The earliest video game was invented in 1940, where the first patent was designed to win against players trying to avoid picking up the final matchstick. From then on, the progress of videogames has grown to a magnificent feat. In this day and age, the common recreational activity for most people are the use of playing video games. With different variations used to enjoy video games, everyone is able to amuse himself with video games that are not limited to any set time of enjoyment. Video games are generally used to relieve stress or just for their own leisure. The steady stream of video game consumers has branched off onto different sorts of games for their consumers, and most concerningly the genre of violent video games. With the increase of violent video game usage within the youth and the increase in the violence and aggression in these youth, it is a wonder among many concerned parents if these two are correlated with one another. The concern is, “Do violent video games contribute to youth violence?”. While not widely discussed, there is a sufficient amount of evidence that proves that the use of violent video games do contribute to the increase of youth violence and aggression. Many of these gamers prefer playing violent video games due to the adrenaline and dopamine released playing a highly intense game. From the recent rise of violence and exposure towards these video games, there is sufficient evidence to prove that violent video games contribute to youth
Video games have become very influential on children and adults (Stafford, 1999). With violent video games humans are more prone to act aggressively, to have aggressive thoughts and become numb towards violence (Harding, 2009). Apart from these they are
Originally, the purpose of violent video games is to entertain. However, its content encourages violence and invites to enjoy cruelty. When playing video games, kids are required to kill a human being to get a perfect score. If kids are left to spend plenty of time playing violent video games, they will be obsessed with brutality. As a result they will have difficulty to tell apart fantasy from reality and start dreaming about killing and scoring in real life. As it can be addictive, it also isolates them from human contact, which leads to lack of sympathy. That’s why most school shooters are great video gamers. I will support my thesis with evidences and quotes from expertise.
Prolonged scenes of massive violence, graphic sexual content, and animated blood are examples of statements that the Entertainment Software Rating Board uses to depict the content in over fifty- five percent of the video games rated yearly. The debate of whether the aggressive nature of these video games influences youth violence in our country has been heatedly battled for decades. Since the mid 1980’s, it has been suggested that high profile cases of violence are due to an aggressor’s excessive video game use. However, much like a cold case the type of connection between video game use and youth violence remains without a definite answer. Most believe that video game use negatively influences child aggression acts in our country. Others firmly declare that video games provide a realm of opportunity for child development. Ultimately, it is impossible to say that video game use affects every child the same way. New studies suggest that video games do not affect every child that plays a game. Although violent video games are innocuous for the majority of adolescents between the ages of twelve and eighteen, the effects of these games are aggravated in those with pre- existing antisocial or depressive traits.
Video game effects are relatively new in modern society. Even though these games are often entertaining, the content of the game has been increasingly more and more violent as technology becomes more prevalent. The popularity of violent video games has caused an increase in controversy. Parents and experts feel that some games are just too violent and they demand the government to regulate the sales of these games. However, violent video games do not cause an increase in aggression, in adolescents. The forceful plan by the government is caused by an exaggeration of the effects of violent video games and this plan are indeed pointless.
A significantly large portion of the video games created within the past 5 to 10 years contain some form of violence. On top of that, some of the most popular video games out in the market today are extremely violent and warrant an “M” rating for mature. Video game developers are well aware of this trend and continue to produce more graphic, interactive, and realistic content. Therefore, there is a concern that the vast amount of violence in video games is changing how youth develop and what they perceive as normal. Many researchers believe that there is a link between video games and increased aggression in the people who play them.
It is agreeable that there are some correlation between teenagers playing video games and how it affects the youth mentally. Heavy consumption of violence video games does indeed stimulate a change reaction in the brain waves, but there is no hard evidence stating that those changes causes teenagers to act aggressively and violently. On the contrary, it is a popular beliefs that violence video games does indeed causes teenagers to displayed unpleasant behaviors and actions because that is what they learned and observed from the games. Therefore, parents should limit and regulate the amount of time their teenagers are playing violence video games so that they can protect their children from negative behaviors.
“97% of US kids between the age 12-17 play video games...more than half of 50-Top-Selling video games contain violence” (Guardian US interactive team). Video games are present in almost every home around the world, their commercialization and popularity are increasing abruptly, reaching in hands of a lot of teens who can spend hours and hours just playing them. Because of the huge demand that video games have, their creators are in the necessity to make them more attracting, to increase their sales, and give more satisfaction to their consumers, in this case the majority young people. However violent video games have been blamed to be a very influential factor in child development, contributing to youth violence. In other hand different organizations and personalities had different opinions about it, arguing that violent video games had no link with social violence.
