The True Cause of Violent Behaviors in Today 's Society
There are volumes of media that are starting to harm the world in which we live. They have been linked to fourteen mass murders (Fletcher). Nine out of the top ten selling games have been labeled as violent and 42% of adolescents play them (“Children and Video Games”). These violent video games are a major problem in the United States and across the globe. Violent video games have a direct correlation with negative behaviors because they increase anger and aggression in young people, decrease prosocial behavior, and have unfavorable effects on a teens daily life.
Violent video games increase violent behaviors: anger and aggression in teenagers. Adolescents’ relationships with others
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If people are viewing the world as a hostile and violent place then they are not able to grow and develop relationships with others in their lives. They are gaining beliefs that their life outside of violent video games wants them to fail, and that society is unable to understand their way of life. Violent video games are destroying the possibility of relationships between people. 90% of video games portray violence. “Our brain sometimes doesn’t distinguish between what is real and what we see on TV” (Barclay). This is a scary realization because it shows that what we watch and play on TV can have a very harmful effect on our lives. Our brain is sometimes unable to recognize what is real and what is not, which in turn will not be able to help determine when a violent situation is occurring and when one is not.
Violent video games do not promote prosocial behavior between humans. Violent video games have contributed to fatal actions. “Mika Brzezinski said, ‘It’s kind of hard not to make a connection [between games and the Navy Yard Shooting] when you hear [the shooter’s] friend saying that he would watch on a life size screen these violent video games for hours and hours and hours and hours and hours’” (Kain). Violent video games are being linked to many of the mass shootings around the United States, specifically the Washington Navy Yard shooting. Instead of helping each other some violent video game players are turning to guns and weapons, which is
Reading this essay has caused me to do more research on this specific topic and the things I have found are disturbing. Video games change your mind set, your way of thinking and can affect you for the rest of your life, so when it comes to the violent video games we are turning into a more violent society. It has been studied that playing video games can affect your dreams, and your dreams affect how you feel and treat people, it’s a never ending circle. Through playing video games we are spending less and less time with one another and I think it’s a crying shame. We as a society are naturally social people and the fact that with our recent technology we have become more and more independent.
Whether violent media content leads to real-life violence is always debatable. And in recent years, school shootings have made video games a new focus of public concern and scientific research. In public opinion, video games cause more aggression in comparison to traditional violent media contents because video games have more features of interactivity, "due to the active engagement and participation of players" (Hummer and Wang et al. 137). But more and more reports tell us that video games are not the main cause of school shooting issues; rather it is the negligence of parents, schools, and communities.
A huge controversy in today’s society is violent video games and their behavioral effect on the children and adults who play them. Violent video games have been blamed for bullying, school shootings, and even violence towards women. Many have fought that violent video games desensitize players to real-life violence, and that they are teaching the youth that violence is an acceptable conflict-solving strategy. Other sources have stated otherwise. The 2004 Secret Service has stated that only one-eighth of attackers have exhibited interests in video games. Violent Video games do not cause violent behavior or behavior problems because it has not been proven that there is a link between violent video games and behavioral issues, playing video games provide a safe outlet for aggressive and angry feelings and reduces violence in young children, and violent juvenile crime has actually gone down since the violent video game popularity has increased.
Video games have become very influential on children and adults (Stafford, 1999). With violent video games humans are more prone to act aggressively, to have aggressive thoughts and become numb towards violence (Harding, 2009). Apart from these they are
The main argument of this article is that video games have a direct link to short term and long term aggression. The author presents this argument by providing studies from peer reviewed articles that all conclude that video games do cause an increase of aggression. The main point of this article is to answer the question, “Do violent video games lead to aggression.” The article is about the effects of violent video games leading to aggression. The author uses recent examples, like the Sandy Hook and Washington Navy Yard shooting. In both of these examples, the author cites that both shooters had a history with playing violent video games. The author uses a study which selected individuals to play violent video games for a certain period of time. The study would then compare the results to a group who played non-violent video games. The study concluded that violent video games cause a direct link in aggression due to humans reenacting the actions the characters within the video games perform.
“According to data recently released by The NPD Group, in 2012, U.S. video game software sales reached $6.7 billion (174.8 million units) and computer game sales were $380 million (13.2 million units)” (Improving Economy). To many, the violent video game industry has turned all adolescents into mass murderers. However, they’re absolutely wrong. Very seldom do adolescents who play violent video games commit acts of violence, and the ones who do usually have a mental disorder. Instead of blaming the tragedies that occur on violent video games, the news media should explain to people that a large percentage of young males play violent video games, indicating that the two are uncorrelated. They should alternatively research other possible solutions to the crisis. In lieu of negatively affecting people’s lives, video games could potentially improve their lives!
