There is no doubt of the fact that video games are becoming more realistic and violent, nor that they are becoming much more beautiful and engaging in the way they look. What many people doubt, though, is whether they have a profound effect on a person’s character or not. Aggression as a result of video games seems to be a nebulous issue among much of the public. The research is there, but it is fragmented and covers many different issues that could (and are) problematic as far as video games go.
This paper will provide a survey and balanced evaluation of current research and thinking by experts on the short and long term effects of video games, specifically violent actions and themes, on individuals as well as society as a whole.
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Competitive video games progressed and eventually became violent. A game called Death Race, which was released in 1976, was the first widely released violent (to the standards of that time period) video game. The point of the game was to run over gremlins with your car. There was public outcry and the game was taken off shelves across the nation. By standards of most people living today, gameplay in this form would not evoke anywhere close to such a reaction.
As time progressed, the game was again released and accepted as other games began to raise levels of violence. More games were released and societal reactions were different depending on how new or shocking the concepts of the game were. In 1984 an even different kind of violent video game was released by Nintendo for the NES (Nintendo Entertainment System). It was called Duck Hunt. Players used a proprietary “gun” to shoot the ducks on screen. This was the first time the actual physical shooting mechanic was introduced to video games. As video games became even more violent, blood became an accepted element in new games like Wolfenstein and Mortal Kombat. There were varied amounts of public outcry after release and the creators of Wolfenstein were forced to change the blood in the game to sweat and change the attack dogs to giant mutant rats.
As the first-person shooter matured, concerns about what effects these games would have on the people playing them rose. Games that put the player in
Not all video games are the same, but that’s doesn’t matter because the violent one only receives attention from the media. For example, CNN covered a story on an 18-year-old gunman in Germany, they proceeded to accuse violent video games because the kid was a fan of first person shooter games. They then proceeded to talk about why they are bad and how there is a significant link between violence and video games. “Overall, the academy's summary of the results from more than 400 studies revealed a "significant" link between being exposed to violent media (in general) and aggressive behavior, aggressive thoughts and angry feelings” (Scutti par.6). They then proceeded to failing to defend why video games are bad by saying “He discovered that playing video games, no matter how
Throughout history man kind has always searched for ways to entertain himself, each time developing new activities and games. Video games have become a very popular way to spend time and have fun from the 1970’s up to now. With new developments appeared different video game genres from adventure to racing, but the violent video games appear to be the most popular ones (Shin, 2003), for example: shooters, fighting and video games where you have to eliminate, destroy, or kill your enemies.
This article is a very useful source. Is useful because it answers the question, “Do violent video games cause an increase in aggression.” The question is answered thoroughly by the author because they cited recent studies, examples, and peer reviewed or scholarly sources that all concluded that violent video games cause an increase in aggression. The author is objective because they countered their argument by stating that
Anderson, Craig A. (2003). An update on the effects of playing violent video games. Retrieved October 5, 2010 from http://inst.eecs.berkeley.edu/~cs10/fa09/dis/02/extra/update_violence.pdf
Video game effects are relatively new in modern society. Even though these games are often entertaining, the content of the game has been increasingly more and more violent as technology becomes more prevalent. The popularity of violent video games has caused an increase in controversy. Parents and experts feel that some games are just too violent and they demand the government to regulate the sales of these games. However, violent video games do not cause an increase in aggression, in adolescents. The forceful plan by the government is caused by an exaggeration of the effects of violent video games and this plan are indeed pointless.
As technology as progressed, more people, especially youth, take part in playing video games. There has been an steady increase of video game usage because of the fact that video games have become more life-like and realistic. While they have become more realistic in aesthetic ways, they have also become more violent in content as well. Games like Call of Duty
A significantly large portion of the video games created within the past 5 to 10 years contain some form of violence. On top of that, some of the most popular video games out in the market today are extremely violent and warrant an “M” rating for mature. Video game developers are well aware of this trend and continue to produce more graphic, interactive, and realistic content. Therefore, there is a concern that the vast amount of violence in video games is changing how youth develop and what they perceive as normal. Many researchers believe that there is a link between video games and increased aggression in the people who play them.
