Implement a class named Animal has two private member variables: name of type string and numLegs of type int, and has the following member functions: • setName—Function to set the name • setNumLegs—Function to set the number of animal legs • getName—Value-returning function to return the name • getNumLegs—Value-returning function to return the number of animal legs • speak()—Value-returning function to return the empty string • move()—Value-returning function to return the empty string • print()—Outputs the data stored in the instance variables with the appropriate titles • Constructor with parameter—Sets the values of the instance variables to the values specified by the user, in default: sets name to the empty string and number of legs to 0 2. Using an Animal class as a base class, implement two derived classes simulating a Cat and Dog, each redefining three functions constructor, speak(), move() to represent each animal the most suitable. 3. Write a function to handle the polymorphism in representing name, number of legs, speak, and move of three above classes’ instances. 4. Then write the main class that creates instances of three above classes (one for each class), and called the function written in 3. to demonstrate that name, number of legs, speak, and move were output correctly for each class instance
OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Implement a class named Animal has two private member variables: name of type string and numLegs of type int, and has the following member functions: • setName—Function to set the name • setNumLegs—Function to set the number of animal legs • getName—Value-returning function to return the name • getNumLegs—Value-returning function to return the number of animal legs • speak()—Value-returning function to return the empty string • move()—Value-returning function to return the empty string • print()—Outputs the data stored in the instance variables with the appropriate titles • Constructor with parameter—Sets the values of the instance variables to the values specified by the user, in default: sets name to the empty string and number of legs to 0 2. Using an Animal class as a base class, implement two derived classes simulating a Cat and Dog, each redefining three functions constructor, speak(), move() to represent each animal the most suitable. 3. Write a function to handle the polymorphism in representing name, number of legs, speak, and move of three above classes’ instances. 4. Then write the main class that creates instances of three above classes (one for each class), and called the function written in 3. to demonstrate that name, number of legs, speak, and move were output correctly for each class instance
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