Design a console application that will print the fine due for a citizen who was caught speeding in a 120km zone. Make use of an abstract class named Fine that contains variables to store the citizen name, speed and fine payable. Create a constructor that accepts the citizen name and speed as parameters and create get methods for the variables. The Fine class must also contain a method to calculate the fine. If the speed is greater than or equal to 120km, multiply the speed by R10.20, or else no fine if payable. The Fine class must implement an iFine interface that contains the following: public interface iFine { public void PrintFine(); } Create a subclass called SpeedingFines that extends the Fine class. The SpeedingFines class must contain a constructor to accept the citizen name and speed as parameters. Write code for the PrintFine() method which displays the citizen name, speed and the total fine due. Finally write a SpeedingFineApplication class to capture the input and instantiate the SpeedingFines class.
Design a console application that will print the fine due for a citizen who was caught speeding in a 120km zone. Make use of an abstract class named Fine that contains variables to store the citizen name, speed and fine payable. Create a constructor that accepts the citizen name and speed as parameters and create get methods for the variables. The Fine class must also contain a method to calculate the fine. If the speed is greater than or equal to 120km, multiply the speed by R10.20, or else no fine if payable. The Fine class must implement an iFine interface that contains the following: public interface iFine { public void PrintFine(); } Create a subclass called SpeedingFines that extends the Fine class. The SpeedingFines class must contain a constructor to accept the citizen name and speed as parameters. Write code for the PrintFine() method which displays the citizen name, speed and the total fine due. Finally write a SpeedingFineApplication class to capture the input and instantiate the SpeedingFines class.
Chapter11: Advanced Inheritance Concepts
Section: Chapter Questions
Problem 2PE
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In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
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The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
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