Build the ItemToPurchase class with the following specifications: Attributes item_name (string) item price (int) item quantity (int) Default constructor Initializes item's name = "none", item's price 0, item's quantity 0 Method print_item_cost() Ex. of print_item_cost() output: Bottled Water 10 @ $1 = $10 In the main section of your code, prompt the user for two items and create two objects of the Item ToPurchase class. Ex: Item 1 Enter the item name: Chocolate Chips Enter the item price: 3 Enter the item quantity: 1 Item 2 Enter the item name: Bottled Water Enter the item price: 1 Enter the item quantity: 10 Add the costs of the two items together and output the total cost. Ex: TOTAL COST Chocolate Chips 1 @ $3 $3 Bottled Water 10 @ $1 = $10 %3D Total: $13
Build the ItemToPurchase class with the following specifications: Attributes item_name (string) item price (int) item quantity (int) Default constructor Initializes item's name = "none", item's price 0, item's quantity 0 Method print_item_cost() Ex. of print_item_cost() output: Bottled Water 10 @ $1 = $10 In the main section of your code, prompt the user for two items and create two objects of the Item ToPurchase class. Ex: Item 1 Enter the item name: Chocolate Chips Enter the item price: 3 Enter the item quantity: 1 Item 2 Enter the item name: Bottled Water Enter the item price: 1 Enter the item quantity: 10 Add the costs of the two items together and output the total cost. Ex: TOTAL COST Chocolate Chips 1 @ $3 $3 Bottled Water 10 @ $1 = $10 %3D Total: $13
Chapter9: Using Classes And Objects
Section: Chapter Questions
Problem 11E: a. Write a FractionDemo program that instantiates several Fraction objects and demonstrates that...
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In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
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