Assuming this code has already run Item *potatoChips = new Item("Potato Chips", 1.99); Will this code below cause the copy constructor or assignment operator to be run? Item moreChips = *potatoChips;
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- // static const int DEFAULT_CAPACITY = ____// IntSet::DEFAULT_CAPACITY is the initial capacity of an// IntSet that is created by the default constructor (i.e.,// IntSet::DEFAULT_CAPACITY is the highest # of distinct// values "an IntSet created by the default constructor"// can accommodate).//// CONSTRUCTOR// IntSet(int initial_capacity = DEFAULT_CAPACITY)// Post: The invoking IntSet is initialized to an empty// IntSet (i.e., one containing no relevant elements);// the initial capacity is given by initial_capacity if// initial_capacity is >= 1, otherwise it is given by// IntSet:DEFAULT_CAPACITY.// Note: When the IntSet is put to use after construction,// its capacity will be resized as necessary.//// CONSTANT MEMBER FUNCTIONS (ACCESSORS)// int size() const// Pre: (none)// Post: Number of elements in the invoking IntSet is returned.// bool isEmpty() const// Pre: (none)// Post: True…/ CONSTANT// static const int DEFAULT_CAPACITY = ____// IntSet::DEFAULT_CAPACITY is the initial capacity of an// IntSet that is created by the default constructor (i.e.,// IntSet::DEFAULT_CAPACITY is the highest # of distinct// values "an IntSet created by the default constructor"// can accommodate).//// CONSTRUCTOR// IntSet(int initial_capacity = DEFAULT_CAPACITY)// Post: The invoking IntSet is initialized to an empty// IntSet (i.e., one containing no relevant elements);// the initial capacity is given by initial_capacity if// initial_capacity is >= 1, otherwise it is given by// IntSet:DEFAULT_CAPACITY.// Note: When the IntSet is put to use after construction,// its capacity will be resized as necessary.//// CONSTANT MEMBER FUNCTIONS (ACCESSORS)// int size() const// Pre: (none)// Post: Number of elements in the invoking IntSet is returned.// bool isEmpty() const// Pre: (none)//…PROBLEM: Using OOP and functions, create a program that allows a user to customize his/her online game character. The program should allow the user to customize two (2) characters, use objects to create the two characters. The program should allow the user to customize the following characteristics: Class, Weapon, and Skill. Use the functions declared within the class to customize the mentioned parameters. Use user defined functions, for example setClass(), setWeapon, and setSkill. For class the user may choose from Knight, Wizard, or Archer. For weapon the user may choose from Sword, Wand, and Bow. For skill the user may choose from Bash, Fire Ball, and Arrow Charge. After customizing the two characters, a summary of the created characters must be printed. All invalid inputs must prompt the user that the input was invalid and should not terminate the program. You may either repeat the process or repeat where the invalid input was made.
- PROBLEM: Using OOP and functions, create a program that allows a user to customize his/her online game character. The program should allow the user to customize two (2) characters, use objects to create the two characters. The program should allow the user to customize the following characteristics: Class, Weapon, and Skill. Use the functions declared within the class to customize the mentioned parameters. Use user defined functions, for example setClass(), setWeapon, and setSkill. For class the user may choose from Knight, Wizard, or Archer. For weapon the user may choose from Sword, Wand, and Bow. For skill the user may choose from Bash, Fire Ball, and Arrow Charge. After customizing the two characters, a summary of the created characters must be printed. All invalid inputs must prompt the user that the input was invalid and should not terminate the program. You may either repeat the process or repeat where the invalid input was made. SPECIFICATIONS: - You may only use the codes that…Dynamic Games Instructions: Write a class called Game that contains a video game’s name, genre, and difficultyLevel. Include a default constructor and destructor for the class. The constructor should print out the following message: “Creating a new game”. The destructor should print out the following message: “In the Game destructor.” Include appropriate get/set functions for the class. In main(), prompt the user to enter the number of games he or she has played in the past year. Dynamically create a built-in array based on this number (not a vector or object of the array class) to hold pointers to Game objects. Construct a loop in main() that executes once for each of the number of games that the user indicated. Within this loop, ask the user to enter the name and genre of each game. Using a random number generator, generate a difficultyLevel between 1-10 (inclusive). Seed this random number generator with 100. Next, dynamically create a Game object (remember that this…Q3 Answer Q3(a)-Q3(c) based on the information given in Figure Q3. GradedActivity -score:double +setScore (s:double):void +getScore () :double +getGrade ():char FinalExam -numQuestions:int -pointsEach:double -numMissed:int +FinalExam (questions:int, missed:int) +getPoints ():double +getNumMissed ():int The above diagram shows the relationship between GradedActivity and FinalExam classes. The implementation of the setScore () method for the class GradedActivity is given as follows: public class GradedActivity { private double score; public void setScore (double s) { score = s; } FIGURE Q3 . ... ..
