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Videogames And Online Video Analysis

Decent Essays

As technology moves forward, there is more information that needs to be preserved and carried on to the future besides books, websites, and databases. Just like technology changes so does culture where values, beliefs, and behaviors of a community continue to grow. The past few decades, videogames and online videos is subject that has grown to be part of many cultures. Some organizations do not believe that videogames and online videos are not part of valuable culture development that is worth being archived and to not want to participate in the process. The purpose of this paper is to argue that videogames and online videos need to be archived to represent the change within our culture. This point will be demonstrated with three articles. …show more content…

The underlying agenda in the Gracy (2007) article is to study the developments in archiving online video services. In the Watson (2012) article, the importance of why videogames need to be preserved for future generation is discussed.
In the article by Matthew Lasar (2010) an interview is performed with Jerome McDonough who is part of the Preserving Virtual Worlds project with the University of Illinois. According to the McDonough, videogames are important since gaming makes up a large percentage of the entertainment industry in the United States. Some believe though that since video gaming is considered to be part of popular culture that it has low value for preservation. This is not the case because popular culture just means that it is very important to the community since so many people are interested in gaming. For future generations to understand how society worked on entertainment during …show more content…

It was seen with television that minimal archiving was performed and much film has been lost and scenes from the beginning no longer exist. This can be prevented for videogames by the hardware being preserved such as the cartridges, tapes, and code that build these games. It is never too late to start preserving videogames since the materials of the games do start to deteriorate after a couple of decades possibly even sooner. An emulated machine which allows videogames to be used on consoles that are not their originals such as the Multiple Arcade Machine Emulator need to be focused on for develop for future game play. The videogames do not just need to be archived for future game play but also for academic studies and creation of new gaming technology. According to Watson, video gaming is no longer just a hobby, but an art form that demonstrates how technology has sculpted our

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