Video Games And Its Effects On Society

2285 WordsApr 26, 201610 Pages
From the inception of Pong to the latest chapter of the video game series Assassin’s Creed, virtual gaming has been scorned and shunned as a detriment to society. Older generations speculate that incessant gaming in young children insinuates violence, antipathy, lack of creative initiative, and develops an unhealthy isolation from the real world. However, in recent years, these postulates have been put to the test; a number of scientists have conducted experimentation in order to discover whether not virtual gaming affects children in negative ways, and the results could not be farther from their original hypotheses. These studies have shown that videogames can be used for educational purposes, as well as for conducting psychological and medical research and advancements, and that speculations regarding their destructive nature and violence-inspiring tendencies result in no conclusive evidence. In fact, video games may even be developing into the newest art form, as many provide insights into political and philosophical discussion using gameplay and graphics. In other words, the development of virtual gaming over the past twenty years is not detrimental to the upbringing of adolescents in our society, and can actually be beneficial in a multitude of areas. One of the primary benefits of utilising video games is their effectiveness in improving mental abilities and in the classroom. A multitude of lessons can be taught using a variety of video games, ranging from concrete
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