- The push member function simulates the push of a numeric button with value 0 to 9. The open member function simulates the push of the # key that causes the lock to open, provided that the right combination was entered. (For now, the combination is hardwired as 1729. You will see in Section 9.6 how to change it.) As the data representation, use an integer containing the digits that have been entered up to this point. You will need to figure out how to update that number. For example, if the user had previously pushed 1 and 7, causing input to be 17, and now pushes 9, how can you set input to 179? In the open member function, return true if the lock would have been opened, false otherwise. Clicking that button resets the entered keys, whether or not the correct combination has been entered. Complete the following file: c++ please #include <iostream>using namespace std; /**A simulated lock with digit buttons.*/class Lock{public:/**Simulates a digit button push.@param button a digit…When there is a difference between a Copy Constructor and an Overloaded Assignment Operator, it is important to understand what it is.In C++ Programming this assignment, you are required to create a class called Circle. The class must have a data field called radius that represents the radius of the circle. The class must have the following functions: (1) Two constructors: one without parameters and another one with one parameter. Each of the two constructors must initialize the radius (choose your own values). (2) Set and get functions for the radius data field. The purpose of these functions is to allow indirect access to the radius data field (3) A function that calculates the area of the circle (4) A function that prints the area of the circle Test your code as follows: (1) Create two Circle objects: one is initialized by the first constructor, and the other is initialized by the second constructor. (2) Calculate the areas of the two circles and displays them on the screen (3) Use the set functions to change the radius values for the two circles. Then, use get functions to display the new values in your main…
- Write a program to create a class teacher with the following data members.ID: Can be accessed only from the teacher class and derived classes of the teacher.Age: Can be accessed from all the classes and packages in the application.Phone Number: Can be accessed only from the classes inside the same package.Write the constructor function. Derive a class Math_teacher from the teacher class, add the following two data members in the Math_teacher class.Room Number: This can be accessed by all the classes in the application.Course_ID: This can be accessed by all the classes in the same package.Write the constructor function.Modify the sample code in the next page. Replace the %???????????????? using the following lines to make the code work. DO NOT MODIFY THE OTHER PORTIONS OF THE CODE. (-1)^(row+col)*M_ij(row,col) det(B) myA_ij(A) myA_ij(E) myadj(A)./det(A) myadj (E) myinv (E) myM_11(E)In java programming language Design a class named Account that contains:• A private double data field named annualInterestRate that stores the current interest rate.Assume all accounts have the same interest rate (i.e. static member data).• A private int data field named nextAccountNb that stores the next account number to beassigned (default 300). Assume all accounts use this data member to assign the account number while creating an account (i.e. static member data).• A private int data field named accounNb for the account.• A private String data field named f_name for first name.• A private String data field named l_name for last name.• A private double data field named balance for the account.• A private Date data field named dateCreated that stores the date when the account wascreated. (usejava.util.Dateclass)• A constructor that creates an account for a given first name, last name, and initial balance. It sets up a new account number, first name, last name, balance, date of…