Violent media is a prominent part of America's culture. America is the home to dozens of multimillion dollar industries that specialize in making violent media. This media usually has a rating label on it, categorizing it as being made for young children, teens, or adults. The purpose of this is to protect children from the disturbing and/or violent scenes depicted in the media. Yet, millions of children under the age of 17 still have free access to violent media. However, even though children have access, the overall effects of violence on children are not negative.
Statements and Beliefs of the opposing Viewpoint What role does violent media play on children? This has been a controversial topic for many years. During any violent
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NRA member John Patrick Egelhof believes that playing violent games and watching movies such as “Zero Hour” essentially trained him in the act of committing mass shootings. Another shooting blamed on violent media is the Washington Navy Yard shooting. The shooter, Aaron Alexis, killed 13 people in 2013. It was stated in the article “Aaron Alexis: Washington navy yard gunman 'obsessed with violent video games'” that he was obsessed with violent first person shooter games(Allen). Yet, it was forgotten in many reports that Alexis had other issues. Before, he has stated that he was “hearing voices and being zapped by skin-vibrating microwaves”(Earley). Other incidents include the Columbine High school massacre of 1999, where the two shooters were said to be fans of the video game Doom. In 2003, Devin Moore was arrested for attempted Grand Theft Auto. He later, while in custody, went on a shooting rampage and stole a police vehicle. This scenario is fairly common in the game Grand Theft Auto, which Devin frequently played. Another instance was in 2008 where several teenagers robbed multiple stores while armed. They later said that they were inspired by some events depicted in Grand Theft Auto(Taylor). Grand Theft Auto is a video game that is often targeted for causing violent behavior. It inserts the player into a world where there is very little legal consequences. Players often
THESIS STATEMENT: The world’s media today seem to have more violence than ever. Video games have vivid depictions of accident catastrophes, fighting and murder. Television news programs generally lead with a violent story in order to gain an audience. This is free society people can stay what they want. ‘’ Media violence has many negative effect on youth today to commit crimes in society.’’
According to Gerard Jones’s “ Violent Media Is Good For Kids,” violent media indeed has a remarkable influence upon the minds and general growth patterns of children. Jones argues that violent media can actually have positive effects on young people.
The media is generally seen by people as a way of conveying the truth. If something is seen on TV, has been heard on the radio or something has been read in the newspapers then it is perceived as being the truth. Throughout history the media has been used as a tool to convey different messages to people. The issue of the behavior of children when exposed to violence on media has been an issue to be debated upon and studied for a very long time. There are many devices that children have access to of late which include video games, iPods, iPads, DVDs, computers and so on. Children are often said to be impressionable, this means that they do not see the world in the same way as adults do. Children tend to see things the way they are. They take things literally as they do not posses the sensibilities that are sophisticated to make a distinction between reality and fiction (Limit TV, 2010).
The most extensive argument many have argued toward violent video games affecting one’s behavior can simply be described as that many shooters were fans of violent video games before committing the shootings. A common example people making this argument raise are the Columbine shooters, who were big fans of the video game Doom. While many believe that Doom’s excessive gore and violence led the two teens to perpetrate the mass shooting, that is not the case. What those who argue against video games fail to realize that those who commit these crimes had a history of other conditions. After many mass shootings, researchers often discovered in autopsies that the suspect had a long history of aggression or mental health problems that gaming was not responsible for. Patrick Markey and Christopher J. Ferguson, writers for US News, wrote
Television is the mainstream of our culture. Violence on television has been a topic of conflict since before 1950. There have been repeated debates on how to protect children from the harmful effects of violence on television. Television is one form of modern media that influences the everyday lives of people. Televised violence has a major effect on how children perceive the world and how they behave. "American television has become the most violent in the world. It is for this reason why researchers have focused their attention toward television violence" (Cantor & Hoffner 424-4-25). Children enjoy watching television and now with the increased technology of cable and movie
While he is successful in some respects, his attempts mostly fall flat due to a lack of evidence to back the claims and connections he is making. John Leo discusses two mass shootings which were still fresh in his audience’s mind: the Columbine High School massacre, and the Heath High School shooting in Paducah Kentucky in 1997. When discussing both shootings, Leo connects the actions of the shooters to video games. In the Columbine High School shooting, the shooters finished their spree in a way Leo suggests was inspired by the video game Postal which had come out a year and a half earlier. The Heath High School shooter hit five of his victims in the neck or head. As Leo mentions, “Head shots pay a bonus in many video games.” However, when describing both of these events and their supposed connections with video games, Leo fails to support his claims. He never tells his audience whether the shooters in Littleton ever actually played Postal, although there is evidence showing the two did play the videogame Doom, and he never mentions whether the shooter in Paducah played any violent video games. At one point, however, Leo successfully appeals to logos as he describes how the Army wanted to desensitize its recruits and make them more violent. “During World War II,” Leo writes, “only 15 to 20 percent of all American soldiers fired their weapon in battle.” The Army wanted this number to increase and found that shooting games can make them more violent. This realization is why the Marine Corps is “adapting a version of Doom, [a] hyperviolent game, [...] for its own training purposes.” Leo presents this as proof that video games makes people
Violent Media is Good for Kids, by Gerald Jones; a persuasive article written by a comic book author that analyzes how exposing children to violent media has positive effects in shaping a person. This article was written as a counter-argument to the negative response media received after a horrific mass shooting that took place at a high school. Jones defends violent media by telling of his own personal experience with it, thus glorifying it in the process. Jones argues in his article that violent media is a helpful resource for children and it does not necessarily harm them. Jones’ argument was effective and very convincing. He defends his stance by continuously stating the positives that violent media has had not only on him, but his own son as well.
