Define a Card class which contains three PRIVATE (why?) variables for card suit, face value and the third (could be Boolean) to indicate if the card is drawn or not (these are states of a card object) plus operations that can be performed on a card (these are behaviors), The operations include: · Define 3 pairs of accessor and mutator methods for accessing these 3 private variables of a card respectively · Define a constructor that takes three parameters (suit and face value) to instantiate a card with the third parameter indicating that the card has not been drawn at the time of creation of the card. · Define (Override) the method toString to display the card (show both suit and face value) · Define one drawcard method that randomly draws a card by first checking if the card has been drawn. If the card has been drawn, the method has to draw another card that has not been drawn and the method returns a card object. This method looks like: public Card drawCard(){ //use random number generator object to generate 2 random numbers: one for suit and one for face value //need to check to make sure the card has not been drawn }

EBK JAVA PROGRAMMING
9th Edition
ISBN:9781337671385
Author:FARRELL
Publisher:FARRELL
Chapter11: Advanced Inheritance Concepts
Section: Chapter Questions
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Define a Card class which contains three PRIVATE (why?) variables for card suit, face value and the third (could be Boolean) to indicate if the card is drawn or not (these are states of a card object) plus operations that can be performed on a card (these are behaviors), The operations include: · Define 3 pairs of accessor and mutator methods for accessing these 3 private variables of a card respectively · Define a constructor that takes three parameters (suit and face value) to instantiate a card with the third parameter indicating that the card has not been drawn at the time of creation of the card. · Define (Override) the method toString to display the card (show both suit and face value) · Define one drawcard method that randomly draws a card by first checking if the card has been drawn. If the card has been drawn, the method has to draw another card that has not been drawn and the method returns a card object. This method looks like: public Card drawCard(){ //use random number generator object to generate 2 random numbers: one for suit and one for face value //need to check to make sure the card has not been drawn }
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