tactic that Rahim and Magner talk about is the Compromising tactic. This is good for when, goals are important to you but they are not worth all the trouble they may cause. To achieve rather quick and easy resolutions to rather complex disagreements
Bad ethics, he adds, is not a purposeful move by developers (374). Game developers strive for popularity that with it brings monetary success. A common practice, almost universal to successful games, is a reward system. Rewards are most commonly found in real time strategy games and role playing games, that is why Gotterbarn uses them as his primary example. Gottenbarn precisely identifies that success in these games is determined by the number of points earned. He continues the discussion by adding that the issue is not how the points are earned, it is that the points are attributed to the player only (374). In short, rewarding each player individually makes the player become more self centered, only thinking of others as a means to an end goal (374). Some might argue that real sports already have this self-centered mentality, they are wrong. In team sports like soccer the points earned are determined by the teams overall success, however, the points earned in League of Legends, a multiplayer real time strategy game, is not based on the teams performance, but instead on individual performance. Where soccer promotes loyalty and teamwork, League of Legends promotes "thinking solely in terms of benefit to their character when making a decision" (Gotterbarn 374). This affect extends to single player games too, in Gotterbarn's
The strategic board game Diplomacy focuses on wars, but more importantly the act of negotiating. The players are responsible for forming strategies by both developing and breaking alliances with their competitors. The game is set in Europe during World War I with most teams beginning with similar resources. Each player competes as an either Austria-Hungary, Turkey, Italy, England, France, Russia, or Germany. With at least three home center game pieces on the board, there are strategic movements in order to control one of the eighteen supply centers. This involves phases of negotiation prior to movement of game piece. There is no factor of luck. The main variable in the game is each team’s ability to convince the others to do what they want. The core game strategy is negotiation.
Our marketing goal is to keep customers’ awareness and accessibility of our products at a relatively high level. Therefore on one hand, we will focus on massive spending in promotion and placement in these three segments. On the other hand, we will exit low-end and traditional market gradually.
The strategic board game, Diplomacy, focuses on wars, but more importantly the act of negotiating. The players are responsible for forming strategies by both developing and breaking alliances with their competitors. The game is set in Europe during World War I with most teams beginning with similar resources. Each player-team competes as an either Austria-Hungary, Turkey, Italy, England, France, Russia, or Germany. With at least three home-center game pieces on the board, there are strategic movements in order to control one of the eighteen supply centers. This involves phases of negotiation prior to movement of the game piece. There is no factor of luck. The main variable in the game is each team’s ability to convince the others to do what they want. The core game strategy is negotiation. This board game at times mirrors actual history and educates the players as to the method by which a world war can happen.
In the matrix, Alice and Bob are playing a game that is played separately and confidential, and are given the choice the cooperate with the police or defect. The prisoner’s dilemma demands that personal interest is more appealing. No matter what the other person says in the interrogation room, both players are better off confessing rather than saying silent. But the problem here is, if both Alice and Bob confess then they will be faced with a much harsher sentence than if either Alice or Bob cooperate or defect. As Scheve writes, “game theorists have determined that confessing is always the answer for both parties in this case. The reason for this is that each party must assume that the
The term heuristic comes from the Greek word ‘eurisko’ which means to discover and to learn by doing. Furthermore the term heuristic play has been described by Elinor Goldschmied as an early stage of exploratory play where children enjoy filling and emptying, putting things in and taking them out and using different types of containers. As children grow their curiosity about the world develops and as babies begin to grow out of treasure baskets and are no longer content with simply holding and feeling, heuristic play is the natural progression to allow children to begin to understand what items do. Toddlers begin to have a natural curiosity to understand the different ways objects work and how they interact with each other. For example a toddler
cooperation, regardless of the choice made by others. And cooperation will be the best choice for
3) Another crucial factor would be to have faith in your own opinion. In the example explained above, X has an unwavering opinion due to which it gives the contender a good start and confidence and eventually convinces the rival about the agreement. In such a case the rival is forced to behave irrationally due to the conditions of the
Page 1. Introduction 2. Economic Principle: Game Theory 3. Applied Economic Principles 3.1. Theory of Game for simultaneously Decision Making 3.2. The extended Version for consecutive Decision Making 4. Conclusion References 4 6 7 8 2 2
In the case of the monkey, doesn't scream just one time, the monkey wins by not screaming. However, over time, the monkey overall wins by cooperating and shouting, to protect others and themselves. An example of defecting is two partners in crime, one rats the other one out they win by getting less jail time, and the other loses. However, if they were both to cooperate, they might both win, by getting no jail time, since one was needed to convict the other. The one-shot game is best to cheat, defect, not cooperate, but in the games with many different rounds, it is better to cooperate and defect only when the opponent defects. In a sense, it seems better to play tit for tat, since both parties win, since if you treat someone nicely than they treat you nicely. Real life examples of people cooperating out of self-interest are pretty much, everyone, I am cooperating out of self-interest by going back to school. The butcher is cooperating out of self-interest to make a profit and feed his family. Anyhow, this is an extremely complicated task that I have a challenging time truly