82. Write a GUI-based program that analyzes a word. The user will type the word in a text field. Provide buttons for the following: O One button, when clicked, displays the length of the word. O Another button, when clicked, displays the number of vowels in the word. O Another button, when clicked, displays the number of uppercase letters in the word. Use FXML for the GUI and to set up event handling; include a Model. Be sure that the initial state of the View matches the initial state of the Model.

EBK JAVA PROGRAMMING
9th Edition
ISBN:9781337671385
Author:FARRELL
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Chapter7: Characters, Strings, And The Stringbuilder
Section: Chapter Questions
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82. Write a GUI-based program that analyzes a word. The user will type the word
in a text field. Provide buttons for the following:
O One button, when clicked, displays the length of the word.
O Another button, when clicked, displays the number of vowels in the
word.
O Another button, when clicked, displays the number of uppercase letters
in the word.
Use FXML for the GUI and to set up event handling; include a Model. Be sure
that the initial state of the View matches the initial state of the Model.
Transcribed Image Text:82. Write a GUI-based program that analyzes a word. The user will type the word in a text field. Provide buttons for the following: O One button, when clicked, displays the length of the word. O Another button, when clicked, displays the number of vowels in the word. O Another button, when clicked, displays the number of uppercase letters in the word. Use FXML for the GUI and to set up event handling; include a Model. Be sure that the initial state of the View matches the initial state of the Model.
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