When it comes to the topic of violent media, some of us would readily agree it’s a controversial subject as to whether kids should or shouldn’t be exposed to it. This is because many children who view violent media react negatively rather than not being affected at all. Where this agreement usually ends, however, is on the question of what effects does it have on children. Whereas some are convinced that it is a healthy alternative for kids to express themselves, others maintain that it causes kids to become more aggressive and contributes to juvenile crimes.
(1).The problem is that in the last four decades, the government and the public health amassed an impressive body of evidence identifying the impact of media violence on children. Since 1969, when President [Lyndon] Johnson formed the National Commission on the Causes and Prevention of Violence, the body of data has effectively grown and grown and it leads to an unambiguous and virtually unanimous conclusion: media violence contributes to
Over the past two decades, hundreds of studies have examined how violent programming on TV affects children and young people. While a direct "cause and effect" link is difficult to establish, there is a growing consensus that some children may be vulnerable to violent images and messages.
In the media there is a great deal of violence and nobody can really deny that. However, the effects media has on children and young adults have been debated for years. In this paper I will be discussing the effects of media violence, the other factors, and the possible solutions to alleviate this global issue.
Media violence is one of the most debated public issues society faces today. Television screens are loaded with the glamorization of weapon carrying. Violence constitute as amusing and trivialized. Needless portrayals of interpersonal violence spread across the television screens like wild fire. Televisions spew the disturbing events such as children being assaulted, husbands inflicting domestic abuse on their wives and children succumbing to abuse by their parents. Scenes of betrayal, anguish, infiltrate the television screen. Unfortunately, a child becomes subjected to media violence. Everything a child sees or hears in the media affects them in some way or another. The precise effects of media violence on children are
The children of today are surrounded by technology and entertainment that is full of violence. It is estimated that the average child watches from three to five hours of television a day! Listening to music is also a time consuming pastime among children. With all of that exposure, one might pose the question, "How can seeing so much violence on television and video games and hearing about violence in in music affect a child's behavior?" Obviously these media have a big influence on childrens' behavior: we can see it in the way they attempt to emulate their favorite rock stars by dressing in a similar style and the way children play games, imitating their favorite cartoon personalities or super
The media is a part of everyday life in American kids. Children are surrounded by technology, entertainment, and other media that is full of violence. Newspapers, magazines, radio, television, and the internet all contain violence. Today's media has a negative influence on children. The media does have an influence on them, but does it really influence them to act out even though they know it's wrong? Mass media, and its components, are very powerful and can influence one's mind, as well as their behavior. Children that imitate characters who use violence in the media and display aggressive behavior, tend to give them reason to believe that violence can happen without consequence. For children who grow up with poor adult examples or an
In the book Critique of Violence ,author Walter describes Violence as "The intentional use of physical force or power, threatened or actual, against oneself, another person, or against a group or community, which either results in or has a high likelihood of resulting in injury, death, psychological harm, male development, or deprivation .The violence that is portrayed in the media has been debated for decades ,and it has rose a question about how does it influence the youth?. From movies to video games society has been accustom to seeing violence in their everyday entertainment. Since children are easy to be influence by their environment, it is safe to say that violence in the media can and will contribute to violent behavior.