2. Copy the previous program to a new file. a. Modify the Cake class. 1. Change topping from a single value to a dynamic array of toppings. 2. Update all code to reflect the change.

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
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previous code

//include the required header files

#include<iostream>

using namespace std;

//define first class Food

class Food

{

    //public access

   public:

       //class member name

       string name;

       //define the constructor

       Food()

       {

           // do Nothing

       }

       //accessor

       string getName()

       {

           //return the value of name

           return name;

       }

       //mutator

       void setName(string name)

       {

           //set the name

           this->name = name;

       }

       //copy constructor

       Food(Food &f)

       {

           //set the value of name

           this->name = f.name;

       }

       //parameterized constructor

       Food(string name)

       {

           //set the value of name

           this->name = name;

       }

       //destructor

       ~Food()

       {

        

       }

       //assignment overload

       void operator=(const Food &f )

       {

            //set the name

            name = f.name;

       }

       //define the method virtual

       virtual void output()

       {

            //print the name

            cout<<"Food name: " <<this->name<<endl;

       }

};

//define class Cake

class Cake : public Food

{

   //public access

   public:

       //declare string variable toping

       string topping ;

       //constructor

       Cake()

       {

           // Nothing

       }

       //define accessor

       string getTopping ()

       {

           //return the value of topping

           return topping ;

       }

       //define mutator

       void setTopping (string name)

       {

           //set the value of topping

           this->topping = topping ;

       }

       //copy constructor

       Cake(Cake &c)

       {

           //inherited class member name

           this->name = c.name;

           //set the value of topping

           this->topping = c.topping ;

       }

       //parameterized constructor

       Cake(string food,string topping)

       {

           //set the value of name

           this->name = food;

           //set the value of topping

           this->topping = topping ;

       }

       //destructor

       ~Cake()

       {

         

       }

       //assignment overload

       void operator=(const Cake &c )

       {

           //set the values

           this->name = c.name;

           this->topping = c.topping;

       }

       //define the method output

       void output()

       {

            //print the name and topping

            cout<<this->name <<"," <<this->topping<<endl;

       }

};

//define main method

int main()

{

   //define the object of Cake

   Cake c1("Ice Cream Cake", "Chocolate Icing");

   //call output()

   c1.output();

   //copy constructor

   cout << "\ns2: Copy Constructor" << endl;

   Cake c2(c1);

   //print the output

   c2.output();

   //assignment overload

   cout << "\ns3: Assignment Overload" << endl;

   //define object c3 of Cake

   Cake c3;

   //assign c2 to c3

   c3 = c2;

   //call the method output using c3

   c3.output();

   //new line

   cout << endl;

   //return 0

   return 0;

}

2. Copy the previous program to a new file.
a. Modify the Cake class.
1. Change topping from a single value to a dynamic array of toppings.
2. Update all code to reflect the change.
Transcribed Image Text:2. Copy the previous program to a new file. a. Modify the Cake class. 1. Change topping from a single value to a dynamic array of toppings. 2. Update all code to reflect the change.
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