Exercise 5 - Monty Hall Problem Make a new class in the Lab3 project called MontyHall. Inside this class, implement a program that simulates the Monty Hall Problem. In this problem, a contestant of a game show is asked to pick one of three doors. Behind one door is a car, and behind the other two are goats. After the contestant chooses a door, the host opens one of the other doors that contains the goats. We will assume that if both of the other doors contain goats, the host chooses one a random. At this point, the contestant may choose to stay with his original door choice or switch to the remaining unopened door. After that, the doors are revealed and the contestant either wins a car or loses (gets the goats). 2 Example output: welcome to the Game Show! Choose a door number (1, 2, or 3): 1 Before we see if you won, Í will´ reveal one of the other doors: Behind door number 2 are: Goats! You can remain with door number 1 or you can switch to door number 3. would you like to switch (y/n): y Congratulations! You won the car.

Computer Networking: A Top-Down Approach (7th Edition)
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Author:James Kurose, Keith Ross
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Chapter1: Computer Networks And The Internet
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Exercise 5 - Monty Hall Problem
Make a new class in the Lab3 project called MontyHall. Inside this class, implement a
program that simulates the Monty Hall Problem. In this problem, a contestant of a game show
is asked to pick one of three doors. Behind one door is a car, and behind the other two are
goats. After the contestant chooses a door, the host opens one of the other doors that contains
the goats. We will assume that if both of the other doors contain goats, the host chooses one at
random. At this point, the contestant may choose to stay with his original door choice or switch
to the remaining unopened door. After that, the doors are revealed and the contestant either
wins a car or loses (gets the goats).
1
2
Example output:
welcome to the Game Show!
Choose a door number (1, 2, or 3): 1
Before we see if you won, I will reveal one of the other doors:
Behind door number 2 are: Goats!
You can remain with door number 1 or you can switch to door number 3.
would you like to switch (y/n): y
Congratulations! You won the car.
Transcribed Image Text:Exercise 5 - Monty Hall Problem Make a new class in the Lab3 project called MontyHall. Inside this class, implement a program that simulates the Monty Hall Problem. In this problem, a contestant of a game show is asked to pick one of three doors. Behind one door is a car, and behind the other two are goats. After the contestant chooses a door, the host opens one of the other doors that contains the goats. We will assume that if both of the other doors contain goats, the host chooses one at random. At this point, the contestant may choose to stay with his original door choice or switch to the remaining unopened door. After that, the doors are revealed and the contestant either wins a car or loses (gets the goats). 1 2 Example output: welcome to the Game Show! Choose a door number (1, 2, or 3): 1 Before we see if you won, I will reveal one of the other doors: Behind door number 2 are: Goats! You can remain with door number 1 or you can switch to door number 3. would you like to switch (y/n): y Congratulations! You won the car.
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