Data stored within an object is known as a(n) method O class O instantiation O data element
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this is java can you help me finding the answer for this question please
The correct is ("class") Option "B"
Explanation
Object Storage is a means to handle and control data storage as discreet units called objects, which is often called object-based storing.
Objects are contained within a single directory and are not nested into other directories as data
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- The operator used to create objects is = += new createIf the contents of an object cannot be changed once the object is created, the object is called mutable object abstract object mutable object EncapsulationObject initializers let you assign values to any accessible properties of an object at creation time without having to invoke a constructor Question 19 options: a) True b) False
- Create a class Rectangle. The class has attribute length and width, each of which defaults to 1. It has methods that calculate the perimeter and area of the rectangle. It has set and get methods for both length and width. The set method should verify that length and width are each floating-point numbers larger than 0.0 and less than 20.0. Write a program to test class Rectanglejava. Check ‘n Shop is a grocery supermarket in South Africa that provides a loyalty program to customers on a monthly basis. Customers earn points based on the number of visits and the amount they spend, especially on healthy foods during the month. The private data fields for the Shopper object class are: See attached image The constructor must assign values of the parameters to the private data field variables. The static variable should be incremented by one in the constructor. The increaseLoyaltyPoints() method calculates the number of loyalty points based on the amount a customer spent at the supermarket. All customers receive 100 free points each month. Use the following criteria to calculate the additional points earned to be added to the 100 free points: For every four rands (R4) spent, one loyalty point is awarded. Make use of an appropriate Math class function to round up the loyalty points to a whole number. The updateHealthLevel() method receive the total amount…When the contents of an object cannot be changed after it is created, the object is referred to as mutable.object that is abstract a variable object Encapsulation
- (Rectangle Class) Create class Rectangle. The class has attributes length and width, each of which defaults to 1. It has read-only properties that calculate the Perimeter and the Area of the rectangle. It has properties for both length and width. The set accessors should verify that length and width are each floating-point numbers greater than 0.0 and less than 20.0. Write an app to test class Rectangle. THIS IS C#java Assignment Description: Write a class named Car that has the following fields: The yearModel field is an int that holds the car’s year model. The make field references a String object that holds the make of the car. The speed field is an int that holds the car’s current speed. In addition, the class should have the following constructor and other methods. The constructor should accept the car’s year and make as arguments. These values should be assigned to the object’s yearModel and make fields. The constructor should also assign 0 to the speed field. Constructor: The constructor should accept no arguments. Constructor: The constructor should accept the car’s year as argument.Assign the value to the object’s yearModel. No need to assign anything to the make and assign 0 to speed. Appropriate mutator methods should set the values in an object’s yearModel, make, and speed fields. Appropriate accessor methods should get the values stored in an object’s yearModel, make, and…Restricting access to an object's internal properties is called what?
- ngineering Computer ScienceQ&A LibraryCreate an object called Circle. Declare the following integer variables for the object Circle, radius, diameter, and pi is declared as double. Create the following for the Circle object: ● Implicit constructor (default constructor) ● Void method Calculate (double pi, int radius) to calculate the area of the Circle object. The method must include a system.out statement that displays the area value. Use the following formula to calculate area of the circle: Area = pi * (r * r) Your program includes a main class called Shape with a reference c1 to the Circle object. Pass the following values to the object Circle: radius = 4 diameter = 8 pi = 3.14 Include output statements to view the values passed to the object Circle. Create an object called Circle. Declare the following integer variables for the object Circle, radius, diameter, and pi is declared as double. Create the following for the Circle object: ● Implicit constructor (default…(Geometry: MyRectangle2D class) Define the MyRectangle2D class that contains: Two double data fields named x and y that specify the center of the rectangle with getter and setter methods. (Assume the rectangle sides are parallel to the x- or y-axis.) The data fields width and height with getter and setter methods. A no-arg constructor that creates a default rectangle with (0, 0) for (x, y) and 1 for both width and height. A Constructor that creates a rectangle with the specified x, y, width, and height. A method getArea() that returns the area of the rectangle. A method getPerimeter() that returns the perimeter of the rectangle. A method contains(double x, double y) that returns true if the specified point (x, y) is inside this rectangle (see Figure 10.24a ). A method contains(MyRectangle2D r) that returns true if the specified rectangle is inside this rectangle (see Figure 10.24b ). A method overlaps(MyRectangle2D r) that returns true if the specified rectangle overlaps with this…Focus on classes, objects, methods and good programming style Your task is to create a BankAccount class(See the pic attached) The bank account will be protected by a 4-digit pin number (i.e. between 1000 and 9999). The pin should be generated randomly when the account object is created. The initial balance should be 0. get_pin()should return the pin. check_pin(pin) should check the argument against the saved pin and return True if it matches, False if it does not. deposit(amount) should receive the amount as the argument, add the amount to the account and return the new balance. withraw(amount) should check if the amount can be withdrawn (not more than is in the account), If so, remove the argument amount from the account and return the new balance if the transaction was successful. Return False if it was not. get_balance() should return the current balance. Finally, write a main() to demo your bank account class. Present a menu offering a few actions and perform the action the user…