Prolonged scenes of massive violence, graphic sexual content, and animated blood are examples of statements that the Entertainment Software Rating Board uses to depict the content in over fifty- five percent of the video games rated yearly. The debate of whether the aggressive nature of these video games influences youth violence in our country has been heatedly battled for decades. Since the mid 1980’s, it has been suggested that high profile cases of violence are due to an aggressor’s excessive video game use. However, much like a cold case the type of connection between video game use and youth violence remains without a definite answer. Most believe that video game use negatively influences child aggression acts in our country. Others firmly declare that video games provide a realm of opportunity for child development. Ultimately, it is impossible to say that video game use affects every child the same way. New studies suggest that video games do not affect every child that plays a game. Although violent video games are innocuous for the majority of adolescents between the ages of twelve and eighteen, the effects of these games are aggravated in those with pre- existing antisocial or depressive traits.
“Approximately 90 percent of kids in the U.S. play video games, and more than 90 percent of those games involve mature content that includes violence.”-(Time Health). The link between violent media and aggression in video games has also created a spawn of research studies that has gone back and forth on the issue of whether
Moreover, many kids deal with violence and can’t control it. As a result of having issues with violence some people play video games to let their violence and anger out. People need to understand that “ [b]ut overall, violent crime is down in the US-indeed, as violent games have become more popular, violent crime has fallen." (Erik Kain 1) The more popular the game is studies show violent
Additionally, although violent video games might expose children to violent behavior, the amount of violence are not as great as the ones in movies and television. The news is filled with stories of war and murder, and nearly every movie contains some forms of violence. Plus, these two media are different from games in a very important way because they involve real people, not computer-generated characters. One of the social psychological science faculties in
One of the most ridiculous common claims that are made against violent video games is that they can actually train people to become killers. Marcus Schulzke also stated that, “The strongest of the empirical theses—in the sense that it makes the most sweeping claim—is that video games actually lead players to perform violent actions. Proponents of this view argue that they not only give players the skills to carry out their destructive wishes or that they desensitize, but that merely playing a game or seeing it can drive one to reproduce the harmful acts represented in the game. If true, this would be the most worrying of the three hypotheses.” However the important point to take away from this is that video games may indeed train people to hurt others but there are huge differences between violence in a video game and violence in the real world. People understand that when they kill someone in a video game there are zero repercussions. However,
Over the years, the popularity of computer and video games has grown. Specifically violent video games make up more than 50 % of the top selling games. These games include violent themes that involve guns, crime, blood, and gore. There is an ongoing belief that these types of games are to blame for the many acts of violence in society and have encouraged America’s youth to act out in aggression. Several organizations, such as the PTC (Parents Television Council) have moved to discourage the development of violent games while also pushing for stronger regulations when purchasing such games. There is also debate among parents and concerns on how games can negatively influence their children. So is there a direct link between video games and violence? The truth is video games do not encourage violence in society based on several factors which include scientific studies, statistics on crime, and prevention measures adopted by game publishers.
“Recent contents analyses of video games show that many as 89% of games contain some violent contents” (Gentile, Lynch, Linder, Walsh 3). More than half of video games being sold around the world contain some form of violence. All of the violence involved in the video games being played by children is a pattern leading to aggression. Aggression can be caused by many things; however, violent video games are the main cause of aggression in young adults. “If a child began playing violent video games at a young age, then he might think that violence in real life is the same as the game violence and that it doesn’t have a real impact on others” (Gilad, Alto 1). Thinking that violence in the virtual world is the same as in the real world is the first step to showing aggression. Aggression in children caused by video games is the biggest effect parents and researchers worry about. Violent video games teach children that shooting and killing people are
In today’s generation, electronics have become a popular tool for entertainment. In particular, playing video games has become an increasingly popular pastime for adolescents. According to the American Psychological Association, 97% of American adolescents between the ages of 12 and 17 play video games (Scutti). However, there are many controversies surrounding the idea of playing video games. In today’s market, video games often contain violent themes, such as killing or stealing. This would include many shooting games, strategic games, and role-playing games. It is a popular belief that these violent themes can negatively influence adolescents by encouraging violence. With an increasing number of adolescents spending hours a day gaming,
Video games have always been the subject of some type of controversy. Debates exist over whether or not playing them for too long is detrimental to your health, or if they have any positive aspects at all. Research indicates that gaming for long periods of time is not healthy, whereas light or occasional gaming yields benefits to reactions and skills when working under pressure. However, one aspect of video games always rears its head whenever some empathy-depraved soul commits an atrocity upon innocent people using guns. Namely, whether or not violent video games cause people to commit acts of violence. Despite the continuing controversy, evidence has proven that the people negatively affected by video game violence are those who learn from mimicking others; children and, to a lesser degree, adolescents; specifically, boys. However, violent video games do not warp children’s minds due to their content. Video games with crude content are not to blame for public massacres because they do not increase personal hostility, instead harmlessly releasing aggression akin to sports, and even if violent video games did raise hostility, they are marked on an age-dictated scale to inform those who may be concerned. The average human being has a moral compass strong enough to understand that violence for the sake of violence is wrong. If a human being has the capacity to kill innocent people or animals without any remorse, then video games will not likely make them much worse.