A UML diagram provides what information: I. Class names and relationships II. Method signatures III. Field return types IV. Method implementations O I, II, and III O I, II, III, and IV O I and II only O l only O Il and IV only
Q: Define method overloading and method overriding and explain the differences between the two
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A: UML Diagram:
Q: is the definition of Method?
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Q: What is method overriding?
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Q: Explain the difference between method overloading and method overriding, as well as the similarities…
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Q: Design and implement a class called Bug, which represents a bug moving along a horizontal wire. The…
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Q: In Java: Design and implement a class called Bug, which represents a bug moving along a horizontal…
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Q: What is method overloading? What is method overriding? What is abstract method?
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Q: Write an interactive test driver that instantiates a Bug, then allows the user to manipulate it with…
A: please check step 2 for code & step 3 for output
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Q: what is Template Method Design Pattern Application Real world example Pros and cons
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Q: Q1: What are constructors? Why we use Constructors?
A: Note: multiple question asked solving Q1,repost Q2
Q: In what sense does the term "method overriding" apply?
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A: Find the required code in java given as below and output :
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Q: Question 3: What are abstract methods?
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A: The answer given as below:
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Q: Differentiate between Method Overriding and Method Overloading with an example.
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Q: Define both method overriding and method overloading and compare them by showing the differences…
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- UML Diagrams: Course -courseName: String -students: Student [] -numberOfStudents: int +Course(courseName : String) +getCourseName() : String +addStudent (student : Student) : void +addStudent (studentName: String): void +dropStudent(studentId: int ) : void +getStudents() : Student [] +getNumberOfStudents() : int a. How many constructors does Course have? b. How many methods that are void? c. How many methods that return a value? d. What is the parameter to the method dropStudent?Student Information: student_id, civil_id name, address, phone number, email (Class that contain overloaded method) 1.Draw the Class diagram(UML Diagram). 2.Write a JAVA program for Student Information using method overloading concept (Object Class and Driver Class)I am having trouble determining how to tackle this question: Design and implement a class called Card that represents a standard playing card. Each card has a suit and face value. For your design, create a UML Class diagram similar to Figure 5.5 on page 180 of the textbook. Note that you need to include the two constructors in the methods section (i.e., they must be coded). Hints: Represent the faces/ranks of Ace through King as 1 through 13 and the suits as 1 through 4. You need two constructors: one that receives a face/rank value and suit value as parameters, plus the default constructor where these values are randomly generated. The face/rank and suit must both have appropriate get_ and set_ methods for the numeric values plus a get_ method for the textual equivalent (e.g., getFace() might return 13 while getFaceText() would return “King”). Your toString method should return a nice representation of the values like “Ace of Spades” or “Nine of Hearts.”Write a test driver…
- Design and implement a class called Bug, which represents a bug moving along a horizontal wire. The bug can only move for one unit of distance at a time, in the direction it is facing. The bug can also turn to reverse direction. For your design, create a UML Class diagram similar to Figure 5.5 on page 180 of the textbook. Note that you need to include the constructor in the methods section if you code a constructor. Bug will require a toString method to return the current position and which direction the bug is facing to the driver so it can be output. Write an interactive test driver that instantiates a Bug, then allows the user to manipulate it with simple commands like Output (to see the position and direction), Move, Turn, Exit ... single letters work just fine. All output should be via the driver not methods within Bug. You should use this driver to create screenshot exhibits for a number of scenarios (e.g., output original position, move a few times, output, move a few more…Design and implement a class called Bug, which represents a bug moving along a horizontal wire. The bug can only move for one unit of distance at a time, in the direction it is facing. The bug can also turn to reverse direction. For your design, create a UML Class diagram . Note that you need to include the constructor in the methods section if you code a constructor. Bug will require a toString method to return the current position and which direction the bug is facing to the driver so it can be output Write an interactive test driver that instantiates a Bug, then allows the user to manipulate it with simple commands like Output (to see the position and direction), Move, Turn, Exit ... single letters work just fine. All output should be via the driver not methods within Bug. You should use this driver to create screenshot exhibits for a number of scenarios (e.g., output original position, move a few times, output, move a few more times, output, turn, output, move, output, etc.).…Design and implement a class called Bug, which represents a bug moving along a horizontal wire. The bug can only move for one unit of distance at a time, in the direction it is facing. The bug can also turn to reverse direction. For your design, create a UML Class diagram similar to Figure 5.5 on page 180 of the textbook. Note that you need to include the constructor in the methods section if you code a constructor. Bug will require a toString method to return the current position and which direction the bug is facing to the driver so it can be output. Hint: Remember that a horizontal line has a zero position in the middle with positive to the right and negative to the left. Consider that a bug will land on the wire at some point before starting along the wire. Write an interactive test driver that instantiates a Bug, then allows the user to manipulate it with simple commands like Output (to see the position and direction), Move, Turn, Exit ... single letters work just fine.…
- This is the question: Design and implement a class called Bug, which represents a bug moving along a horizontal wire. The bug can only move for one unit of distance at a time, in the direction it is facing. The bug can also turn to reverse direction. For your design, create a UML Class diagram similar to Figure 5.5 on page 180 of the textbook. Note that you need to include the constructor in the methods section if you code a constructor. Bug will require a toString method to return the current position and which direction the bug is facing to the driver so it can be output.Hint: Remember that a horizontal line has a zero position in the middle with positive to the right and negative to theleft. Consider that a bug will land on the wire at some point before starting along the wire.Write an interactive test driver that instantiates a Bug, then allows the user to manipulate it with simple commands like Output (to see the position and direction), Move, Turn, Exit ... single letters work…Q# Which of the following might have only method signatures? Group of answer choices 1. An interface 2. An abstract class and a concrete class 3. An abstract class 4. An interface and an abstract class 5. None of these, they all require the implementation. 6. A concrete classA software development company re-uses its knowledge of operations performed by category of software systems. This company creates generic list of methods related to each category. Consider there is an e-Shop category, you are given a task to list at least 10 methods for e-Shop. Use the suitable option of object oriented programming to list down the method for e-Shop (write code) A pharmacy store wants to sell its products online. Write code that utilizes the code written in (a) to define ePharmacy methods A grocery store wants to sell its products online. Write code that utilizes the code written in (a) to define eGrocery methods Draw a complete class diagram for ePharmacy that presents its relationship with code (a) as well Draw a complete class diagram for eGrocery that presents its relationship with code (a) as well
- Explore scenarios where method overriding is used in design patterns, such as the Template Method or Strategy patterns.In Java: Design and implement a class called Bug, which represents a bug moving along a horizontal wire. The bug can only move for one unit of distance at a time, in the direction it is facing. The bug can also turn to reverse direction. For your design, create a UML Class diagram similar to Figure 5.5 on page 180 of the textbook. Note that you need to include the constructor in the methods section if you code a constructor. Bug will require a toString method to return the current position and which direction the bug is facing to the driver so it can be output. Hint: Remember that a horizontal line has a zero position in the middle with positive to the right and negative to the left. Consider that a bug will land on the wire at some point before starting along the wire. Write an interactive test driver that instantiates a Bug, then allows the user to manipulate it with simple commands like Output (to see the position and direction), Move, Turn, Exit ... single letters work just fine.…Please answer the JAVA question below. Based on the data definition class identified below, which of the following statements shows the correct way to represent the method signature for setWholesaleCost within a UML class diagram? I got the answer was (+) setWholesaleCost (wholesaleCost : double) and I got wrong answer. Can you please take a look at the diagram to find the right answer?