Define the following terms 1. Encapsulation 2. Interface 3. Inheritance 4. Visibility modifiers - public, private, protected 5. super() method
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A: solution:True
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- Java Program Create student class with attributes(states) and methods (behaviors) as shown in the image. Create three objects with constructors. Send three parameters in constructor while creating objects. Create total three objects with two similar objects (same attributes (name, age and color)). Add equals method to student class to compare objects. Compare two similar objects with equals method and print the result of it in main program.In drawio create a subclass of Account named SavingsAccount. Add a boolean attribute for taxFree status. Add constructors, destructor, set and get methods and a payInterest method.Create a class Car with parameters companyName, color, maxSpeed (Not more than 150) andcategory. Use appropriate data types and access specifiers. Use default constructor to create objectsof cars. (JAVA)
- Design an interface named Encryptor that has a single (abstract) method named encrypt with oneString argument named message. The method should return a String (which will be the encryptedmessage).Design a class named EncryptorOne that implements the Encryptor interface, and with one intinstance variable named shift. The constructor should have one parameter to initialize the shift.Implement the method encrypt so that each letter of the message sent as the argument (withlowercase letters) is shifted by the value in shift. For example, if shift is 3, a will be replaced by d, bwill be replaced by e, c will be replaced by f, and so on with a wraparound (i.e. with shift 3, x will bereplaced by a, y will be replaced by b, and z will be replaced by c). The method should return themodified version of the message. (HINT: The value of a character literal is the integer value of thecharacter in the Unicode character set. So, adding an integer (say, shift) to a character and type-casting the…Java code please 1. Appliance and TV by CodeChum Admin Create a class called Appliance. An appliance simply has a: brand (a text) a cost (a monetary value) a power status (ON or OFF) Power status, brand and cost should not be accessible out the class or its hierarchy of inheritance. It has one constructor that accepts a string and double for the brand and cost respectively (prints "Appliance Constructor" as well). It sets the power status to OFF. Apart from the getters, it also has two public methods, power(), and toString(). power() turns on the appliance if it is off, otherwise, if it is on, it turns the appliance off. toString() simple returns a String object representing the Appliance in this format ("Brand: xxxx, Cost: PhP xxxx.xx, Power: xx"). Create another class called Television. Television is an Appliance. It only has the following additional private attributes: type (whether Smart or Non-Smart) volume (0 - 100) channel (1 - 100) It should have the following…Create an interface named as “TeaService” having following method abstract methods Boling Tea Serving Tea Is Tea Hot Create another interface named as “BiscuitService” having following method abstract methods Bake Biscuit Serving Biscuit Is Biscuit Baked Create another interface named as “TeaParty” having only one default method but inherit both interfaces: “TeaService” and “BiscuitService”. Default method name is “partyStarted” and displays “Party is started”. Create a class named “SchoolTeaParty” having two boolean attributes: bakedBiscuit and hotTea. Complete the class such that for the following main method it produces output as show below. Main Class with main method public class Main { public static void main(String[] args) { SchoolTeaParty schoolTeaParty = new SchoolTeaParty(); schoolTeaParty.serveBiscuit(); schoolTeaParty.servingTea();…
- Create an interface named as “TeaService” having following method abstract methods Boling Tea Serving Tea Is Tea Hot Create another interface named as “BiscuitService” having following method abstract methods Bake Biscuit Serving Biscuit Is Biscuit Baked Create another interface named as “TeaParty” having only one default method but inherit both interfaces: “TeaService” and “BiscuitService”. Default method name is “partyStarted” and displays “Party is started”. Create a class named “SchoolTeaParty” having two boolean attributes: bakedBiscuit and hotTea. Complete the class such that for the following main method it produces output as show below. Main Class with main method public class Main { public static void main(String[] args) { SchoolTeaParty schoolTeaParty = new SchoolTeaParty(); schoolTeaParty.serveBiscuit(); schoolTeaParty.servingTea();…Create a package with the name like cse110_0321.labtesti.<2018-1-60-167> in your project src directory. Question: Write a java program that demonstrate the inheritance properties of object oriented programming. You may choose any example from your surroundings, such as the hierarchy in animal kingdom, plants, tools, or any other physical or virtual things. Your program must have the following features – a) At least one superclassb) At least two subclassc) One of subclass must be a superclass of another two subclassesd) Every classes (super/sub) must have at least one instance variable that is private only to its objectse) Every classes (super/sub) must have at least one member functionf) Superclass must have at least one instance variable that is common/shared by its subclassesg) Superclass must have at least one member method that is common/shared by its subclassesh) There must be overriding methodsi) There must be overloading methodsj) Create some objects of the subclasses and…A wrist watch is one of the most often seen things on the planet. Distinguish how each of the following terminology and ideas relates to the concept of a watch: object; attributes; behaviors; class; inheritance (take the concept of an alarm clock as an example); modeling; messages; encapsulation; interface; and information hiding.
- Create objects that invoked constructor with 2 parameters (name,age). using java languageJava OOP? YOU ARE REQUIRED TO DESIGN A SCENARIO WHICH EXPLAINS THE CONCEPT OF INHERITANCE. MAKE SURE TO COVER ALL TYPES OF INHERITANCE.Create an interface called Player. The interface has an abstract method called play() that displays a message describing the meaning of “play” to the class. Create classes called Child, Musician, and Actor that all implement Player. Create an application that demonstrates the use of the classes. Save the files as Player.java, Child.java, Actor.java, Musician.java, and UsePlayer.java.