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Why Do Video Games Do Not Incite Violence

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Video games do not incite violence because their contents are incomparable to reality. Although gaming technology is constantly evolving, their basic setup remains the same: a controller to input commands, speakers to resonate sound, a screen to project graphics, and a central unit to process information, games, and link all the components together. For us, these elements mainly appeal to only two primary senses: sight and sound. In the real-world, we involve all five of our senses to monitor our surroundings, but for games, we are limited to two. While taste and smell can be considered insignificant for surveying environments, touch is inexorable. In any general first-person shooter game, simply pressing the left mouse button to fire and tapping …show more content…

According to Karen Sternheimer, author of “Kids These Days: Facts and Fictions About Today's Youth” and “It's Not the Media: The Truth About Pop Culture's Influence on Children,” “Aggression includes a broad range of emotions and behaviors, and is not always synonymous with violence” (Sternheimer). Additionally, teacher and sociologist Katherine Walker mentioned that “while studies have shown an increase in aggressive behavior in people who play violent video games, recent studies show that this increase in aggression lasts less than ten minutes on average” (Issit & Walker). Aggression in video games is like happiness, sadness, or any other emotion: it will come and go periodically. The main idea about aggression is that it does not last long; it can occur from trivial nuisances of in-game bugs to competition with other actual players. However, these short episodes of aggression are not something that can easily transfer into real-world, physical violence without fostering years-long grudges, as Sternheimer explicates, “... [measuring] aggression [does] not approximate the conditions [that] school shooters [experience], nor do they offer much insight as to why they, and not the millions of other players, decided to acquire actual weapons and shoot real people” (Sternheimer). It is primarily the shooter’s personal purpose to deliver …show more content…

According to Forbes, video games author and political blogger Eric Kain, “More than half of mass shooters over the last 30 years had mental-health problems” (Kain). He also imparted that “people between ages 18 and 25 also tend to report the highest rates of mental-health issues” (Kain). In most cases, it is not the video games that culprits played to cause their violent behaviors, but rather their mental condition. For the rest of the cases, however, the quick condemnation on video games possessed other factors that contributed to violence. Author Karen Sternheimer detailed, “Poverty, neighborhood instability, unemployment, and even family violence fall by the wayside in most of these studies” (Sternheimer). Seldom do cases truly narrow causes down to video games, if any at all. While it is easy to accuse, we shouldn’t be quick to blame video games for offenders who indulged in them and later exhibited violence when a myriad of other plausible causes exist as well. Video games may appear to be the easiest explanation for violence, but are we answering the correct question with it? Is it possible that we are only using video games because it is the quickest solution for a much broader social complication? Morality says no: violent video games portray felonious acts and brutality, so it is obvious that those who play it are more likely to manifest

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