Add to_string methods to both classes that display information about the object by invoking the appropriate methods and variables. 1# (new horse 101 "Comet") #to_string ;; 2 string = "I am a horse, my name is Comet and I weigh 101 kilograms. My father is a horse and my mother is a horse." 3# (new donkey 102 "Donner") #to_string ;; 4-string = "I am a donkey, my name is Donner and I weigh 102 kilograms. My father is a donkey and my mother is a donkey." Create classes hinny and mule with same signatures as horse and donkey. However their to_string methods should display as shown below. 1# (new hinny 103 "Vixen") #species ;; 2 string = "hinny" # (new hinny 103 "Vixen") #to_string ;; 4-string = s "I am a hinny, my name is Vixen and I weigh 103 kilograms. My father is a horse and my mother is a donkey." #(new mule 104 "Prancer") #species ;; : string = "mule" s # (new mule 104 "Prancer") #to_string ;; string = o "I am a mule, my name is Prancer and I weigh 104 kilograms. My father is a donkey and my mother is a horse." Note that whenever a word among "horse"," donkey","hinny" or "mule" is dis- played you are supposed to invoke the appropriate methods.
Add to_string methods to both classes that display information about the object by invoking the appropriate methods and variables. 1# (new horse 101 "Comet") #to_string ;; 2 string = "I am a horse, my name is Comet and I weigh 101 kilograms. My father is a horse and my mother is a horse." 3# (new donkey 102 "Donner") #to_string ;; 4-string = "I am a donkey, my name is Donner and I weigh 102 kilograms. My father is a donkey and my mother is a donkey." Create classes hinny and mule with same signatures as horse and donkey. However their to_string methods should display as shown below. 1# (new hinny 103 "Vixen") #species ;; 2 string = "hinny" # (new hinny 103 "Vixen") #to_string ;; 4-string = s "I am a hinny, my name is Vixen and I weigh 103 kilograms. My father is a horse and my mother is a donkey." #(new mule 104 "Prancer") #species ;; : string = "mule" s # (new mule 104 "Prancer") #to_string ;; string = o "I am a mule, my name is Prancer and I weigh 104 kilograms. My father is a donkey and my mother is a horse." Note that whenever a word among "horse"," donkey","hinny" or "mule" is dis- played you are supposed to invoke the appropriate methods.
Chapter9: Using Classes And Objects
Section: Chapter Questions
Problem 5RQ
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In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
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