1. Modify the Dice Poker program from this chapter to include any or all of the following features: a) Splash Screen. When the program first fires up, have it print a short introductory message about the program and buttons for "Let's Play" and "Exit." The main interface shouldn't appear unless the user se- lects "Let's Play." b) Add a "Help" button that pops up another window displaying the rules of the game (the payoffs table is the most important part). Add a high score feature. The program should keep track of the 10 c) best scores. When a user quits with a good enough score, he/she is invited to type in a name for the list. The list should be printed in the splash screen when the program first runs. The high-scores list will have to be stored in a file so that it persists between program invocations.

Programming Logic & Design Comprehensive
9th Edition
ISBN:9781337669405
Author:FARRELL
Publisher:FARRELL
Chapter8: Advanced Data Handling Concepts
Section: Chapter Questions
Problem 3GZ
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Python
1. Modify the Dice Poker program from this chapter to include any or all of
the following features:
a) Splash Screen. When the program first fires up, have it print a short
introductory message about the program and buttons for "Let's Play"
and "Exit." The main interface shouldn't appear unless the user se-
lects "Let's Play."
b) Add a "Help" button that pops up another window displaying the
rules of the game (the payoffs table is the most important part).
c) Add a high score feature. The program should keep track of the 10
best scores. When a user quits with a good enough score, he/she is
invited to type in a name for the list. The list should be printed in
the splash screen when the program first runs. The high-scores list
will have to be stored in a file so that it persists between program
invocations.
Transcribed Image Text:1. Modify the Dice Poker program from this chapter to include any or all of the following features: a) Splash Screen. When the program first fires up, have it print a short introductory message about the program and buttons for "Let's Play" and "Exit." The main interface shouldn't appear unless the user se- lects "Let's Play." b) Add a "Help" button that pops up another window displaying the rules of the game (the payoffs table is the most important part). c) Add a high score feature. The program should keep track of the 10 best scores. When a user quits with a good enough score, he/she is invited to type in a name for the list. The list should be printed in the splash screen when the program first runs. The high-scores list will have to be stored in a file so that it persists between program invocations.
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