ends in zero! eep going... imme a number: 53 ends in three! eep going... imme a number: 41 orry Charlie! You lose th imme a number: 50 ends in zero! eep going... imme a number: 23 =ends in three!

C++ Programming: From Problem Analysis to Program Design
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Chapter4: Control Structures I (selection)
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WRITE THE FOLLOWING PROGRAM IN HIGH LEVEL ASSEMBLY LANGUAGE (HLA)

PROGRAM 6: Three Zero Game
Write a program that reads a number. Then by subtracting off a three and tens, determine if that value ends in a zero or a three. Three such numbers in a row wins the game!
Shown below are sample program dialogues to help you build your program.
Gimme a number: 20
It ends in zero!
Keep going...
Gimme a number: 53
It ends in three!
Keep going...
Gimme a number: 41
Sorry Charlie! You lose the game!
Gimme a number: 50
It ends in zero!
Keep going...
Gimme a number: 23
It ends in three!
Keep going...
Gimme a number: 70
It ends in zero!
You Win The Game!
Gimme a number: 51
Sorry Charlie! You lose The Game!
(Hint: This program is pretty complex with many different conditions to keep track of. I would recommend you write it first in C or Visual Basic and then translate your lines of code, one-by-one, into a assembly statements, just like our good friend mr. compiler does)
(Hint: Since we don't really know how to do much math in Assembly yet, I am assuming you will loop down to zero. If you hit exactly zero after taking off enough ten values or a single three plus enough ten values, you know you have a value ending in either three or zero)
Transcribed Image Text:PROGRAM 6: Three Zero Game Write a program that reads a number. Then by subtracting off a three and tens, determine if that value ends in a zero or a three. Three such numbers in a row wins the game! Shown below are sample program dialogues to help you build your program. Gimme a number: 20 It ends in zero! Keep going... Gimme a number: 53 It ends in three! Keep going... Gimme a number: 41 Sorry Charlie! You lose the game! Gimme a number: 50 It ends in zero! Keep going... Gimme a number: 23 It ends in three! Keep going... Gimme a number: 70 It ends in zero! You Win The Game! Gimme a number: 51 Sorry Charlie! You lose The Game! (Hint: This program is pretty complex with many different conditions to keep track of. I would recommend you write it first in C or Visual Basic and then translate your lines of code, one-by-one, into a assembly statements, just like our good friend mr. compiler does) (Hint: Since we don't really know how to do much math in Assembly yet, I am assuming you will loop down to zero. If you hit exactly zero after taking off enough ten values or a single three plus enough ten values, you know you have a value ending in either three or zero)
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