ble computing, such as virtual reality, may
Enhanced Discovering Computers 2017 (Shelly Cashman Series) (MindTap Course List)
1st Edition
ISBN:9781305657458
Author:Misty E. Vermaat, Susan L. Sebok, Steven M. Freund, Mark Frydenberg, Jennifer T. Campbell
Publisher:Misty E. Vermaat, Susan L. Sebok, Steven M. Freund, Mark Frydenberg, Jennifer T. Campbell
Chapter3: Computers And Mobile Devices: Evaluating Options For Home And Work
Section: Chapter Questions
Problem 31SG
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Explain how wearable computing, such as virtual reality, may be used in computer gaming.
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