In 1979 the United States was vehemently attacked by aliens from outer space, an event that was to forever change life on our planet. The release of Space Invaders for the Atari Video Computing System became an instant hit. Kids stopped listening to music, playing sports or going to movies, choosing instead to defend the nation from alien attack, from the safety of their television sets. The success of Space Invaders launched the video game revolution as the demand for personal game consoles soared (Atari). Videogames soon became the preferred leisure activity for children, forcing parents and critics to question the possiblibility of ill effects. With the advent of new technology, parents have even more
Video Games have come a long way since their first introduction into the main stream. With video games becoming more sophisticated and using advanced technology, it seems as if video games are closing in on the gap between games and reality. However, as video games become ever so life-like it brings up the question of if the violence associated with video games is having a negative consequence. There have been many accusations over the years over the harm video games are causing children and teenagers. Experiments have been conducted trying to associate a link between video games and aggressive behavior. Even the media has been known to point fingers at video games for the cause of children
Video game violence has been a long going controversy. Video games have not been around all that long, “first introduced in the 1970s” (Cesarone, Feb. ‘95), and started out as being centered towards the Children. Well anybody that has grown up with games are now older and more mature and demand more from their gaming experience, and so the creation of new types and styles of games have evolved to suit them. I have grown up with games, and am at the age where ‘kids games’ just don’t do it for me anymore. The games that I thought were enjoyable when I was a kid are now very boring. I need a more complex game with many variables to consider, and I am mature enough to handle violence, and what is more complex
At least every child has played video games once in their lives. There are various genres and types of video games such as action, first person shooters, adventure, education, role-playing, strategy, and many more. 89% of video games contain some violent content (Slife, 2008). The most addictive, common, and popular video games among children are the violent video games (Slife, 2008). A lot of video games these days depict “real-life violence” meaning that the settings and plots of these video games are taken from real-life wars and events. For example, in Call of Duty, the plot is being in World War 2 and doing campaign missions identical to World War 2 events. While playing a video game, no matter what the genre is, the person is bound
Playing video games does not cause violent behavior. Don’t get me wrong, some video games show horrific acts of violence. “A recent survey found that 92 percent of U.S. kids--ages 2 to 17--play video games, and their parents bought 225 million of them last year to the tune of $6.4 billion.” (Sider 79).What’s here to argue is that violent video games do not cause violence among children, but the blame for violence should be on the individual and people who should have taught the individual better. If kids are not able to see the difference between reality and fantasy, then they really can’t be blamed for committing acts they see in a game and then imitating, not fully understanding the consequences of doing it in the real world.
As technology advances, new and creative forms of entertainment immerge from these advancements. One form that has grown immensely in popularity over the past dozen years has been video games. Taking form nearly four decades ago, video games have been one of the major embodiments of the growth of entertainment technology. Today, video games have taken many shapes, from the general PC and console games to special applications that can be found on social networks and even millions of cell phones around the world.
Over the years, the popularity of computer and video games has grown. Specifically violent video games make up more than 50 % of the top selling games. These games include violent themes that involve guns, crime, blood, and gore. There is an ongoing belief that these types of games are to blame for the many acts of violence in society and have encouraged America’s youth to act out in aggression. Several organizations, such as the PTC (Parents Television Council) have moved to discourage the development of violent games while also pushing for stronger regulations when purchasing such games. There is also debate among parents and concerns on how games can negatively influence their children. So is there a direct link between video games and violence? The truth is video games do not encourage violence in society based on several factors which include scientific studies, statistics on crime, and prevention measures adopted by game publishers.
“Recent contents analyses of video games show that many as 89% of games contain some violent contents” (Gentile, Lynch, Linder, Walsh 3). More than half of video games being sold around the world contain some form of violence. All of the violence involved in the video games being played by children is a pattern leading to aggression. Aggression can be caused by many things; however, violent video games are the main cause of aggression in young adults. “If a child began playing violent video games at a young age, then he might think that violence in real life is the same as the game violence and that it doesn’t have a real impact on others” (Gilad, Alto 1). Thinking that violence in the virtual world is the same as in the real world is the first step to showing aggression. Aggression in children caused by video games is the biggest effect parents and researchers worry about. Violent video games teach children that shooting and killing people are