Chapter 5. PC #17. Rock, Paper, Scissors Game (page 317) Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows.   2. When the program begins, a random number in the range of 0 through 2 is generated. If the number is 0, then the computer has chosen rock. If the number is 1, then the computer has chosen paper. If the number is 2, then the computer has chosen scissors. (Do not display the computer choice yet.) 3. The user enters his or her choice of "rock", "paper", or "scissors" at the keyboard. You should use 1 for rock, 2 for paper, and 3 for scissors. Internally, you can store 0, 1, and 2 as the user choice, to match with the above schema. 4. Both user and computer choices are displayed. 5. A winner is selected according to the following rules: If one player chooses rock and the other player chooses scissors, then rock wins. (The rock smashes the scissors.) If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.) If one player chooses paper and the other player chooses rock, then paper wins. (Paper wraps rock.) If both players make the same choice, then it is a draw. If you prefer, you can use circular addition for selecting a winner. For example if computer_choice + 1 modulo 3 is equal to human_choice, then the user wins. 6. Then the user is prompted for continuing the game. If the user selects "yes" or "y" (case insensitive) then another round is played. If the user selects "no" or "n", then the program exits. Make sure to divide the program into methods that perform each major task. As always, make sure you only have one Scanner object linked to the keyboard. Also, you should only have one random number generator (shown above).     Enter 1 for rock, 2 for paper, and 3 for scissors.\n 1ENTER Your choice: rock. Computer choice: paper.\n Computer wins.\n Would you like to play more?\n nENTER   Test Case 2       Command Line arguments:   123456789   Enter 1 for rock, 2 for paper, and 3 for scissors.\n 2ENTER Your choice: paper. Computer choice: paper.\n It's a draw.\n Would you like to play more?\n nENTER   Test Case 3       Command Line arguments:   123456789   Enter 1 for rock, 2 for paper, and 3 for scissors.\n 3ENTER Your choice: scissors. Computer choice: paper.\n You win.\n Would you like to play more?\n nENTER   Test Case 4       Command Line arguments:   123456789   Enter 1 for rock, 2 for paper, and 3 for scissors.\n 0ENTER Please respond 1, 2, or 3.\n Enter 1 for rock, 2 for paper, and 3 for scissors.\n 1ENTER Your choice: rock. Computer choice: paper.\n Computer wins.\n Would you like to play more?\n nENTER

EBK JAVA PROGRAMMING
9th Edition
ISBN:9781337671385
Author:FARRELL
Publisher:FARRELL
Chapter9: Advanced Array Concepts
Section: Chapter Questions
Problem 2GZ
icon
Related questions
Question
Chapter 5. PC #17. Rock, Paper, Scissors Game (page 317)
Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows.
 
2. When the program begins, a random number in the range of 0 through 2 is generated. If the number is 0, then the computer has chosen rock. If the number is 1, then the computer
has chosen paper. If the number is 2, then the computer has chosen scissors. (Do not display the computer choice yet.)
3. The user enters his or her choice of "rock", "paper", or "scissors" at the keyboard. You should use 1 for rock, 2 for paper, and 3 for scissors. Internally, you can store 0, 1, and 2 as the user choice, to match with the above schema.
4. Both user and computer choices are displayed.
5. A winner is selected according to the following rules:
If one player chooses rock and the other player chooses scissors, then rock wins. (The rock smashes the scissors.)
If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.)
If one player chooses paper and the other player chooses rock, then paper wins. (Paper wraps rock.)
If both players make the same choice, then it is a draw.
If you prefer, you can use circular addition for selecting a winner. For example if computer_choice + 1 modulo 3 is equal to human_choice, then the user wins.
6. Then the user is prompted for continuing the game. If the user selects "yes" or "y" (case insensitive) then another round is played. If the user selects "no" or "n", then the program exits.
Make sure to divide the program into methods that perform each major task. As always, make sure you only have one Scanner object linked to the keyboard. Also, you should only have one random number generator (shown above).
 
 
Enter 1 for rock, 2 for paper, and 3 for scissors.\n
1ENTER
Your choice: rock. Computer choice: paper.\n
Computer wins.\n
Would you like to play more?\n
nENTER
 

Test Case 2

 
 
 
Command Line arguments:
 
123456789
 
Enter 1 for rock, 2 for paper, and 3 for scissors.\n
2ENTER
Your choice: paper. Computer choice: paper.\n
It's a draw.\n
Would you like to play more?\n
nENTER
 

Test Case 3

 
 
 
Command Line arguments:
 
123456789
 
Enter 1 for rock, 2 for paper, and 3 for scissors.\n
3ENTER
Your choice: scissors. Computer choice: paper.\n
You win.\n
Would you like to play more?\n
nENTER
 

Test Case 4

 
 
 
Command Line arguments:
 
123456789
 
Enter 1 for rock, 2 for paper, and 3 for scissors.\n
0ENTER
Please respond 1, 2, or 3.\n
Enter 1 for rock, 2 for paper, and 3 for scissors.\n
1ENTER
Your choice: rock. Computer choice: paper.\n
Computer wins.\n
Would you like to play more?\n
nENTER
 
 
 
Expert Solution
trending now

Trending now

This is a popular solution!

steps

Step by step

Solved in 3 steps with 1 images

Blurred answer
Knowledge Booster
Mathematical functions
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.
Similar questions
  • SEE MORE QUESTIONS
Recommended textbooks for you
EBK JAVA PROGRAMMING
EBK JAVA PROGRAMMING
Computer Science
ISBN:
9781337671385
Author:
FARRELL
Publisher:
CENGAGE LEARNING - CONSIGNMENT
C++ Programming: From Problem Analysis to Program…
C++ Programming: From Problem Analysis to Program…
Computer Science
ISBN:
9781337102087
Author:
D. S. Malik
Publisher:
Cengage Learning
C++ for Engineers and Scientists
C++ for Engineers and Scientists
Computer Science
ISBN:
9781133187844
Author:
Bronson, Gary J.
Publisher:
Course Technology Ptr