Description of the Problem You are about to write a simple lucky draw application with the Java programming. Write the application based on the following requirements: 1) 2) 3) 4) 5) Create a class called LuckyDraw. Create a default lucky number with an initial value 468. Store the value into a constant variable. Prompt the user to enter 3 digits number with a dialog box. If the value is not in 3 digits (100-999), display an error message and end the program. Based on the following table, display an appropriate message with a dialog box based on the matching number in between the input value and the default lucky number. Criteria 3 digits fully matched. For example: input = 468 LuckyNo=468 Last 2 digits matched. For example: input = 268 LuckyNo=468 Last single digit matched. For example: Message You won a grand prize! You won RM 100! You won RM 10! input = 218 LuckyNo=468 No matching (Hint: Use the % operator to extract the digit from the number) Sorry. Please try again.
Description of the Problem You are about to write a simple lucky draw application with the Java programming. Write the application based on the following requirements: 1) 2) 3) 4) 5) Create a class called LuckyDraw. Create a default lucky number with an initial value 468. Store the value into a constant variable. Prompt the user to enter 3 digits number with a dialog box. If the value is not in 3 digits (100-999), display an error message and end the program. Based on the following table, display an appropriate message with a dialog box based on the matching number in between the input value and the default lucky number. Criteria 3 digits fully matched. For example: input = 468 LuckyNo=468 Last 2 digits matched. For example: input = 268 LuckyNo=468 Last single digit matched. For example: Message You won a grand prize! You won RM 100! You won RM 10! input = 218 LuckyNo=468 No matching (Hint: Use the % operator to extract the digit from the number) Sorry. Please try again.
Chapter5: Making Decisions
Section: Chapter Questions
Problem 3GZ
Related questions
Concept explainers
OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Question
100%
object oriented
need the full code as soon as possible.
Expert Solution
This question has been solved!
Explore an expertly crafted, step-by-step solution for a thorough understanding of key concepts.
Step by step
Solved in 4 steps
Knowledge Booster
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.Recommended textbooks for you
EBK JAVA PROGRAMMING
Computer Science
ISBN:
9781337671385
Author:
FARRELL
Publisher:
CENGAGE LEARNING - CONSIGNMENT
EBK JAVA PROGRAMMING
Computer Science
ISBN:
9781305480537
Author:
FARRELL
Publisher:
CENGAGE LEARNING - CONSIGNMENT
Microsoft Visual C#
Computer Science
ISBN:
9781337102100
Author:
Joyce, Farrell.
Publisher:
Cengage Learning,
EBK JAVA PROGRAMMING
Computer Science
ISBN:
9781337671385
Author:
FARRELL
Publisher:
CENGAGE LEARNING - CONSIGNMENT
EBK JAVA PROGRAMMING
Computer Science
ISBN:
9781305480537
Author:
FARRELL
Publisher:
CENGAGE LEARNING - CONSIGNMENT
Microsoft Visual C#
Computer Science
ISBN:
9781337102100
Author:
Joyce, Farrell.
Publisher:
Cengage Learning,
Programming Logic & Design Comprehensive
Computer Science
ISBN:
9781337669405
Author:
FARRELL
Publisher:
Cengage