E. pane1.setLayout(null);
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Java Question - (Has 2 Parts). Based on each code, which answer out of the choices "A, B, C, D, E" is correct. Each part has one correct answer. Thank you.
Part 1 - Which can nullify a JPanel’s layout manager?
A. pane1.setLayout(void);
B. pane1.setLayout(no);
C. pane1.setLayout(false);
D. pane1.setLayout();
E. pane1.setLayout(null);
Part 2 - Which can set the background color of "panel1" to red?
A. panel1.setBackground(red);
B. panel1.setBackgroundColor(red);
C. panel1.setBackground(Color) = "red";
D. panel1.setBackground(Color.red);
E. panel1.setBackground = Color.red;
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- Java Questions - (Has 2 Parts). Based on each code, which answer out of the choices "A, B, C, D, E" is correct. Each question has one correct answer. Thank you. Part 1 - Which method do you need to invoke to display a frame (or a "form")? A. displayWindow = true;B. setVisible = true;C. setVisible(true);D. setDisplay(true);E. setShowForm(true); Part 2 - Which sets the frame (or a "form") width to 100 pixels and the height to 200 pixels? A. setSize(100, 200);B. setSize(200, 100);C. setDims(100, 200);D. setDimensions(200, 100);E. setWidth(100); setHeight(100);Java Questions - (Has 2 Parts). Based on each code, which answer out of the choices "A, B, C, D, E" is correct. Each part has one correct answer. Thank you. Part 1 - Which sets the frame (or a "form") width to 100 pixels and the height to 200 pixels? A. setSize(100, 200);B. setSize(200, 100);C. setDims(100, 200);D. setDimensions(200, 100);E. setWidth(100); setHeight(100); Part 2 - In Java, which can ensure the "Form" class to inherit from JFrame class? A. public class Form gets JFrame { }B. public class Form inherits JFrame { }C. public class Form extends JFrame { }D. public class Form : public JFrame { }E. public class Form implements JFrame { }Java Questions - (Has 2 Parts). Based on each code, which answer out of the choices "A, B, C, D, E" is correct. Each question has one correct answer. Thank you. Part 1 - Given the following code, what is the height of "label1"? label1.setBounds(10, 15, 200, 30); A. 10B. 15C. 200D. 30E. Not specified Part 2 - Given the following code, which can add "label1" to a JPanel named "panel1"? JLabel label1 = new JLabel("Hello World !"); A. panel1.Controls.add(label1);B. panel1.add(label1);C. panel1.add("label1");D. panel1.add.Controls(label1);E. label1.add(panel1);
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- Add the purple code to your Main Code Section (type it by hand if you get weird errors). It will call the object’s monitorLevels() method, which we will create in this sprint: userInput = 99while userInput != 0:checkerObj.displayList()userInput = checkerObj.displayMenu()if(userInput == 1):checkerObj.addLevel()checkerObj.writeLevelsToFile() # Write levelsList to LevelsFileelif(userInput == 2):checkerObj.removeLevel()checkerObj.writeLevelsToFile() # Write levelsList to LevelsFileelif(userInput == 3):checkerObj.removeAllLevels()checkerObj.writeLevelsToFile() # Write levelsList to LevelsFileelif(userInput == 4):checkerObj.updateMenuPrice() elif(userInput == 5):userInput = 0 # prevent the app from continuing if the user pressed Ctrl+C to stop itcheckerObj.monitorLevels()What value, and how is it decided, causes an image to be chosen from the ImageList to be shown in a PictureBox, and what is the ImageList?Step 1: Code in Java and name the java class file Artwork.javaStep 2: Have your JavaFx program set the Stage title to be your first and last name in the start method.Step 3: For this assignment, you are to create some simple JavaFx “generative art” Step 4: Your program must use one or more of the shape classes like Rectangle, Text, Circle, Arc, etc. (Refer to Javadoc page for ideas)Step 5: Your program must use one or more colors. (Refer to Javadoc page for ideas)Step 6: Your program must use java.util.Random to make the output change each time your program is run (for example, the colors, locations, and size of the shapes).Step 7: Describe the program and its behavior in a couple sentences. Note: Make sure to include the used javafx import statements in the solution box.
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