Given a problem description, which part of speech are the most likely candidates to be transformed into objects when you start designing a solution? Group of answer choices adjectives pronouns verbs nouns ============ Use cases contain which of the following? Group of answer choices scenarios requirements actors user interfaces
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- Please add comments to my code.----------------------------------------------------- let currProblem = 1;let currScore = 0;let answer; function updateScoreAndQuestion() { let problem = document.getElementsByClassName("currentProblem")[0]; problem.innerText = currProblem.toString(); let score = document.getElementsByClassName("currentScore")[0]; score.innerText = currScore.toString(); if(currProblem <= 10) { newProblem(); } else { let hide = document.querySelectorAll('.show-hide'); hide.forEach(element => { element.style.display = "none"; currProblem = 10; problem.innerText = currProblem.toString(); }) }} function start() { let answers = document.querySelectorAll("li"); answers.forEach(element => { element.addEventListener("click", event => { let choice = element.innerText; if(choice.toString() === answer.toString()) {…[JAVA] attached is the problem statement. ------------------------------------------------- public class CreateAFile implements Assignment {}Can I get GUI code for this These is the buttons that you need to use // Button addd = new Button("A + B");Button sub = new Button("A - B");Button mul = new Button("A * B");Button dec = new Button("Dec");Button fac = new Button("x!");Button gcf = new Button("GCF"); // This is the code package prog2;import java.math.BigInteger;public abstract class Biginteger extends Frame {static BigInteger a;static BigInteger b;public Biginteger(BigInteger a, BigInteger b) {this.a = a;this.b = b;}@Overridepublic String toString() {return "Biginteger{" +"a=" + a +", b=" + b +'}';}//addition methodstatic BigInteger addbig(BigInteger a, BigInteger b){return a.add(b);}//subtraction methodstatic BigInteger subtract(BigInteger a, BigInteger b){return a.subtract(b);}//multiplication methodstatic BigInteger multiply(BigInteger a, BigInteger b){return a.multiply(b);}//division methodstatic BigInteger divide(BigInteger a, BigInteger b){return a.divide(b);}//modulous methodstatic BigInteger…
- Solve the following exercise: 1. Use the following Java code to answer the following:to. Correct the errors that it hasb. Add required statements, routines, or modulesc. Explain the logic of the program and how it works // Demonstration of the JTextField class.import java.awt. *;import java.awt.event. *;import javax.swing. *;public class TestTextField extends JFrame{ private JTextField textfield1, textfield2, textfield3; private JPasswordField password field; // configure GUI public TestTextField (){ super ("Text Entry Test and Password Sample"); Container container = getContentPane (); container.setLayout (new FlowLayout ()); // create text field with default size textfield1 = new JTextField (10); container.add (textfield1); // create text field with default text TextField2 = new JTextField (" "); container.add (textfield2); // create text field with default text, // 20 visible elements and no event handler…In JavaScript, how are an object and an interface related to each other? a. The object’s interface consists of the code and data needed for that object. b. An object’s interface is analogous to a pocket calculator’s inner workings. c. Built-in JavaScript objects do not require an interface, but custom objects do. d. An interface allows another program to access an object’s properties and methods.Computer Science Write a program to design a graphical user Interface using JavaFX without FXML and make a main class and subclasses for a project of your Interest that contains the following features add four buttons for: Add information or add service or add booking..etc Update information, update service, update booking.. etc Delete information, delete service, delete booking..etc Search information, search service, search booking..etc Add a logo at the top of the interface. You Program should follow the class Design Guidelines. Your Program should include Inheritance feature, use Interface, encapsulation. Draw a UML Diagram that represent your project. For example, Add Booking: The system will ask the user to enter the user information (Name, Phone number, Date Booked, service or anything related to your project. Once the Booking is added a message Booking confirmed with name and service, Date Booked will be displayed. The System need to check if the same Phone number…
- This problem refers to this textbook question from chapter 4 https://www.bartleby.com/solution-answer/chapter-4-problem-3e-microsoft-visual-c-7th-edition/9781337102100/aaddcfdf-e049-11e9-8385-02ee952b546e I need help with the following question, its from Chapter 7, Exercise 7 for the following book Farrell, Joyce. Microsoft Visual C#: An Introduction to Object-Oriented Programming (MindTap Course List) (p. 304). Cengage Learning. Kindle Edition. 7. In Chapter 4, you wrote a program named Admission for a college admissions office in which the user enters a numeric high school grade point average and an admission test score. The program displays Accept or Reject based on those values. Now, create a modified program named AdmissionModularized in which the grade point average and test score are passed to a method that returns a string containing Accept or Reject.Please help me with my assignment for computer science as I had all the dialog box pop up for me except for "Whew" what am I doing wrong? I am including with this message the coding block for the assignment. import java.awt.event.*;import javax.swing.*;public class MouseWhisperer extends JFrame implements MouseListener {MouseWhisperer() {super("COME CLOSER");setSize(300,100);setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);addMouseListener(this);setVisible(true);}public void mouseClicked(MouseEvent e) { setTitle("OUCH"); }public void mousePressed(MouseEvent e) { setTitle("LET GO"); }public void mouseReleased(MouseEvent e) { setTitle("WHEW"); }public void mouseEntered(MouseEvent e) { setTitle("I SEE YOU"); }public void mouseExited(MouseEvent e) { setTitle("COME CLOSER"); }public static void main(String[] args) { new MouseWhisperer(); }} Please advice.Hello, I have an application project that helps autistic patients learnThere will be three interfaces:patient interfacelaptop interfaceAnd interface for admin (doctor)What are the powers of each interface?
- The Problem: You're writing a program for multiple platforms. As a resultyou have a lot of #ifdef statements sprinkled through out the code. So many infact that they are make things look ugly and the code is hard to read.For example:void send_cmd(void){ send_cmd_start();#ifdef FE_TEXTURE send_texture();#endif /* FE_TEXTURE */#ifdef FE_COLOR send_background(); if (foreground != TRANSPARENT) send_foreground();#endif /* FE_COLOR */#ifdef FE_SIZE if (size != 0) send_size();#endif /* FE_SIZE */#ifdef FE_REPLAY if (prev_cmd == '\0') { prev_cmd = cur_cmd; prev_param = cur_param; }#endif /* FE_REPLAY */ send_cmd_end();}Which of the statements are true about OOP Paradigm? (Multiple choice can be selected) A It is considered to be the blueprint of an object B The object that will be produced out of the said class will have the same fields/variables, functions/methods, and value C It has a special method called a constructor D It has a special variable called a constructor E None of the other choices are correct.True/False 8. GUis are generally easier to write than text-based interfaces