Violence in video games dates all the way back to 1976. In 1976, there was an arcade game called Death Race, and it was about running over stickmen with a car. The game was eventually banned due to the violence it displayed. (Homeslice, "Death Race (Game)", 2014) Back in the late 70’s to the early 90’s, video games did not have a rating. There weren’t a lot of violent video games for home consoles at that time, and violent games that were released was usually unlicensed or unofficial. According to Ryan Lamble, some of the earliest violent video games were Chiller, Splatterhouse, and Jack the Ripper. (Lamble, "The evolution of 80s videogame gore and mayhem", 2013)
A video game is “an electronic game in which players control images on a television or computer screen” (Merriam-Webster). Video games have been entertaining and challenging gamers since the Game Boy to modern console games. Despite the simplicity of the definition of video games, a video game, especially ones containing violence can have a large effect on the gamer. Because of the realism and advancements in the video game industry, video games can influence the player, and can make the gamer more aggressive, even if the game is not a violent video game. Even though video games have grown in popularity over the past decade, some have not been too popular with parents, for the reason that they are too violent. Violent video games affect
There weren’t any problems seen with games or gamer behaviour until 1976 when the company Exidy released the game Death Race, due to the gremlins human-like appearance, the context of its inspiration Death Race 2000 (1975), and the game’s working title being Pedestrian. The uproar around the game actually promoted sales and sparked the release of its sequel Super Death Race in 1977, and Atari’s release of the 2600 home console. In the following years there was great success with games that weren’t thought to be particularly violent like Pac- man and Space Invaders, however rising concerns came with public success. In 1982 the combination of a warning from C. Everett Koop-- the U.S. general surgeon at the time-- that video games contributed to family violence and the release of Custer’s Revenge (1982) by Mystique created astigmatism against games made and marketed for adults. There was a short break before the Mortal Kombat (1992) series reopened the discussion on violent video games with it’s gory and brutal “Fatality” scenes that included: decapitation, ripping the organs or skeletal structure, and incinerating or freezing your opponent. At the same time the less popular Night
Video Games have come a long way since their first introduction into the main stream. With video games becoming more sophisticated and using advanced technology, it seems as if video games are closing in on the gap between games and reality. However, as video games become ever so life-like it brings up the question of if the violence associated with video games is having a negative consequence. There have been many accusations over the years over the harm video games are causing children and teenagers. Experiments have been conducted trying to associate a link between video games and aggressive behavior. Even the media has been known to point fingers at video games for the cause of children
First, I’d like to tell you about the evolution of violent video games. According to a user on ng4.com named ABizzel1 In 1986 a game called Chiller was released and it was heavily influenced by the popular horror movies of the time such as Halloween, Friday the 13th, and Nightmare on Elm Street. Chiller was extremely gory for its time and due to its gore and violence, it was one of the first games to be banned. In 1992 another game shared a similar fate, Mortal Kombat was released in 1992 and rivaled the famed Street Fighter and became an instant success due to its gore and iconic finishing moves and it was the first game to cause political backlash in the US, during a congressional hearing on December 9th, 1993 Mortal Kombat was mentioned, and was banned in several countries. Video games will continue to increase in graphics quality which will promote higher
The evolution of video games has taken a drastic change since the 1970’s when video games were first introduced. Since then every decade video games have become more violent in nature with strong language and realistic to suit society today. Craig Anderson states that with more violence in video games they would sell better than games with less violence (Anderson, Gentile, and Beckley pg.5). Violent video games really became popular when the first person shooter games were invented so that we could see through the eyes of the player, as if we were really experiencing it. Society wanted better graphics and games as time went on new technology was invented and society matured in electronics. This meant that for game creators would have to come up with something better selling than the last. Creators would make the games more violent and more realistic each time so that way they can keep the interest of their consumers. Each game would increase in blood or gore slowly, but what really got consumers to buy their games would be the update of graphics in the consoles or games. This is due to the drastic changing of technology and the maturing of consumers wanting better and newer violent video games. Violent video games can cause children to behave violently if not correctly supervised.
Gunshot says in his article that, video games are very violent. Gamers are emotionally connected to the game. When they have a choice to act violent towards opponents and when they choses do so they feel guilty and emotionally responsible. Gunshot interviewed a game designer named Will Wright agrees with Gunshot’s theory.
Psychology is the study of people's behavior, performance, and mental operations. Also, it alludes to the application of knowledge, which can be used to understand events, treat mental health issues, and improve employment, education and relationships (Philippe np). Video games have been studied, analyzed, and debated ever since they became introduced. The benefits and dangers of video games are two of the most common topics being debated. The concern for violent video games and its effect on children has risen to the top of the issues with video games. However, with the studies that have been conducted, and the information gathered from these studies, the evidence that violent video games lead to aggressive behaviors is inconclusive.