Localization of Game Text in Grandpa Abstract Guided by the functionalist theory, this report attempts to explore the feasible strategies and practical methods of the localization in video games, by conducting a case study on the localization of the video game Grandpa. It is hopeful that this report shall help with the actual translation on video games and inspire further researches referring to the field. Introduction As the "world 's largest test cult phenomenon" (Grossman, 2004: 27), video games have already
In my informative briefing presentation, I explained what big game guiding in Alaska is. My presentation included three main points which included me talking about and defining big game guiding, then I shared my experience of watching my dad run his business of big game guiding, and I concluded with talking about fish and game guiding in 2016. Immediately after my concluding statements of my presentation, I knew that my outline and presentation needed some big changes. For example, in my presentation
Giving a speech was horrifying, thinking of a course where all we did was giving speeches—was even worse. Nevertheless, this course has been a real game changer. To begin I would like to discuss giving an informative speech. Let’s be honest at first, I had no idea how to even begin an informative speech. When I was told we had to do a demonstration speech, and I was totally freaked out. Looking at all the topic ideas I realized that the topic had to be something that I have knowledge about. After
No one is a perfect human being. We all make mistakes and we all have areas in which we can improve. Throughout of the course of COMS 130, I have learned how to effectively give introductory, informative, and persuasive speeches. There are areas I personally succeeded at and areas where I could use some improvement. It’s important to reflect on our past experiences to better our future ones. I will reflect on my strengths and weaknesses in my speeches, concepts such as the speaker-audience relationship
most vital organ, the brain. The brain controls memory, speech, bodily movement, heart beat, and, most relevant to this assignment, cognitive control. According to Anguera et al. (2013) “Cognitive control is defined by a set of neural processes that allow us to interact with our complex environment in a goal-directed manner” (Anguera et al. 2013). A study was conducted at the University of California in San Francisco pertaining to a video game made for the purpose of enhancing neurological patterns
Out of the three genus causarum: genus deliberativum, genus indiciale, and genus demonstrativum, I argue that Williamson’s speech is an example of genus deliberativum. According to Roland Barthes’ rhetorical tree, there are six attributes assigned to the oratorical genres: audience, end, subject, time, reasoning, commonplaces. For the deliberative genre, the audience is "members of an assembly,” the end is “to persuade/dissuade,” the subject is “useful/harmful,” the time is “future,” the reasoning
Informative Speech Issa Ghandour Informative Outline Topic: Homelessness General Purpose: To inform Specific Purpose: To inform my audience about the causes and effects of homelessness. Thesis: Homelessness is a huge problem in the United States but the bias view of the public regarding the causes and effects has led to unfortunately dehumanization and an overlooked need. I. Introduction A. Attention Getter: There everywhere. On the streets, bus stops and even around your nearest
Watching the video about Genie’s life story was extremely interesting and informative. I found it interesting how her team filled with sociologists, psychologists and other specialists could make indications about her behavior. For instances, her team indicated that she was silent because she was beat if she made noise throughout her time spent in isolation. I also found it interesting that James Kensplant noted that Genie could get better if she formed relationships and attachments. I was shocked
Bauerline at Emory University, he continually emphasizes the implication that the millennial generation has intellectual deficiencies because of their dependency on social media and technology. One of his most relevant theories is that the use of video games and the integration of technology into the classroom has negative impacts on a student’s academic performance because “It conditions the minds against quiet, concerted study, against imagination unassisted by visuals, against linear, sequential
Informative Speech 1 Outline Childhood Obesity Planning Block General Purpose: To inform Specific Purpose: To inform the audience of the importance of childhood obesity Central Idea: Childhood obesity is an epidemic that is sweeping across America and will continue to get worse unless the problem is faced head on. Introduction Hook: Introduce myself. Then start talking about the “Maury Povich” show when there are fat babies. Then talk about how they think it may be funny/cute